Dragon's Dogma 2 (v.1.4)

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Leunsel
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Dragon's Dogma 2 (v.1.4)

Post by Leunsel »

Code: Select all

Game: 		Dragon's Dogma 2
Distribution: 	Steam
Game Version: 	1.0.6.0
CE Version: 	7.5
Store Link:

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Rules:
To ensure everyone benefits from it fairly and respects the effort put into its creation, I kindly ask you to adhere to the following rules:

1. Do Not Share Elsewhere:
Please refrain from sharing this cheat table or its contents on any other platform or website without explicit permission.

2. Do Not Use My Scripts In Your Table Without Asking Beforehand:
The scripts included in this cheat table are the result of hard work and creativity. If you intend to use them for any purpose other than personal use, kindly ask for permission beforehand.

3. If You Want to Share It, Share the Post Link:
If you find this cheat table useful and wish to share it with others, please share the original post link where it was officially released. This helps maintain proper attribution and ensures users have access to any updates or additional information related to the cheat table.

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About The Game...
Dragon's Dogma 2 utilizes an insane amount of integrity checks. The REFramework bypasses these checks. It's a must-have for anyone looking to enhance their Dragon's Dogma 2 experience. To add to the complexity, Dragon's Dogma 2 employs Denuvo Anti-Tamper, a robust anti-piracy measure. This means you'll need to utilize Long Jumps in the Assembly Scripts as nearby allocation can be problematic.

Get the REFramework: [Link]
Installation: Place the dinput8.dll in your Game Folder (same as the game executable)

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Update Section

Latest Release:

Updated For V.1.0.6.0 Of The Game @ 09.04.2024:
DD2_v1.4_Full.CT
(432.45 KiB) Downloaded 1170 times
Update Log:

Code: Select all

--- @ 09.04.2024 ---
Fixed Features:
	Scripts:
		[ID:081] —> 'On Stamina Work'
		[ID:149] —> 'On Height Die For Human Work'
	Hooks:
		[ID:463] —> 'Gold Hook'
Previous Releases:

General Table Update @ 07.04.2024:
DD2_v1.3_Full.CT
(467.77 KiB) Downloaded 352 times
Update Log:

Code: Select all

--- @ 07.04.2024 ---
Added Features:
	Hooks:
		[ID:247] —> 'Main Pawn Hook' 
			-> 'Pawn Affinity' or 'Pawn Sentiment'
		[ID:257] —> 'Pawn Badge Data Hook'
			-> 'Pawn Badge Completion Requirements' 
		[ID:313] —> 'Pawn Count Data Context Hook'
			-> 'Active Editable Pawn Badges' 
General Table Update @ 31.03.2024:
DD2_v1.2_Full.CT
(334.57 KiB) Downloaded 2140 times
Update Log:

Code: Select all

--- @ 31.03.2024 ---
Added Features:
	Scripts:
		[ID:051] —> 'Highlighted Item Editor '
		[ID:138] —> 'On Reduced Max. HP Decrease'
		[ID:149] —> 'On Height Die For Human Work'
		[ID:209] —> 'On Vocation Exp Increase'
	Hooks:
		[ID:340] —> '_[ Vocation Exp Hook ]_'
Fixed Features:
	Scripts:
		[ID:095] —> 'On Health Decrease'
Removed Features:
	Scripts:
		[ID:- - -] —> 'On Discipline Point Increase'
Updated For V.1.0.5.0 Of The Game @ 29.03.2024:
DD2_v1.1_Full.CT
(259.67 KiB) Downloaded 1075 times
Update Log:

Code: Select all

--- @ 29.03.2024 ---
Added Features:
	Scripts:
		[ID:049] —> 'Highlight Interactables'
		[ID:052] —> (Global) 'Equipment Scale Multiplier'
		[ID:112] —> 'Force Player Invincibility'
		[ID:134] —> 'On Lantern Oil Decrease'
		[ID:185] —> 'Force Party Pawn Invincibility'
	Hooks:
		[ID:281] —> 'Character Invincible Controller Hook'
		[ID:285] —> 'Character Common Damage Parameter Hook'
Fixed Features:
	Scripts:
		[ID:058] —> 'On Stamina Work'
		[ID:151] —> 'Discipline Point Multiplier'
In coorp. with cfemen!
DD2_v1.0_Full.CT
(207.65 KiB) Downloaded 1221 times
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Preview Section

Table Scripts as of 31.03.2024

Code: Select all

[ID:051] —> 'Highlighted Item Editor '
[ID:049] —> 'Highlight Interactables'
[ID:052] —> (Global) 'Equipment Scale Multiplier'
[ID:058] —> 'On Stamina Work'
[ID:063] —> 'On Health Decrease'
	>> Player Decrease
	>> Main Pawn Decrease
	>> AI (Others) Decrease
[ID:112] —> 'Force Player Invincibility'
[ID:114] —> 'On Gold Work'
	>> On Increase
	>> On Decrease
[ID:130] —> 'Infinite Rift Crystals'
[ID:133] —> 'Carry Weight Multiplier'
[ID:134] —> 'On Lantern Oil Decrease'
[ID:135] —> 'On Experience Increase'
	>> Player Increase
	>> Pawn Increase
[ID:138] —> 'On Reduced Max. HP Decrease'
[ID:149] —> 'On Height Die For Human Work'
[ID:209] —> 'On Vocation Exp Increase'
[ID:177] —> 'On Pawn Revive Duration Work'
[ID:185] —> 'Force Party Pawn Invincibility'
Table Pointer Sections as of 31.03.2024

