I bought the Windows Store version which I think will work with the Steam version when it releases later today.
Options[+67]:
Spoiler
- Activate Trainer
- Activate Trainer 2 (Controls Gold Pointer)
- Activate Trainer 3 (Controls Character Pointers)
- Activate Trainer 4 (Controls Damage Modifier)
- Activate Trainer 5 (Controls Character Personality Pointers) (View Status Of Character)
- Activate Trainer 6 (Controls Shop Pointer)
- Activate Trainer 7.1 (Controls MP Damage Modifier)
- Activate Trainer 7.2 (Controls MP Damage Modifier)
- Activate Trainer 8 (Controls Item Gain Multiplier)
- Activate Trainer 9 (Controls Infinite Items)
- Toggle Hotkeys Off/On
- Hotkeys Active
- Save Current Trainer Values
- Load Current Trainer Values
- Change Slot Config Description
- Set Default Hero Damage Modifier Options
- God Mode
- Hero Damage Multiplier
- Hero Healing Multiplier
- Hero Party Cannot Die
- Enemy Damage Multiplier
- Enemy Healing Multiplier
- One Hit Kill
- Set Default MP Damage Modifier Options
- Infinite MP
- Spells Only Take One MP
- Hero MP Damage Multiplier
- Enemy MP Damage Multiplier
- Refill HP After Battle (Requires Character Pointers To Be Populated)
- Refill MP After Battle (Requires Character Pointers To Be Populated)
- Enable Gold Gain/Loss Multiplier
- Gold Gain Multiplier
- Gold Loss Multiplier
- Infinite Items
- Only On Usage In And Out of Battle
- ENABLE EXP Multiplier (Doesn't Display, But Still Works)
- EXP Multiplier
- Enable Mini Medal Gain/Loss Multiplier
- Mini Medal Gain Multiplier
- Mini Medal Loss Multiplier
- Make Party Have At Least Same EXP As Hero (Requires Character Pointers To Be Populated)
- Enemy Always Surprised
- Max Stat Gain On Level Up
- 100% Item Drop (Last Monster Killed)
- No Random Battles
- Max Stat Gain On Using Seeds
- Item Gain Multiplier (Excludes Transfers)
- Custom Random Battle Multiplier
- Random Battle Multiplier
- Current Gold (View Main Menu To Populate)
- Current Mini Medal (View Main Menu To Populate)
- Aliahan Shop Item 1 (Go To Item Shop In Aliahan, Then Change This And Hit Buy)
- Current HP Character 1
- Current HP Character 2
- Current HP Character 3
- Current HP Character 4
- Current MP Character 1
- Current MP Character 2
- Current MP Character 3
- Current MP Character 4
- Current EXP Character 1
- Current EXP Character 2
- Current EXP Character 3
- Current EXP Character 4
- Current Level Character 1
- Current Level Character 2
- Current Level Character 3
- Current Level Character 4
- Personality Character 1
- Personality Character 2
- Personality Character 3
- Personality Character 4
- Vocation Character 1 (Save and Reload, Can Freeze Events If Hero Changed)
- Vocation Character 2 (Save and Reload, Can Freeze Events If Hero Changed)
- Vocation Character 3 (Save and Reload, Can Freeze Events If Hero Changed)
- Vocation Character 4 (Save and Reload, Can Freeze Events If Hero Changed)
I fixed the issue with the Gold Pointer Activate Trainer for Steam version and added the following:
[*]ENABLE EXP Multiplier (Doesn't Display, But Still Works)
[*]EXP Multiplier
EDIT 1.5:
I added some Mini Medal options:
[*]Enable Mini Medal Gain/Loss Multiplier
[*]Mini Medal Gain Multiplier
[*]Mini Medal Loss Multiplier
[*]Current Mini Medal (View Main Menu To Populate)
EDIT 2.0:
I added an option to turn hotkeys off by request and also the following:
[*]Make Party Have At Least Same EXP As Hero (Requires Character Pointers To Be Populated)
This option can technically allow you to hire a gadabout and leave them at Patty's until everyone has enough EXP to hit level 20 and then become a Sage once you add them to the party and get into a battle with them.
EDIT 2.5:
I added the following options that were requested:
[*]Enemy Always Surprised
[*]Max Stat Gain On Level Up
EDIT 3.0:
I was able to find the following:
[*]100% Item Drop (Last Monster Killed)
EDIT 3.25:
100% Item Drop didn't work on Steam until this update. For some reason the code is different between Windows Store and Steam for this particular option. I came up with a solution though, so it should work now for both.
