SWORD ART ONLINE Fractured Daydream CT

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OPCOXE
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SWORD ART ONLINE Fractured Daydream CT

Post by OPCOXE »


Current CT Version : v3.3
Current Working State : Working on v1.2.1.0 of the game (Except Highlighted Item)

IMPORTANT :
  • The CT only support Steam x64 Windows version. It may work on other version but it's not intend to
  • I didn't do it alone and some script aren't from me
  • I do not maintain or support neither the CT or ID sheet anymore
EAC Bypass :
  • Go to game files "GameDir\SWORD ART ONLINE Fractured Daydream\SAOFD\Binaries\Win64\"
  • Create a file named "steam_appid.txt"
  • Open it, Write "1858630" and Save
  • Start the game using "SAOFD.exe" in "GameDir\SWORD ART ONLINE Fractured Daydream\SAOFD\Binaries\Win64\"
CT Usage :
  • Start the game using the EAC Bypass
  • Start the CT
  • Now you can use every features
ID Sheet Usage :
Since the IDs change every time you start the game I choose the lowest ID dallezh provided to be 1 and changed the ID of the others to be the offset of it.
So if you have any weapon or accessory with "Advanced Skill Damage 5", and you want "Attack Up 5" you can check the ID of "Advanced Skill Damage 5" add 471 and remove 336 (or only add the result of the subtraction: 135).
Exemple : I have "Advanced Skill Damage 5" and I want "Attack Up 5" and "Exp 5". I use the Highlighted item to get the ID of "Advanced Skill Damage 5" : 58436
So "Attack Up 5" is 58436 + 471 - 366 = 58571
And "Exp 5" is 58436 + 1146 - 366 = 59216

Features :
  • Player Exp Multiplier
  • Character Exp Multiplier
  • Character Exp & Rank Pointers
  • Col Pointer
  • Upgrade Material Pointers
  • Other Pointers (PlayTime, ??? maybe the number of quests done, Player Rank, Player Exp)
  • Highlighted Item (Not by me, I modified risko's script to be more intuitive for me)
  • Score Multiplier
  • Set Score Value
Note : All mutipliers use entire number don't try 2.5 it won't work

Credits:
  • risko for Highlighted Item
  • dallezh for most of the ID
  • Jill2353582000 and Wither255 for the fix of Highlighted Item in v3.3


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SAOFD_OPv3.3.CT
Wither255's file with the Highlighted Item's fix
(I changed the color back to what it was and added the helpers to the Credits)
(39.66 KiB) Downloaded 570 times
SAOFD_OPv3.2.CT
Update for v1.2.1.0
Fixed the Character Exp & Rank Pointers
Highlighted Item's still not working
(39.38 KiB) Downloaded 108 times
SAOFD_OPv3.1.CT
Added Character Exp & Rank Pointers (mostly for debug and test the multiplier)
(39.38 KiB) Downloaded 114 times
SAOFD_OPv3.0.CT
Update for v1.2.0.0
Fix Player Exp Multiplier
Highlighted Item not working (can't fix it)
(34.92 KiB) Downloaded 178 times
SAOFD_OPv2.0.CT
Update for v1.1.2.0
Fix and Remake of Other Pointers
(34.91 KiB) Downloaded 737 times
SAOFD_OP.CT
For v1.1 of the game
(34.29 KiB) Downloaded 653 times
Last edited by OPCOXE on Wed Feb 12, 2025 4:31 pm, edited 18 times in total.

Thisisweed
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by Thisisweed »

Trying to turn Guard Damage Reduction LV.5 to EXP Lv. 5
It should be 59310 + 1146 - 366 = 60090 but when I change the skill to that, it just leaves the section blank on the weapon.

Update:
That was on a weapon that was equipped, I tried doing it in an equipped necklace, which then crashed the game.
I tried it 3 times, crashed the game each time.

I'm assuming this is because I had the weapon equipped.

Update 2:
I tried it on non-equiped necklace, crashed the game.

This might be because I'm trying to turn a lower level EXP Gain to 5

Update 3:
I have a base Rouge necklace and tried changing the only upgrade on it to EXP Lv 5, It changed the item to a "Gale Rouge Necklace"
And it also changed to wind Weakness Damage UP 2

Update 4:
I am the idoit who didn't notice the tabs at the bottom.
I was using the weapon options for an excessoriey.

Update 5:
I don't know if it's just me or something... But nothing was changing in between launching the game from crashes.
Exp Lv. 4 has stayed 58937
Exp Lv. 3 is 59202
Col Gain Lv. 4 is 58277
They appear to be static and unchanging between different classes Accessories.

NoHmamed
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by NoHmamed »

How to save ?

Thisisweed
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Posts: 12
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by Thisisweed »

Yeah uh, how do we get it to be stick and not revert back to what it was when we go online?

NoHmamed
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by NoHmamed »

I was only able to change the passives in item with rarity below rare, my biggest achievement was being able to put legendary passives in accessories

Thisisweed
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by Thisisweed »

Update?

NohSOFD
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by NohSOFD »

I found the memory addresses of the items and Accessories, I don't know how to do the script, I tried a few things but it worked, if anyone wants to try, I'll leave the new addresses

Accessories_: 66 03 48 0C 66 89 8C 14

itemms: 66 03 48 0C 66 89 4C 24

Leevyh2k
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by Leevyh2k »

Tank you for your hardwork that your doing for this small SAOFD community.
I hope someone gets risko Highlighted item fixed for this grindy game ^_^

Jill2353582000
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by Jill2353582000 »

post by user named ps7720
[Link]

[ENABLE]

aobscanmodule(Accessories_,SAOFD.exe,66 ?? ?? ?? 66 ?? ?? ?? 64 0F ?? ?? 08 ?? ?? 40 60) // should be unique
aobscanmodule(itemms,SAOFD.exe,66 ?? ?? ?? 66 ?? ?? ?? 0F B6 ?? ?? 88 ?? ?? 48 8B) // should be unique

alloc(newmem1,$1000,Accessories_)
alloc(acces,8)
alloc(newmem2,$1000,itemms)
alloc(baseitems,8)

label(code1)
label(return1)

label(code2)
label(return2)

newmem1:

code1:
mov [acces],rdx
add ax,[rdx+0C]
mov [r8+64],ax
jmp return1

Accessories_:
jmp newmem1
nop 3
return1:


newmem2:

code2:
mov [baseitems],rdx
add ax,[rdx+0C]
mov [rbx+0C],ax
jmp return2

itemms:
jmp newmem2
nop 3
return2:


registersymbol(Accessories_)
registersymbol(acces)
registersymbol(itemms)
registersymbol(baseitems)
[DISABLE]

Accessories_:
db 66 03 42 0C 66 41 89 40

itemms:
db 66 03 42 0C 66 89 43 0C

unregistersymbol(Accessories_)
unregistersymbol(acces)
unregistersymbol(itemms)
unregistersymbol(baseitems)


dealloc(acces)
dealloc(newmem1)
dealloc(baseitems)
dealloc(newmem2)

Wither255
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Re: SWORD ART ONLINE Fractured Daydream CT

Post by Wither255 »

@OPCOXE
Attachments
SAOFD_OPv3.3.CT
(39.38 KiB) Downloaded 158 times

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