Mechwarrior 5: Clans

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skald14
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Re: Mechwarrior 5: Clans

Post by skald14 »

Thank you, appreciate the table! Is there any chance of removing the individual mech tonnage limit? Is it doable?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

drakkanis
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Re: Mechwarrior 5: Clans

Post by drakkanis »

Mech XP does not work with Hotfix 2

Mikimaru
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Re: Mechwarrior 5: Clans

Post by Mikimaru »

thank you for the table, any possible chance for mech tonnage and research points?

MahmoudFID
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Re: Mechwarrior 5: Clans

Post by MahmoudFID »

Mikimaru wrote:
Fri Oct 25, 2024 4:25 am
thank you for the table, any possible chance for mech tonnage and research points?
Almost everything is in 4-byte scan,
for instant research & repair (search for the number of scientists or engineers then requisition more then search, till you find it, change it to a large number like 10,000 or more, then upgrade lab (or technicians), there you have it.

justiny
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Re: Mechwarrior 5: Clans

Post by justiny »

Add More Technicians & Scientist When Requisition
Attachments
Add More Technicians & Scientist When Requisition.CT
(3.06 KiB) Downloaded 221 times

Pulstar
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Re: Mechwarrior 5: Clans

Post by Pulstar »

I can't find the value for Honor to increase it to unlcok heavier mechs.

Bloodgutter
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Re: Mechwarrior 5: Clans

Post by Bloodgutter »

Script that sets tonnage limit to 1000 upon mission select.
Once in main menu activate script and select mission.
I guess max tonnage you can bring to a mission is 500 so if you want to remove warning about under tonnage you can modify AOB Injection script to set mission tonnage to 500.

Image
Attachments
Tonnage-Limit.ct
(2.75 KiB) Downloaded 178 times

AlexMueller
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Re: Mechwarrior 5: Clans

Post by AlexMueller »

Thank you so much. Is there any chance to add a "weapon range" multiplier and maybe "infinite MASC"?

Jaquio
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Re: Mechwarrior 5: Clans

Post by Jaquio »

Thanks for the table.
Please add a damage to enemy multiplier for all of your weapons.
Perhaps a one hit kill would be nice.

morkeleb15
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Re: Mechwarrior 5: Clans

Post by morkeleb15 »

for money and components i ended up manually scan 4 byte

I've been having issues getting the manual scan to find the values, is there a particular way you've gotten it to work?

Dvalinn
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Re: Mechwarrior 5: Clans

Post by Dvalinn »

Hotfix 3 released, wonder if the cheat table still works?

TimeDiver0
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Re: Mechwarrior 5: Clans

Post by TimeDiver0 »

Dvalinn wrote:
Tue Nov 05, 2024 9:23 am
Hotfix 3 released, wonder if the cheat table still works?
Speaking as someone who has avoided updating MW5: Clans past Hotfix #3, I can confirm that most of the options/cheats still work, though with at least one major exception, such as:

1. I couldn't get Godmode to enable at all, under any circumstances.

2. As pointed out near the top of page 2 of this thread, Mech XP is... unreliable, but did (eventually) show correctly under Hotfix #3.

With the release of the 1st official patch (v1.0.8.0) and the DLC that it's tied to, I'm going to have to update from HF #3 at some point, but not until I finish the campaign, whose progress I've stalled on due to IRL.

damianx2024
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Re: Mechwarrior 5: Clans

Post by damianx2024 »

So far all the cheats still work but i have noticed at some point my game crashes with a fatal error code, but for the most part i'm able to play and use the cheats for a good long time, was just wondering if there is a way to get the rank exp for unlocking mechs, and maybe a cheat for increasing the tonage of individual mechs. By the way if you need a full playthrough save i can provide that, just don't expect 100% complete, i try not to do that until i've already the beat a game once, i'm currently working on a new campaign with the intention of 100% completion save just might take a week or so.

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