When I check it, CE asks me to save the table and after I do it, it reloads the table and goes into an infiite loop while trying to activate the table.
If I close CE and open the table again and attach it to the game, it goes in loop again.
Only way to fix it is to redownload the table. It seems savint it when checking the option, breaks the table.
Thanks for the table. Can I request an option for editing the max revenge gauge? Apparently the limit is bugged and can go over 5.0. The glitch apparently happens during recaptures where it doesn't reset properly. This would be an easy way to fix it.
I've writen a free camera script for Ys X. It is based on the [Link] v1.07. Thank you as always to Cyber for the original movement algorithm (adapted by me because there are no rotation angles to use), and to Sunbeam, misterwashimashi and Dhaos Collider for helping me figure out this game engine (when I did the Kuro no Kiseki table).
YsX_Free_Camera.CT
Features and how to use:
Free camera - press 0 to activate. See instructions below on how to navigate.
Free camera without movement lock - press NumPad . to activate. This is for cutscenes. For some reason, using the regular free camera during cutscenes sometimes cause characters to spin rapidly (it's actually hilarious). I could not figure out how to lock player movement AND prevent spinning, so this alternate version is for those times that the regular one doesn't work.
Force Pause Animation - F5 to turn on, F6 to turn off - this completely pauses the game! Check the box to enable before using.
Free Camera Controls:
Hotkey : Num 0 (Toggle On/Off)
After activating the script player can use the following hotkeys:
W : Forward
S : Backward
A : Left
D : Right
T : Up
G : Down
Mouse control for tilt/pan! (You can turn mouse support on and off with page up / page down keys while the script is active.)
I : Tilt Up
K : Tilt Down
L : Pan Right
J: Pan Left
F1 : Decrease Camera Speed (Press and Hold)
F2 : Double Camera Speed (Press and Hold)
F3 : Quadruple Camera Speed (Press and Hold)
Working as intended, thanks! Btw once Atelier Yumia comes out, I'll be more than happy to help you out with testing if you feel like creating a free cam script.
We can not provide support for issues caused by merging, it just shows you how.
Method:
Place other contributions anywhere under the top-most script. (invalid under <settings>)
That way Save/Load Checkbox States works equally well for other contributions.
Extra: Give Items without Key Items
Even if key items are excluded, there is still a risk of breaking story/quest flags so you keep in mind that.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>11164</ID>
<Description>"Give Items without Key Items"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local func = getAddress("func_add_item")
local ins = Recorder.getAddress(AddressList["P->Base"]) + 0x25EC0
local num = Recorder.inputQueryForAdd(memrec, 1)
local list = AddressList["Dropdown.Item"]
for i = 0, list.DropDownCount - 1 do
local id = tonumber(list.DropDownValue[i])
if not (id < 8100) then break end
executeCodeEx(0, nil, func, ins, id, tonumber(num))
end
beep(); assert(memrec.active, "Executed")
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Copy and paste the above code under Items: and it should work.
seems like skill mastery doesnt work with certain skills i coudnt get them to work with some skills you learn from the books like the slide dance and spin ones
strangly if i load the first table it works even thou its the same script
I have no idea.
I tested it with the manuals during the last chapter and it seems to be working for me.
Could you add ship god mode? And it seems like when turning on the damage multiplier with the ship the enemies get that as well and can one shot the player and the player doesn't get the effect of the damage multiplier depending on how the damage multiplier is set.
What you have mentioned has not happened to me.
But I created Must Evade Enemy Attacks so you can try it.
Is it possible for you to add a Gold Multiplier option? Just like in your Ys IX table. Thank you very much for your table!
I created a script that manipulated the amount of drops, but that also affected what got from treasure chests.
I think it's affects are extensive, risky, so plz compromise with Give Item/Inventory Data List.
hands down the only good and stable trainers, all others are not updated or they come from the demo version which causes some problem