ZoDDeL wrote: ↑Fri May 17, 2024 3:56 pm
UPDATE:
added weapon ID's
// SG-8 Punisher
// SG-8S Slugger
// SG-225 Breaker
// SG-225IE Breaker Incendiary
// Napalm SEAF impact
// High-yield SEAF explosion
// Hellbomb / SEAF Mini-Nuke
// AX/LAS-5 "Guard Dog" Rover
P-2 Peacemaker
(has own ID now, was together with redeemer before)
changed a few explosive / unsafe
weapon ID's to default to prevent selfkills.
added the updated inf strategems (no cooldown)
(made by gir489)
added a pre-script that holds
a bunch of customizable user settings
and is required for many scripts to run!
added a bunch of custom options and
jumps (weapon dmg, penetration, demo, stagger)
to super damage mod.
added a legit option to speedhack
table + guide as usual in my signature
about new pre-script:
(<---- start me after game.dll is fully loaded (This program c))
this check if game.dll is loaded but you still have to wait for the value above to poulate before active.
also this adds a bunch of globals that work as user settings.
this pre-script is a requirement for many scripts to work!!!!!
just open the script and take a look into.
you can change values like:
the amounts for killcount or rescue count.
damage multipliers(global) for super damage mod
custom damage values (multiply or static(set or add)
// using custom requires to manual change the jumps in super damage mod script / aio)
as example the P-19 Redeemer currently jumps to custom so is has a bit added dmg instead of multiply (from global)
and is doesnt do demo but pen and stagger.
toggle for super dmg mod (damage to stagger global order)
these toggles allow you with a simple 1 / 0 to enable or disable damage, penetration, demo or stagger for
weapons that jump to super dmg or enemy dmg
speedhack mode switch (legit / obvious)
this might be a bit overwhelming for some but at least the most values/toggles
are now in one place instead of spread over all scripts.
i plan to add more values/toggles in the future for more fine tuning of
super damage mod and some other scripts like speedhack.
if you dont find a value you wanna change in the pre-script yet they still are in their respective scripts like
speed multipliers in speedhack or penetration in super damage mod.
i know it looks a bit messy but i wanna have big all inclusive solution instead of a bundle of single scripts.
the idea is, once you have setup your personal settings you just can run the aio script instead of clicking 10 scripts...
p.s. strongly suggest ctrl+f for search in the scripts as they are now got a bit inflated.