Code: Select all

[ID:164] —> 'Wind User Data Hook' 
[ID:189] —> 'Gold Hook' 
[ID:197] —> 'Job Context Hook' 
[ID:206] —> 'Human Parameter Hook'
	>> All Base Stats. Changes apply to Player as well as all Pawns for simplicity.
[ID:228] —> 'Human Status Context Hook'
[ID:281] —> 'Character Invincible Controller Hook'
[ID:285] —> 'Character Common Damage Parameter Hook'
[ID:340] —> 'Vocation Exp Hook'
Table Preview as of 09.04.2024:
Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Leunsel on Sat Apr 20, 2024 8:41 pm, edited 10 times in total.

LiamLi
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Re: Dragon's Dogma 2 (v.1.0)

Post by LiamLi »

valorous afternoon, lief sir

wouldst t beest feasible f'r a playeth'r to beest able to moveth a dram festinate'r?
mine own unqualifi'd thoughts bethink about the fact yond the speedeth varies depending on the carryeth loadeth, a skillful table charm us'r couldst p'rhaps useth this to his advantage?

Orczerker
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Re: Dragon's Dogma 2 (v.1.0)

Post by Orczerker »

Incredible work! As soon as I’m able to distribute rep points again, I’ll be sure to give you a bump! Thanks a lot!

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

I've encountered a persistent bug that's eluding my attempts to fix it at the moment.
While the invincibility script operates smoothly during combat scenarios, there's a critical issue when a character jumps from a significant height and lands with force (He kind of belly flops), causing the game to crash. Please be aware of that...

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vinny2k
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Re: Dragon's Dogma 2 (v.1.0)

Post by vinny2k »

Leunsel wrote:
Mon Mar 25, 2024 9:12 pm
I've encountered a persistent bug that's eluding my attempts to fix it at the moment.
While the invincibility script operates smoothly during combat scenarios, there's a critical issue when a character jumps from a significant height and lands with force (He kind of belly flops), causing the game to crash. Please be aware of that...
Great release bro !!!

oOooo00o
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Re: Dragon's Dogma 2 (v.1.0)

Post by oOooo00o »

is the discipline point multiplayer vocation exp multiplayer or the actual dcp you use to buy skills?

York2016
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Re: Dragon's Dogma 2 (v.1.0)

Post by York2016 »

Leunsel wrote:
Mon Mar 25, 2024 9:12 pm
I've encountered a persistent bug that's eluding my attempts to fix it at the moment.
While the invincibility script operates smoothly during combat scenarios, there's a critical issue when a character jumps from a significant height and lands with force (He kind of belly flops), causing the game to crash. Please be aware of that...
This may be related to this bug but i get a consistent crash while the Health/Incoming Damage multiplier cheat is active at all when doing the Melve flashback sequence against the dragon.

Zaky
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Re: Dragon's Dogma 2 (v.1.0)

Post by Zaky »

Thanks!

Is it possible to make the a vocation rate multiplier? The current one only multiplies the dcp earned, and doesnt go towards the vocation EXP.

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

Zaky wrote:
Tue Mar 26, 2024 8:33 am
Is it possible to make the a vocation rate multiplier? The current one only multiplies the dcp earned, and doesnt go towards the vocation EXP.
That I will be working on once I have time again! This game really challenged everyone that I worked on with and it's no wonder as Crapcom went all-in on this one. But no worries, this will be taken apart at some point.

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

York2016 wrote:
Tue Mar 26, 2024 3:02 am
This may be related to this bug but i get a consistent crash while the Health/Incoming Damage multiplier cheat is active at all when doing the Melve flashback sequence against the dragon.
Thank you for letting me know... There is so much weird stuff going on that I can't tell why it is causing crashes currently that I'm at somewhat of a dead end as everything I debugged looked fine, yet it caused crashes...
I will put that onto my list though! I appreciate it!

baboy22
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Re: Dragon's Dogma 2 (v.1.0)

Post by baboy22 »

hi everyone,Im using the latest cheat engine version windows 10 but the CT file wont load the scripts activation with X mark.. it would just loading for 2 seconds but nothing appears below.

baboy22
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Re: Dragon's Dogma 2 (v.1.0)

Post by baboy22 »

hi everyone,Im using the latest cheat engine version windows 10 but the CT file wont load the scripts activation with X mark.. it would just loading for 2 seconds but nothing appears below.

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TemptingIcarus
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Re: Dragon's Dogma 2 (v.1.0)

Post by TemptingIcarus »

Holy shit, what a godly fucking table.

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

TemptingIcarus wrote:
Thu Mar 28, 2024 9:05 am
Holy shit, what a godly fucking table.
I appreciate that a lot! :o

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TemptingIcarus
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Re: Dragon's Dogma 2 (v.1.0)

Post by TemptingIcarus »

Leunsel wrote:
Thu Mar 28, 2024 10:53 am
TemptingIcarus wrote:
Thu Mar 28, 2024 9:05 am
Holy shit, what a godly fucking table.
I appreciate that a lot! :o
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.

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