define(address1,Factorio.ManualCrafter::startCrafting+A6) // Has been reasearched
define(address2,Factorio.ManualCrafter::startCrafting+240) // Is Cheat Mode Active
[ENABLE]
assert(address1,41 80 7E 58 00)
define(address1,Factorio.ManualCrafter::startCrafting+B2) // Has been reasearched
define(address2,Factorio.ManualCrafter::startCrafting+268) // Is Cheat Mode Active
[ENABLE]
assert(address1,41 80 7F 58 00)
== Edit ==
Also got "Inf Health/OneHitKills" to work. Change the +63 in line 1 and 6 to +47. Tested it, seems to work but again, I don't know anything about possible long-term side effects.
Enabling the Toggle Admin/CheatMode > ToggleCheatMode crashes the game for me. Is there something I'm doing wrong? Was hoping I could use the feature without disabling in-game achievements by going through the console.
Enabling the Toggle Admin/CheatMode > ToggleCheatMode crashes the game for me. Is there something I'm doing wrong? Was hoping I could use the feature without disabling in-game achievements by going through the console.
There was a problem in the script with calling the setCheatMode Method and wrong stack alignement. I've uploaded a new Table (v.1.1.107 Update 1) that fixes that problem. Thank you Cajou44 for letting me know