Anyone have pointers for companion skill points? I think I fucked up and got all my companions at max bonds level before they have any skill point, so at this point I'm fucked since I can't use script since they need a skill point to be used before the cheat to work
Have you ever managed to find a solution to this? Am in the same boat and 11 hours in. Both my Harding and Neve are at rank 10 with no skill points. I'd hate to reset the whole playthrough.
Have you ever managed to find a solution to this? Am in the same boat and 11 hours in. Both my Harding and Neve are at rank 10 with no skill points. I'd hate to reset the whole playthrough.
Also, everyone should go and give a thumbs up (rate) to Zanzer, Cielos, zachillios, udoo, Kekalorr and anyone / everyone else who posted scripts and helped build an amazing table for all to use.
It's a shame that they have thousands of downloads and only a few ratings (thumbs up)...
YOU CAN RATE THEM FASTER THAN YOU CAN DOWNLOAD THE TABLES / SCRIPTS FFS!
Copy the entire script, open Cheat Engine, paste it. Save it to a table for future use.
Thank you for this! Any reason why when I hit the box it doesn't activate?
You're welcome.
Make sure that everything was deleted from the original script and that everything was copied / pasted from the new script. Also, be sure that the original script didn't have "extra's" attached to it.
I.E. Drop down boxes of other stuff, if so, then delete those as well.
Once you do that, save the table and close / restart the game and table.
Most importantly, has there been a new update? If so, then that is why it won't work. You **MUST** have the same version as when the script was created. Until the script is updated as well.
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
What I did was to use "last item equipped" to downgrade maxed items to lvl9 and then used "Equipment Editor" script to upgrade the items at the workshop back to max and legendary and it works and doesn't get reset
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
What I did was to use "last item equipped" to downgrade maxed items to lvl9 and then used "Equipment Editor" script to upgrade the items at the workshop back to max and legendary and it works and doesn't get reset
Sorry if this is a total noob and or scrub question but all I wanted to do was get the faction reps up so that i could run a build needing some of the rank 4 items earlier, but the faction pointer dont seem to work at all? Tested both the potion and mana ones and they work no problem. Also figured out how to give myself materials but not valuables which is what I would need to boost my faction rep with out the direct command.
So good news and bad news. Good news is I have a functioning armor editor that includes rarity and upgrade level, bad news is to get it to populate you must upgrade the item's level, so if you maxed your items up you wont be able to utilize it. Please test it for me:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>249</ID>
<Description>"Equipment Editor"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Dragon Age The Veilguard.exe
Version:
Date : 2024-11-08
Author : zachw
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Ar_Ed,Dragon Age The Veilguard.exe,8B 7E 38 FF 92 C8 00 00 00) // should be unique
alloc(newmem,$1000,Ar_Ed)
globalalloc(ArEd,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rsi+38]
mov [ArEd],rax
pop rax
code:
mov edi,[rsi+38]
call qword ptr [rdx+000000C8]
jmp return
Ar_Ed:
jmp newmem
nop 4
return:
registersymbol(Ar_Ed)
[DISABLE]
Ar_Ed:
db 8B 7E 38 FF 92 C8 00 00 00
unregistersymbol(Ar_Ed)
dealloc(newmem)
dealloc(ArEd)
{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+2508A8A
Dragon Age The Veilguard.exe+2508A61: 48 8B 10 - mov rdx,[rax]
Dragon Age The Veilguard.exe+2508A64: 48 8B C8 - mov rcx,rax
Dragon Age The Veilguard.exe+2508A67: FF 92 D0 00 00 00 - call qword ptr [rdx+000000D0]
Dragon Age The Veilguard.exe+2508A6D: 4C 8B E8 - mov r13,rax
Dragon Age The Veilguard.exe+2508A70: 48 85 C0 - test rax,rax
Dragon Age The Veilguard.exe+2508A73: 0F 84 6E 01 00 00 - je "Dragon Age The Veilguard.exe"+2508BE7
Dragon Age The Veilguard.exe+2508A79: 48 8B 16 - mov rdx,[rsi]
Dragon Age The Veilguard.exe+2508A7C: 48 8B CE - mov rcx,rsi
Dragon Age The Veilguard.exe+2508A7F: 8B 98 8C 01 00 00 - mov ebx,[rax+0000018C]
Dragon Age The Veilguard.exe+2508A85: 48 89 7C 24 50 - mov [rsp+50],rdi
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+2508A8A: 8B 7E 38 - mov edi,[rsi+38]
// ---------- DONE INJECTING ----------
Dragon Age The Veilguard.exe+2508A8D: FF 92 C8 00 00 00 - call qword ptr [rdx+000000C8]
Dragon Age The Veilguard.exe+2508A93: 48 89 44 24 38 - mov [rsp+38],rax
Dragon Age The Veilguard.exe+2508A98: 3B FB - cmp edi,ebx
Dragon Age The Veilguard.exe+2508A9A: 75 28 - jne "Dragon Age The Veilguard.exe"+2508AC4
Dragon Age The Veilguard.exe+2508A9C: 32 C0 - xor al,al
Dragon Age The Veilguard.exe+2508A9E: 48 8B 7C 24 50 - mov rdi,[rsp+50]
Dragon Age The Veilguard.exe+2508AA3: 4C 8B 6C 24 48 - mov r13,[rsp+48]
Dragon Age The Veilguard.exe+2508AA8: 48 8B 74 24 58 - mov rsi,[rsp+58]
Dragon Age The Veilguard.exe+2508AAD: 4C 8B 7C 24 40 - mov r15,[rsp+40]
Dragon Age The Veilguard.exe+2508AB2: 48 8B AC 24 90 00 00 00 - mov rbp,[rsp+00000090]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>250</ID>
<Description>"Upgrade Level"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ArEd</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>251</ID>
<Description>"Rarity"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Common
2:Uncommon
3:Rare
4:Epic
5:Legendary
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ArEd</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
I wasn't to sure If this will work for EA, so I tried it, To my surprise it worked, tested on one armor, so I went out again to upgrade my caretaker, took a couple mins and to my confusion now It doesn't work. It showing "error well scanning for AOB's: Ar_Ed error: Not all results found", was there an update or some shii LMAO that happened between the mins i was buying memento for my caretaker lol, like i'm confused. Would you know why or how this happened?
is it possible to create a fly mod? cause there are some place which i can't access cause the games are so buggy..like the quest gate of lost ages in dock town..where we can't use the dagger to open the pathway down and can't open all the unique big chest..?
There is a nasty bug in the game that makes it impossible to interact with unique chests and some shrines. According to information from the EA forum, the game "forgets" that we have a lirium dagger, which is visible when the bug is activated - the dagger disappears from the character model. Is there anything we can do about it with CE?
Sorry if this is a total noob and or scrub question but all I wanted to do was get the faction reps up so that i could run a build needing some of the rank 4 items earlier, but the faction pointer dont seem to work at all? Tested both the potion and mana ones and they work no problem. Also figured out how to give myself materials but not valuables which is what I would need to boost my faction rep with out the direct command.
Might be better off asking in the discord or PM. I had better luck with PM for my questions