Sword Art Online: Integral Factor

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intelhater
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Re: Sword Art Online: Integral Factor

Post by intelhater »

CriticalMomento1 wrote:
Sat May 11, 2024 4:39 am
intelhater wrote:
Sat May 11, 2024 4:26 am
what ce version is undetected now for this?

follow this and u can make a undectected CE based on 7.5
I can't get Lazarus to work properly. Plus his video is really old now and probably isn't compatible with the current windows 11 versions. Lazarus keeps coming up with an error on line 194: "url:=getbase+'?cewidth='+inttostr(clientwidth)+'&ceheight='+inttostr(clientheight)+'&fn='+extractfilename(ExtractFileNameWithoutExt(application.ExeName))+'&counter='+inttostr(counter)+getoptionalstring;" and I don't know how to fix it. Basically it's a Identifier not found error

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CriticalMomento1
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Re: Sword Art Online: Integral Factor

Post by CriticalMomento1 »

intelhater wrote:
Sat May 11, 2024 10:50 am
CriticalMomento1 wrote:
Sat May 11, 2024 4:39 am
intelhater wrote:
Sat May 11, 2024 4:26 am
what ce version is undetected now for this?

follow this and u can make a undectected CE based on 7.5
I can't get Lazarus to work properly. Plus his video is really old now and probably isn't compatible with the current windows 11 versions. Lazarus keeps coming up with an error on line 194: "url:=getbase+'?cewidth='+inttostr(clientwidth)+'&ceheight='+inttostr(clientheight)+'&fn='+extractfilename(ExtractFileNameWithoutExt(application.ExeName))+'&counter='+inttostr(counter)+getoptionalstring;" and I don't know how to fix it. Basically it's a Identifier not found error
are u using lazarus 2.2.2? the latest ones have problem with CE idk why
use 2.2.2 to work

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am



I compiled Taiga's SAO Bypass so I don't need a UDCE anymore. There should be a cheat menu soon.
Last edited by Send on Sun May 12, 2024 2:06 am, edited 4 times in total.

CriticalMomento1
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Re: Sword Art Online: Integral Factor

Post by CriticalMomento1 »

Send wrote:
Sat May 11, 2024 1:36 pm
CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am



I compiled Taiga's SAO Bypass. No cheats included. It just prevents the game from closing when CE is detected. (No more UDCE needed.)

You need to edit the config.ini file to include the location of the dll and the game. Use the injector to launch the game.
damn now thats a quality of life feature

intelhater
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Re: Sword Art Online: Integral Factor

Post by intelhater »

CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am
CriticalMomento1 wrote:
Sat May 11, 2024 4:39 am



follow this and u can make a undectected CE based on 7.5
I can't get Lazarus to work properly. Plus his video is really old now and probably isn't compatible with the current windows 11 versions. Lazarus keeps coming up with an error on line 194: "url:=getbase+'?cewidth='+inttostr(clientwidth)+'&ceheight='+inttostr(clientheight)+'&fn='+extractfilename(ExtractFileNameWithoutExt(application.ExeName))+'&counter='+inttostr(counter)+getoptionalstring;" and I don't know how to fix it. Basically it's a Identifier not found error
are u using lazarus 2.2.2? the latest ones have problem with CE idk why
use 2.2.2 to work
So I followed all the steps in that video correctly and cheat engine keeps crashing the game as soon as I attach cheat engine to the game.

intelhater
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Re: Sword Art Online: Integral Factor

Post by intelhater »

Send wrote:
Sat May 11, 2024 1:36 pm
CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am



I compiled Taiga's SAO Bypass. No cheats included. It just prevents the game from closing when CE is detected. (No more UDCE needed.)

You need to edit the config.ini file to include the location of the dll and the game. Use the injector to launch the game.
Edit what config.ini? And use what injector to launch the game? Extreme Injector doesn't launch the game at all. And can you include bypass in the original post? And can you include injector that needs to be used in the original post?

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

intelhater wrote:
Sun May 12, 2024 1:03 am
Send wrote:
Sat May 11, 2024 1:36 pm
CriticalMomento1 wrote:
Sat May 11, 2024 12:55 pm
intelhater wrote:
Sat May 11, 2024 10:50 am



I compiled Taiga's SAO Bypass. No cheats included. It just prevents the game from closing when CE is detected. (No more UDCE needed.)

You need to edit the config.ini file to include the location of the dll and the game. Use the injector to launch the game.
Edit what config.ini? And use what injector to launch the game? Extreme Injector doesn't launch the game at all. And can you include bypass in the original post? And can you include injector that needs to be used in the original post?
Oops, sorry. I was speaking with Critical. Taiga said he'll be releasing a menu soon. Not up to me to share his bypass yet, unless you know his github, repo and know how to compile.

CriticalMomento1
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Re: Sword Art Online: Integral Factor

Post by CriticalMomento1 »

you can easily find taiga's git repo if u dig round a bit in UC forums

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

Hmm.I was able to find a structure named 'Mob' that includes CollisionEnable. Set to 0, you can't hit enemies. Do the same thing for the Player structure and can still be hit. Hmmmmmm.

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

CriticalMomento1 wrote:
Sat May 11, 2024 4:42 am
Added 'x5 Attack Speed' :D

CriticalMomento1
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Re: Sword Art Online: Integral Factor

Post by CriticalMomento1 »

lmao the dmg hack makes my game fast

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

CriticalMomento1 wrote:
Sun May 12, 2024 4:56 am
lmao the dmg hack makes my game fast
The only way I could figure it out was to manipulate the animation controls. But it works.

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

CriticalMomento1 wrote:
Sun May 12, 2024 4:56 am
lmao the dmg hack makes my game fast
Added Infinite Buff timer. :lol:

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Table Makers
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Re: Sword Art Online: Integral Factor

Post by Send »

Added Dungeon Timer Disable

CriticalMomento1
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Re: Sword Art Online: Integral Factor

Post by CriticalMomento1 »

damn thats inf buff gonna go crazy when i get good skills

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