Frostpunk 2 Beta

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StarFyre
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Re: Frostpunk 2 Beta

Post by StarFyre »

hunkocsaba wrote:
Sat Apr 20, 2024 11:55 am
Found the address for time it is a 4 byte 6 digit number, like the number of days past in game x 24 hours x 10
For example i am at week 266 day 2, 266*7+2= 1864 days x 24 x 10 = 447360, but i am not at midnight so in reality my value is 447230. You need to start scan with value between, than increased value to get close to it.
Expeditons go on, city builds as well :D
Ah so if you scan for between 0 - 504000 at the start you should be able to find it by subsequent increased value scans. My guess is freezing this would allow you to avoid the 300 week end since its a scripted event that happens at 504000 ticks however it would likely prevent any other scripted events that happen between then, if you freeze it at the last moment though you should be able to continue playing without issues, probably..

How to use this cheat table?
  1. Install Cheat Engine
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kksc2014
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Re: Frostpunk 2 Beta

Post by kksc2014 »

@The Mogician

could you please add the solution from @hunkocsaba (freeze time) to your table?
viewtopic.php?p=348386#p348386
thanx in advance
K.
The Mogician wrote:
Tue Apr 16, 2024 10:46 am
Pointer table for all resources

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濒危物种猫咪
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Re: Frostpunk 2 Beta

Post by 濒危物种猫咪 »

kksc2014 wrote:
Sun Apr 21, 2024 8:46 am
@The Mogician

could you please add the solution from @hunkocsaba (freeze time) to your table?
viewtopic.php?p=348386#p348386
thanx in advance
K.
The Mogician wrote:
Tue Apr 16, 2024 10:46 am
Pointer table for all resources
I have made the table
viewtopic.php?f=4&t=28740

hunkocsaba
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Re: Frostpunk 2 Beta

Post by hunkocsaba »

Freezeing the time causes some game mechanics to freeze as well, but u can change time to a smaller number (i just deleted the first digit from the address value) and it is working well.

kksc2014
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Re: Frostpunk 2 Beta

Post by kksc2014 »

濒危物种猫咪 wrote:
Sun Apr 21, 2024 9:20 am
kksc2014 wrote:
Sun Apr 21, 2024 8:46 am
@The Mogician

could you please add the solution from @hunkocsaba (freeze time) to your table?
viewtopic.php?p=348386#p348386
thanx in advance
K.
The Mogician wrote:
Tue Apr 16, 2024 10:46 am
Pointer table for all resources
I have made the table
viewtopic.php?f=4&t=28740
Thanx so much!

makotech222
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Re: Frostpunk 2 Beta

Post by makotech222 »

bumping. requesting an update for the full release

rudm09
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Re: Frostpunk 2 Beta

Post by rudm09 »

also would like an update for the full release!

makotech222
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Re: Frostpunk 2 Beta

Post by makotech222 »

Managed to get some working for me

- No decrease to Scrap/Cores
- Set resources stored to 50000
Attachments
Frostpunk2-Win64-Shipping.CT
(5.5 KiB) Downloaded 753 times

Stalbay
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Re: Frostpunk 2 Beta

Post by Stalbay »

makotech222 wrote:
Wed Sep 18, 2024 3:11 am
Managed to get some working for me

- No decrease to Scrap/Cores
- Set resources stored to 50000
Does not work

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濒危物种猫咪
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Re: Frostpunk 2 Beta

Post by 濒危物种猫咪 »

Here is my table
viewtopic.php?t=28740
Support the newest version

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