Ys X: Nordics

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Cubex
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Re: Ys X: Nordics

Post by Cubex »

Good table, the ship speed options alone are a must have early on. it's SOOOO slow on default speeds.

Could you add a option for a score multiplier for the island capture events so S rating for the rewards is easier?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yeriano
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Re: Ys X: Nordics

Post by yeriano »

Thanks for table

i use it but seem the freeze food duration have a bug. it freeze the timer but also make food that give effect HP regen not working.

can i request unlock all skill and limitation?


Thanks again

axellslade
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Re: Ys X: Nordics

Post by axellslade »

Save Checkbox state doesn't work for me...

When I check it, CE asks me to save the table and after I do it, it reloads the table and goes into an infiite loop while trying to activate the table.

If I close CE and open the table again and attach it to the game, it goes in loop again.

Only way to fix it is to redownload the table. It seems savint it when checking the option, breaks the table.

intelhater
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Re: Ys X: Nordics

Post by intelhater »

Can you add "edit mana points" please?

Siggymas
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Re: Ys X: Nordics

Post by Siggymas »

thank you so much for the table, is there anyway to have easier completing the map exploration?

User avatar
SmokeyJuan
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Re: Ys X: Nordics

Post by SmokeyJuan »

yeriano wrote:
Wed Oct 30, 2024 9:13 pm
Thanks for table

i use it but seem the freeze food duration have a bug. it freeze the timer but also make food that give effect HP regen not working.

can i request unlock all skill and limitation?


Thanks again
I was going to post about this but its a good thing i read the thread.

I hope they find a fix for this

AznBoy222
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Re: Ys X: Nordics

Post by AznBoy222 »

Thanks for the table. Can I request an option for editing the max revenge gauge? Apparently the limit is bugged and can go over 5.0. The glitch apparently happens during recaptures where it doesn't reset properly. This would be an easy way to fix it.

leikeylosh
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Re: Ys X: Nordics

Post by leikeylosh »

Working perfectly, thank you very much!

misterwashimashi
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Re: Ys X: Nordics

Post by misterwashimashi »

amorrow28 wrote:
Sat Oct 26, 2024 6:19 pm
I've writen a free camera script for Ys X. It is based on the [Link] v1.07. Thank you as always to Cyber for the original movement algorithm (adapted by me because there are no rotation angles to use), and to Sunbeam, misterwashimashi and Dhaos Collider for helping me figure out this game engine (when I did the Kuro no Kiseki table).


YsX_Free_Camera.CT


Features and how to use:
  • Free camera - press 0 to activate. See instructions below on how to navigate.
    • Free camera without movement lock - press NumPad . to activate. This is for cutscenes. For some reason, using the regular free camera during cutscenes sometimes cause characters to spin rapidly (it's actually hilarious). I could not figure out how to lock player movement AND prevent spinning, so this alternate version is for those times that the regular one doesn't work.
  • Force Pause Animation - F5 to turn on, F6 to turn off - this completely pauses the game! Check the box to enable before using.
  • Hide Interface - F7 to toggle. Everything disappears - interface, minimap, dialogue, menus, overlays, letterboxing, everything.

Code: Select all

Free Camera Controls:

Hotkey : Num 0 (Toggle On/Off)

After activating the script player can use the following hotkeys:
W : Forward
S : Backward
A : Left
D : Right
T : Up
G : Down

Mouse control for tilt/pan!  (You can turn mouse support on and off with page up / page down keys while the script is active.)
I : Tilt Up
K : Tilt Down
L : Pan Right
J: Pan Left

F1 : Decrease Camera Speed (Press and Hold)
F2 : Double Camera Speed (Press and Hold)
F3 : Quadruple Camera Speed (Press and Hold)
My other free camera scripts: Trails of Cold Steel 1, Trails of Cold Steel 2, Trails of Cold Steel 3, Hajimari no Kiseki CLE, Kuro no Kiseki 2 CLE, Tokyo Xanadu eX+, Ys VIII: Lacrimosa of Dana, Atelier Ryza, Atelier Ryza 2.
Working as intended, thanks! Btw once Atelier Yumia comes out, I'll be more than happy to help you out with testing if you feel like creating a free cam script.

Siggymas
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Re: Ys X: Nordics

Post by Siggymas »

DhaosCollider wrote:
Fri Oct 25, 2024 5:51 pm

Notes:
  • Requires Cheat Engine 7.2/later.
  • Damage Multiplier/Must Evade Enemy Attacks also works for sea battles.
  • Give Item/Inventory Data List include Money, Crystal, Contribution Points, Mana Points.

