On one of the earlier tables from the requests section I think they had a
"gold [items quantity ??] sell or buy item to update" code. By using that I was able to go to the upgrade merchant, upgrade something, and it would populate a few random things down at the bottom that matched quantities. If I didn't have the item, it would have a 0 there..I could just change that and bam, had the items I was missing. It doesn't work anymore...or well it does. It still populates the table when I upgrade something but it just crashes the game now soon as it does. Could be a hint on how to add items in that process.
Hello
Can anyone create a table or share a code for charging a weapon skill (Shield Toss) without waiting for a cooldown or charging a weapon skill (Shield Toss) quickly?
PS. It seems that the "script code without cooldown" only works for skill abilities, not weapon skills.
Hello
Can anyone create a table or share a code for charging a weapon skill (Shield Toss) without waiting for a cooldown or charging a weapon skill (Shield Toss) quickly?
PS. It seems that the "script code without cooldown" only works for skill abilities, not weapon skills.
/ Thanks
There are abilities that work off charging up, removing the chargeup can affect gameplay for those abilities.
So good news and bad news. Good news is I have a functioning armor editor that includes rarity and upgrade level, bad news is to get it to populate you must upgrade the item's level, so if you maxed your items up you wont be able to utilize it. Please test it for me:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>249</ID>
<Description>"Equipment Editor"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Dragon Age The Veilguard.exe
Version:
Date : 2024-11-08
Author : zachw
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Ar_Ed,Dragon Age The Veilguard.exe,8B 7E 38 FF 92 C8 00 00 00) // should be unique
alloc(newmem,$1000,Ar_Ed)
globalalloc(ArEd,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rsi+38]
mov [ArEd],rax
pop rax
code:
mov edi,[rsi+38]
call qword ptr [rdx+000000C8]
jmp return
Ar_Ed:
jmp newmem
nop 4
return:
registersymbol(Ar_Ed)
[DISABLE]
Ar_Ed:
db 8B 7E 38 FF 92 C8 00 00 00
unregistersymbol(Ar_Ed)
dealloc(newmem)
dealloc(ArEd)
{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+2508A8A
Dragon Age The Veilguard.exe+2508A61: 48 8B 10 - mov rdx,[rax]
Dragon Age The Veilguard.exe+2508A64: 48 8B C8 - mov rcx,rax
Dragon Age The Veilguard.exe+2508A67: FF 92 D0 00 00 00 - call qword ptr [rdx+000000D0]
Dragon Age The Veilguard.exe+2508A6D: 4C 8B E8 - mov r13,rax
Dragon Age The Veilguard.exe+2508A70: 48 85 C0 - test rax,rax
Dragon Age The Veilguard.exe+2508A73: 0F 84 6E 01 00 00 - je "Dragon Age The Veilguard.exe"+2508BE7
Dragon Age The Veilguard.exe+2508A79: 48 8B 16 - mov rdx,[rsi]
Dragon Age The Veilguard.exe+2508A7C: 48 8B CE - mov rcx,rsi
Dragon Age The Veilguard.exe+2508A7F: 8B 98 8C 01 00 00 - mov ebx,[rax+0000018C]
Dragon Age The Veilguard.exe+2508A85: 48 89 7C 24 50 - mov [rsp+50],rdi
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+2508A8A: 8B 7E 38 - mov edi,[rsi+38]
// ---------- DONE INJECTING ----------
Dragon Age The Veilguard.exe+2508A8D: FF 92 C8 00 00 00 - call qword ptr [rdx+000000C8]
Dragon Age The Veilguard.exe+2508A93: 48 89 44 24 38 - mov [rsp+38],rax
Dragon Age The Veilguard.exe+2508A98: 3B FB - cmp edi,ebx
Dragon Age The Veilguard.exe+2508A9A: 75 28 - jne "Dragon Age The Veilguard.exe"+2508AC4
Dragon Age The Veilguard.exe+2508A9C: 32 C0 - xor al,al
Dragon Age The Veilguard.exe+2508A9E: 48 8B 7C 24 50 - mov rdi,[rsp+50]
Dragon Age The Veilguard.exe+2508AA3: 4C 8B 6C 24 48 - mov r13,[rsp+48]
Dragon Age The Veilguard.exe+2508AA8: 48 8B 74 24 58 - mov rsi,[rsp+58]
Dragon Age The Veilguard.exe+2508AAD: 4C 8B 7C 24 40 - mov r15,[rsp+40]
Dragon Age The Veilguard.exe+2508AB2: 48 8B AC 24 90 00 00 00 - mov rbp,[rsp+00000090]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>250</ID>
<Description>"Upgrade Level"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ArEd</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>251</ID>
<Description>"Rarity"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Common
2:Uncommon
3:Rare
4:Epic
5:Legendary
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ArEd</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
I saw the latest table update after the post, it is much easier, great work.
I'm using steam version of the game.
I found a way to change the items rarity & upgrade level for those who have level 10 upgrades.
using cheat engine, search for Array of Byte (0X 00 00 00 FF FF FF FF 0Y)
X = Upgrade level (range from 01 (no upgrade), then 02 to 0B (level from +1 to +10)
Y = Rarity (range from 1 to 5, common, uncommon, rare, epic, legendary)
use X & Y for the item you want to upgarde & change (0X) to a lower level then use the script to upgarde rarity
Search example:
if you want to search for an uncommon item with upgrade level 10
search for array of byte (0B 00 00 00 FF FF FF FF 02)
you will get alot of results depending on how many items you have that fit that description
select all the addresses that end with 8
right click & choose (change value of selected address)
change it to a lower level (03 00 00 00 FF FF FF FF 02) ---- upgrade level +2 (or any other level less that +10)
then make a new save then load and go to the workshop to upgarde.
happy hunting....
Thank you so much both of you for sharing! Both work perfectly (just copy the code and paste it in your table with right mouse click)!
Sadly I'm already quite advanced in my game so too many items and all maxed out so too many enties found, too many items to change until you find the right ones you really want to change so I'll surely keep it for my 3rd round
Great table, but Everyone seems to keep overlooking infinite HP. or any stabilization of the HP.
I have found the script that does this, but have never had any luck copying, and pasting in separate scripts from other people.
So right now I am running a lessor script (So I have infinite HP), as the dragon's and bosses right now are kicking my poor game playing apart.. LOL.
Love what you all do, and I really wish to thank you all very much.
Page 4 has Cielos script with "Undead". This works great. You still lose HP's, but you will not die.
Page 6 has udoo script with Unlimited Health.
So, just search and you'll find them.
I'll make it easy for those who doesn't know CE or understand it....
1) Copy / Paste a script that you already have.
2) Open the script that you copied and press Control+A to highlight everything and delete it.
3) Copy the Unlimited Health script on Page 6 from udoo.
4) Paste the Unlimited Health script to the script you deleted from the one you copied / pasted.
5) Close the script and save the table.
6) You're welcome.
Last edited by Enferno33 on Sun Nov 10, 2024 7:16 pm, edited 1 time in total.
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane