No Man's Sky - NMS (Steam)

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BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Gear2ndGandalf wrote:
Mon Nov 04, 2024 4:43 pm
Awesome work BigJit! I’ll be sure to check this script out after work today.

Let me know if you need help with finding any other elusive speed values. Like aqua jetpack speeds, exocraft speeds, or derelict ship walk/run speeds. (Those are separate as well).

Blind Distortion please feel free to remove my speed scripts from your extras in favor of BigJits’ script.
I never tested the walk/run script in derlict ships. Usually I hover just above the water so no water movement scripts. If you tell me their addresses are in the memory browser I'll add them

Also can someone add me I want to see what it looks like when someone uses the speed scripts in multiplayer

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zooooow
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Re: No Man's Sky - NMS (Steam)

Post by zooooow »

Blind Distortion wrote:
Fri Nov 01, 2024 12:33 am
zooooow wrote:
Thu Oct 31, 2024 6:19 pm
Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.
Should be now fixed in Version 1.31.

Updated again.

Broken again :cry:
I wish I had the older version of the script so I could compare with the new one and try to do it myself instead of bothering you.
May you please fixed it again!? :roll:

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Blind Distortion
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Re: No Man's Sky - NMS (Steam)

Post by Blind Distortion »

zooooow wrote:
Thu Nov 07, 2024 1:19 pm
Blind Distortion wrote:
Fri Nov 01, 2024 12:33 am
zooooow wrote:
Thu Oct 31, 2024 6:19 pm
Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.
Should be now fixed in Version 1.31.

Updated again.

Broken again :cry:
I wish I had the older version of the script so I could compare with the new one and try to do it myself instead of bothering you.
May you please fixed it again!? :roll:
"Max out the items in your inventory." is now fixed again I recoded it with an AOB this time.

You seem to be the only one person to use this so let me know if it holds this time. The old one was fragile as I had to hard code it's location, not sure why AOB didn't work before.

Also added the multipliers supplied by BigJit901.

BD
Last edited by Blind Distortion on Thu Nov 07, 2024 7:58 pm, edited 1 time in total.

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Blind Distortion
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Re: No Man's Sky - NMS (Steam)

Post by Blind Distortion »

BigJit901 wrote:
Mon Nov 04, 2024 3:38 am
Blind Distortion wrote:
Fri Nov 01, 2024 12:33 am
zooooow wrote:
Thu Oct 31, 2024 6:19 pm
Can the...

"Max out current inventory items - (Access inventory to update) (Not an AOB script so may break in the future)"

be fixed?

It was working till yesterday and it is now broken.
Should be now fixed in Version 1.31.

Updated again.
Blind Distortion feel free to add these scripts to your cheat table. I'll be switching to your table from now on anyways since it has alot of stuff I dont want to make myself. They are the finalized versions of the script and might last a few patches so you wont need to update. Values are already adjusted to a moderate level.

(For the 1 person who downloaded, I forgot to add Pulse Engine Speed)

Content:
•Ship Engine Speed
•Pulse Engine Speed
•Walk/Run Speed
•Jetpack Speed
Hey BigJit901, I've now added these for you in version 1.32 thanks for suppling them.

BD

zooooow
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Re: No Man's Sky - NMS (Steam)

Post by zooooow »

Blind Distortion wrote:
Thu Nov 07, 2024 7:56 pm
zooooow wrote:
Thu Nov 07, 2024 1:19 pm
Blind Distortion wrote:
Fri Nov 01, 2024 12:33 am


Should be now fixed in Version 1.31.

Updated again.

Broken again :cry:
I wish I had the older version of the script so I could compare with the new one and try to do it myself instead of bothering you.
May you please fixed it again!? :roll:
"Max out the items in your inventory." is now fixed again I recoded it with an AOB this time.

You seem to be the only one person to use this so let me know if it holds this time. The old one was fragile as I had to hard code it's location, not sure why AOB didn't work before.

Also added the multipliers supplied by BigJit901.

BD
I willl let you know, thanks again!!! I dont even know what AOB is :D

BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Fix for unlimited pulse engine, was crashing when called

Code: Select all

[ENABLE]

//aobscanmodule(AOBPulseFuel,NMS.exe,41 FF 4D 18 89 9F B4 00 00 00)
//aobscanmodule(AOBPulseOut,NMS.exe,83 7F 18 00 7F 0C)
aobscanregion(AOBPulseFuel,NMS.exe+11AB4B8, NMS.exe+164B4B8, 41 FF 4D 18 89 9F B4 00 00 00)
aobscanregion(AOBPulseOut,NMS.exe+5D32AB, NMS.exe+A732AB, 83 7F 18 00 7F 0C)
alloc(MemPulseFuel,$100,AOBPulseFuel)
alloc(MemPulseOut,$100,AOBPulseOut)

// Return Labels
label(returnPulseFuel returnPulseOut)

// Jump Labels
label(MaxFuel MaxFuelFromZ)

// Code Labels
label(codePulseFuel codePulseOut)

MemPulseFuel:

codePulseFuel:
  cmp [r13+18],#200
  je MaxFuel
  mov [r13+18],#200
  MaxFuel:
  mov [rdi+000000B4],ebx
  jmp returnPulseFuel

MemPulseOut:

codePulseOut:
  cmp [rdi+18],#200
  je MaxFuelFromZ // Is the Pulse Engine out of fuel?
  mov [rdi+18],#200
  MaxFuelFromZ:
  cmp dword ptr [rdi+18],00
  reassemble(AOBPulseOut+4)//jg NMS.exe+7F7DDD // possbile crash
  jmp returnPulseOut

AOBPulseOut:
  jmp MemPulseOut
  nop
returnPulseOut:
registersymbol(AOBPulseOut)

AOBPulseFuel:
  jmp MemPulseFuel
  nop 5
returnPulseFuel:
registersymbol(AOBPulseFuel)

[DISABLE]

AOBPulseFuel:
  db 41 FF 4D 18 89 9F B4 00 00 00

AOBPulseOut:
  db 83 7F 18 00 7F 0C

unregistersymbol(*)
dealloc(*)

Ccccc500
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Re: No Man's Sky - NMS (Steam)

Post by Ccccc500 »

Edit: issues on my end with CE, script seems fine. Sorry ab that. Thanks! :oops:

LisiBolt
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Re: No Man's Sky - NMS (Steam)

Post by LisiBolt »

Hello! In version 5.28 of the game (11/21/2024), when using the cheat table No Man's Sky - B DCT V1.32, the game crashes when using the "StarShip (Allscripts)" item. The departure from the game itself occurs when departing from a planet or warp between star systems.

LisiBolt
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Re: No Man's Sky - NMS (Steam)

Post by LisiBolt »

Found what is causing the crash: the script "Unlimited Pulse Engine"

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Blind Distortion
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Re: No Man's Sky - NMS (Steam)

Post by Blind Distortion »

Is this while playing the Beachhead Redux Expedition? I think I saw it once or twice while playing through that expedition. But I can't reproduce this issue in the normal game.

BigJit901
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Re: No Man's Sky - NMS (Steam)

Post by BigJit901 »

Blind Distortion wrote:
Mon Nov 25, 2024 6:12 pm
Is this while playing the Beachhead Redux Expedition? I think I saw it once or twice while playing through that expedition. But I can't reproduce this issue in the normal game.
I made a fix a few comments above, its just 1 line that needed changing feel free to add it. You can replicate this by moving your ship just above the atmosphere of any planet.

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Blind Distortion
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Re: No Man's Sky - NMS (Steam)

Post by Blind Distortion »

Thanks, yes, that would make sense, this was a very early script and I was a bit lazy when extracting it. I've updated it now. Will be in next version.

Thanks BigJit901

BD

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