EDIT 4.0:
I fixed an issue that was brought up to me about God Mode affecting some enemies if they used Kabuff and I also found these pointers:
[*]Personality Character 1
[*]Personality Character 2
[*]Personality Character 3
[*]Personality Character 4
You have to view your status screen where it shows you the Personality to populate these pointers. It is using ids that don't start at 1 and I haven't researched anything with them. They may not be the same every time you start the game; however, you can make everyone the same Personality as your Hero for example. If your Hero is Vamp and then you just copy whatever ID is for Hero down to the other characters, they will be Vamp too.
EDIT 4.25:
There was a crash issue with the new Personality Pointers if you had equipment on that changed your personality. I have fixed it in this update.
EDIT 4.50:
I was able to add the following:
[*]No Random Battles
EDIT 4.75:
I added the following pointers based on mildSevenX research:
[*]Vocation Character 1 (Save and Reload, Can Freeze Events If Hero Changed)
[*]Vocation Character 2 (Save and Reload, Can Freeze Events If Hero Changed)
[*]Vocation Character 3 (Save and Reload, Can Freeze Events If Hero Changed)
[*]Vocation Character 4 (Save and Reload, Can Freeze Events If Hero Changed)
EDIT 5.0:
I added pointers to levels in case it's needed for messing with vocations:
[*]Current Level Character 1
[*]Current Level Character 2
[*]Current Level Character 3
[*]Current Level Character 4
EDIT 5.5:
I fixed the issue I found where HeroCannotDie did not work in previous tables. Now with the option on, your party will take hits until the hit will kill them and then GodMode should activate which keeps them alive.
I also found the following requested option:
[*]Max Stat Gain On Using Seeds
As far as ids, it does appear to be the same upon booting up, but they appear to be different for each person. My value for Vamp does stay the same, but it is not what others have posted it is for them. Seems like a weird way the engine is doing to determine values for the id, but I think that is how it is working. This is the reason the shop item option is not working I think. I might be able to research pulling some info from memory, but I've been playing the game instead of hacking.
EDIT 6.0:
I didn't know mildsevenX was doing further research, but I came up with a solution based on the item id list they provided. I think this will work for everyone. You view Aliahan's shop, then you can change the drop down on the pointer to an item you want and then hit buy. Thanks to mildsevenX for all the work they did with the item list initially.
[*]Aliahan Shop Item 1 (Go To Item Shop In Aliahan, Then Change This And Hit Buy)
EDIT 6.25:
After some further testing, the new Shop Item 1 Modifier needed some tweaks to get it to always work correctly for me. I hope this works well for everyone. Please let me know if it doesn't.
EDIT 6.50:
I tweaked the Aliahan Shop Item 1 option again to stop some lua errors from popping up during battle if you haven't visited the shop in your game session. I tried fixing Cat Suit as it is a drop from some enemies. The Option 2 I put in works for me in Steam now, but not in Windows Store. I'm not that far along in my Windows Store save file to find it there.
EDIT 7.0:
I reworked some things with the Shop Item 1 and I think I fixed buying things like Cat Suit and Elevating Shoes on the Steam version. Please try it out and let me know if it still doesn't work for you. Windows Store version doesn't work with those items for some reason, but other items do work on that version.
EDIT 7.5:
I took time to flesh out a few more options that were requested and also ones I would like to use in my playthrough.
[*]Set Default MP Damage Modifier Options
[*]Infinite MP
[*]Spells Only Take One MP
[*]Hero MP Damage Multiplier
[*]Enemy MP Damage Multiplier
[*]Item Gain Multiplier (Excludes Transfers)
The Item Gain Multiplier excludes transfers between your party and the bags, but things like buying from shops and drops will get multiplied.
EDIT 7.75:
The Item Gain Multiplier only affected things if you already had the item, so I reworked some things and it's working like I want it to now (affects items when initially getting them too).
EDIT 8.0:
I reworked Infinite Item option to put in the option to only do it when using an item In or Out of Battle. This is how I like to play the game. You can move things between bags and character storage, but when you use an item, it is infinite.
[*]Infinite Items
[*]Only On Usage In And Out of Battle
EDIT 8.5:
I was able to find the option to lower the random battles (or increase it also if you wish). I made a drop down for some common options.
[*]Custom Random Battle Multiplier
[*]Random Battle Multiplier
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1