    Have fun :)
    ysx.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Translucent Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
    • Give Log to Clipboard
      • Note: Please use this for better reporting if options are not available.
  • Field:
    • Move Speed Multiplier
      • times
    • Jump Height Multiplier
      • times
    • Unlimited Mana Sense
    • Freeze Lunch Timer
    • Easy Fishing
  • Ship:
    • Ship Speed Multiplier
      • times
    • Unlimited Mana Sail
    • No Ammo Consumed
  • Combat:
    • Auto Perfect Guard
    • Damage Multiplier
      • times: player
      • times: non-player
    • Must Evade Enemy Attacks
    • Must Be Critical Hits
    • Unlimited SP
    • Unlimited Revenge Gauge
    • EXP Gained Multiplier
      • times
    • Skill Mastery Multiplier
      • times
  • Items:
    • Give Item
    • Inventory Data List
View update history
Oct 28, 2024:
  • Added
    • Must Evade Enemy Attacks
      Doesnt work against some enemy attacks.
      Specifically, it will not work if it cannot refer to luck status held by player/ship.
Oct 27, 2024:
  • Added
    • No Ammo Consumed
      for ship.
  • Fixed
    • Easy Fishing
      During QTE it did not work.
      So it was modified to bypass the QTE occurrence.
  • ysx.CT
Oct 26, 2024:
  • Added
    • Unlimited Mana Sail
    • Unlimited Mana Sense
      Due to the game's spec, Mana Sense exits when treasure chests and movies are accessed.
  • Fixed
    • Dropdown.Item
      Some items added.
  • ysx.CT
Oct 25, 2024:
  • ysx.CT
Find other contributions
How to merge with other contributions
Note:
  • We can not provide support for issues caused by merging, it just shows you how.
Method:
  • Place other contributions anywhere under the top-most script. (invalid under <settings>)
    That way Save/Load Checkbox States works equally well for other contributions.
    Image
Extra: Give Items without Key Items
  • Even if key items are excluded, there is still a risk of breaking story/quest flags so you keep in mind that.

    Code: Select all

    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>11164</ID>
          <Description>"Give Items without Key Items"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
    if syntaxcheck then return end
    
    [ENABLE]
    
    local func = getAddress("func_add_item")
    local ins  = Recorder.getAddress(AddressList["P-&gt;Base"]) + 0x25EC0
    local num  = Recorder.inputQueryForAdd(memrec, 1)
    local list = AddressList["Dropdown.Item"]
    
    for i = 0, list.DropDownCount - 1 do
        local id = tonumber(list.DropDownValue[i])
        if not (id &lt; 8100) then break end
        executeCodeEx(0, nil, func, ins, id, tonumber(num))
    end
    
    beep(); assert(memrec.active, "Executed")
    
    [DISABLE]
    </AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    
    Copy and paste the above code under Items: and it should work.
Replies:
gradius12 wrote:
Sun Oct 27, 2024 11:24 pm
seems like skill mastery doesnt work with certain skills i coudnt get them to work with some skills you learn from the books like the slide dance and spin ones

strangly if i load the first table it works even thou its the same script
  • I have no idea.
    I tested it with the manuals during the last chapter and it seems to be working for me.
intelhater wrote:
Mon Oct 28, 2024 9:14 am
Could you add ship god mode? And it seems like when turning on the damage multiplier with the ship the enemies get that as well and can one shot the player and the player doesn't get the effect of the damage multiplier depending on how the damage multiplier is set.
  • What you have mentioned has not happened to me.
    But I created Must Evade Enemy Attacks so you can try it.
ewsgwgshsdrhs wrote:
Mon Oct 28, 2024 7:18 pm
Is it possible for you to add a Gold Multiplier option? Just like in your Ys IX table. Thank you very much for your table!
  • I created a script that manipulated the amount of drops, but that also affected what got from treasure chests.
    I think it's affects are extensive, risky, so plz compromise with Give Item/Inventory Data List.
hands down the only good and stable trainers, all others are not updated or they come from the demo version which causes some problem

mahogany
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Reputation: 0

Re: Ys X: Nordics

Post by mahogany »

amorrow28 wrote:
Sat Oct 26, 2024 6:19 pm
I've writen a free camera script for Ys X.
Is it possible to implement a NoClip option like in Kuro no Kiseki?

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