If you use the save editing with notepad ++ be sure you use a json plugin for notepad++ and edit the save with that, else the save wont work and you need to start a new game again
get it from here: [Link]
Last edited by jacko075 on Sat Nov 09, 2024 7:36 am, edited 2 times in total.
Additionally for this - anyone know the item id of the big(gest) sack/bag?
P.s. max Stack table did not worked for me, the second box in it search for a while but goes not in active state.
That's a shame. Make sure you use the latest version of Cheat Engine and ensure that "Activate mono features" is on. Don't activate until your character is loaded in the game. My game is latest steam version. I was bored and made this new table. 2 quick notes, the inventory edit slot 35 is the bottom right corner. Put an item in there and then you can modify the ID and quantity. The XP multiplier does work but the XP drops do not match the multiplied XP but if you check your total XP you will see it working. Hopefully everything works in this one for you.
Additionally for this - anyone know the item id of the big(gest) sack/bag?
P.s. max Stack table did not worked for me, the second box in it search for a while but goes not in active state.
That's a shame. Make sure you use the latest version of Cheat Engine and ensure that "Activate mono features" is on. Don't activate until your character is loaded in the game. My game is latest steam version. I was bored and made this new table. 2 quick notes, the inventory edit slot 35 is the bottom right corner. Put an item in there and then you can modify the ID and quantity. The XP multiplier does work but the XP drops do not match the multiplied XP but if you check your total XP you will see it working. Hopefully everything works in this one for you.
How do u edit the quantity if u put the item at the bottom right?
Additionally for this - anyone know the item id of the big(gest) sack/bag?
P.s. max Stack table did not worked for me, the second box in it search for a while but goes not in active state.
That's a shame. Make sure you use the latest version of Cheat Engine and ensure that "Activate mono features" is on. Don't activate until your character is loaded in the game. My game is latest steam version. I was bored and made this new table. 2 quick notes, the inventory edit slot 35 is the bottom right corner. Put an item in there and then you can modify the ID and quantity. The XP multiplier does work but the XP drops do not match the multiplied XP but if you check your total XP you will see it working. Hopefully everything works in this one for you.
Thank you again, stack option still don´t want to work but the other options working very reliable (and with adress of slot i just need one example of a item, the quanitity can be then changed and stored properly in the chest at home).
Additionally for this - anyone know the item id of the big(gest) sack/bag?
P.s. max Stack table did not worked for me, the second box in it search for a while but goes not in active state.
That's a shame. Make sure you use the latest version of Cheat Engine and ensure that "Activate mono features" is on. Don't activate until your character is loaded in the game. My game is latest steam version. I was bored and made this new table. 2 quick notes, the inventory edit slot 35 is the bottom right corner. Put an item in there and then you can modify the ID and quantity. The XP multiplier does work but the XP drops do not match the multiplied XP but if you check your total XP you will see it working. Hopefully everything works in this one for you.
New version for update. They change the obfuscated code every patch which breaks the JIT code in the first "attach and activate" script so I wont be updating just to fix that every time. Only code that requires JIT is for the increased inventory stacks. It works for me now but if they update and it doesn't work, hover over an item in your inventory and then activate again. Unless the actual code changes, and breaks the AOB scans, this should work for future updates without the JIT code. But the AOBs will break eventually.
Thank you again, stack option still don´t want to work but the other options working very reliable (and with adress of slot i just need one example of a item, the quanitity can be then changed and stored properly in the chest at home).
If you right click on the script after it fails it should have an error message at the top. What does that say?
Here is a list of all the item IDs I have found. To change them to banknotes just add 1,000,000 to the ID. The noted IDs are included anyway. There are some test items and a dev tool (not sure what it does) but they won't break your game so you can play around with whatever is in the list without worry. The "Bad ring" is really good ID 73.
Here is a list of all the item IDs I have found. To change them to banknotes just add 1,000,000 to the ID. The noted IDs are included anyway. There are some test items and a dev tool (not sure what it does) but they won't break your game so you can play around with whatever is in the list without worry. The "Bad ring" is really good ID 73.
Hello! i was able to spawn the item in my bag but im unable to equip them or put it in the bank. any idea why?
thanks
Here is a list of all the item IDs I have found. To change them to banknotes just add 1,000,000 to the ID. The noted IDs are included anyway. There are some test items and a dev tool (not sure what it does) but they won't break your game so you can play around with whatever is in the list without worry. The "Bad ring" is really good ID 73.
Hello! i was able to spawn the item in my bag but im unable to equip them or put it in the bank. any idea why?
thanks
I know how to access the .txt files for the game, and read the JSON format/code/variables etc.
But how do you make sure the edits you make to the text file are saved properly to the game?
Mine keeps resetting all the variables, back to what they were prior to my edits, after entering the game.
So none of the items I generated are present!
I know how to access the .txt files for the game, and read the JSON format/code/variables etc.
But how do you make sure the edits you make to the text file are saved properly to the game?
Mine keeps resetting all the variables, back to what they were prior to my edits, after entering the game.
So none of the items I generated are present!
The text file is just a resource for checking the IDs easily with ctrl+f so you don't need to scroll through the list in the cheat table. You can directly type the ID number into the "ItemID" field. Editing the text file directly won't do anything for you in game. You have to use the cheat table.