HELLDIVERS 2

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

emoisback wrote:
Thu Feb 29, 2024 6:48 pm
Kekner wrote:
Thu Feb 29, 2024 6:47 pm
Antivirus was being a bitch but its clean, nothing malicious that i have found anyway.

Image
yeah its totally clean, dont mean harm anyone, just share what i learn, so its work?
Can confirm, works beautifully! well done!

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

Kekner wrote:
Thu Feb 29, 2024 6:54 pm
emoisback wrote:
Thu Feb 29, 2024 6:48 pm
Kekner wrote:
Thu Feb 29, 2024 6:47 pm
Antivirus was being a bitch but its clean, nothing malicious that i have found anyway.

Image
yeah its totally clean, dont mean harm anyone, just share what i learn, so its work?
Can confirm, works beautifully! well done!

Image
good to know its work.

Beast_mode
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Re: HELLDIVERS 2

Post by Beast_mode »

If anyone going to do a sample run I'd love to tag along.

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

emoisback wrote:
Thu Feb 29, 2024 6:56 pm
Kekner wrote:
Thu Feb 29, 2024 6:54 pm
emoisback wrote:
Thu Feb 29, 2024 6:48 pm


yeah its totally clean, dont mean harm anyone, just share what i learn, so its work?
Can confirm, works beautifully! well done!

Image
good to know its work.
I would like to point out how invulnerable is actually real in this? using the CE script i could die before but with this i literally cannot die, i have tried spamming the rocket launcher at the floor or anything. you literally cant die!!!

Image

Image

Image

Image
Last edited by Kekner on Thu Feb 29, 2024 7:25 pm, edited 2 times in total.

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

its use invulnerable buff + inf health from gir489

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Kekner
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Re: HELLDIVERS 2

Post by Kekner »

emoisback wrote:
Thu Feb 29, 2024 7:01 pm
its use invulnerable buff + inf health from gir489
oh i must have had the old version, your tool works anyway! just gotta end with samples and that will be everything working as should

AJonesy
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Re: HELLDIVERS 2

Post by AJonesy »

gir489 wrote:
Thu Feb 29, 2024 6:30 pm
jonaaa wrote:
Thu Feb 29, 2024 5:28 pm

Alright, here's the script properly modified for you guys, i don't take any credit for it.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26</ID>
      <Description>"Max Resources"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : helldivers2.exe
  Version:
  Date   : 2024-02-27
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique
alloc(newmem,$1000)

label(return)
label(resource_ptr)

(DWORD)[samples+03]+samples+07:
resource_ptr:

newmem:
 push rax
 mov rax,[resource_ptr]
 mov [rax+17EC],#500
 mov [rax+17F0],#250
 mov [rax+17F4],#100
 mov r10,rax
 pop rax
jmp return

samples:
  jmp newmem
  nop 2
return:
registersymbol(samples)

[DISABLE]

samples:
  mov r10,[resource_ptr]

unregistersymbol(samples)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5286BD

game.dll+52869D: CC                    - int 3
game.dll+52869E: CC                    - int 3
game.dll+52869F: CC                    - int 3
game.dll+5286A0: 45 85 C9              - test r9d,r9d
game.dll+5286A3: 0F 84 EA 00 00 00     - je game.dll+528793
game.dll+5286A9: 48 89 6C 24 20        - mov [rsp+20],rbp
game.dll+5286AE: 41 56                 - push r14
game.dll+5286B0: 48 83 EC 20           - sub rsp,20
game.dll+5286B4: 3B 15 92 0E 1E 01     - cmp edx,[game.dll+170954C]
game.dll+5286BA: 41 8B E9              - mov ebp,r9d
// ---------- INJECTING HERE ----------
game.dll+5286BD: 4C 8B 15 54 EB 14 01  - mov r10,[game.dll+1677218]
// ---------- DONE INJECTING  ----------
game.dll+5286C4: 45 8B F0              - mov r14d,r8d
game.dll+5286C7: 0F 84 7D 00 00 00     - je game.dll+52874A
game.dll+5286CD: 45 8B 8A 18 08 00 00  - mov r9d,[r10+00000818]
game.dll+5286D4: 45 33 C0              - xor r8d,r8d
game.dll+5286D7: 45 8B 9A 20 08 00 00  - mov r11d,[r10+00000820]
game.dll+5286DE: 48 89 5C 24 30        - mov [rsp+30],rbx
game.dll+5286E3: 48 89 74 24 38        - mov [rsp+38],rsi
game.dll+5286E8: 44 0F AF DA           - imul r11d,edx
game.dll+5286EC: 41 8D 71 FF           - lea esi,[r9-01]
game.dll+5286F0: 48 89 7C 24 40        - mov [rsp+40],rdi
}

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It works just fine.
Spoiler
Image
Image
Image
I removed that script because it doesn't work in MP. It writes to the 0th player's (host's) slot. I instead chose to hijack the code later down the chain when it adds the elements to your inventory. This ensures that only you are adding X number of elements to your inventory and not corrupting the host's (although it doesn't really matter, since the host is the one who submits the end round data to the master server).
For the script you have, the add 5 resources, can I edit that to look at the other two samples instead? What parts of the script would I have to change to make it work with the other two? It worked perfectly for green samples.

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jonaaa
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Re: HELLDIVERS 2

Post by jonaaa »

^ No idea. I just used the Max Resources and fully upgraded my ship, I don't know why it doesn't work for you.

gir489 wrote:
Thu Feb 29, 2024 6:30 pm

I removed that script because it doesn't work in MP. It writes to the 0th player's (host's) slot. I instead chose to hijack the code later down the chain when it adds the elements to your inventory. This ensures that only you are adding X number of elements to your inventory and not corrupting the host's (although it doesn't really matter, since the host is the one who submits the end round data to the master server).
I see. I only tested in a solo session (since there's no reason to invite people to do stuff like this), thanks for the explanation!
Last edited by jonaaa on Thu Feb 29, 2024 7:17 pm, edited 2 times in total.

drnub
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Re: HELLDIVERS 2

Post by drnub »

Kekner wrote:
Thu Feb 29, 2024 6:35 pm
emoisback wrote:
Thu Feb 29, 2024 6:30 pm
Kekner wrote:
Thu Feb 29, 2024 6:23 pm


How is this used? Can anyone verify this isnt going to RAT me? :|
i put a github and source there you can try to rebuild it you self..
My pc doesnt like it, even made an exception folder and tried accepting it but its throwing a paddy at the sight of it for some reason, i ran it through Virus Total and it came back clean...

Image
Image
I know you confirmed it's clean but on mine shows as this

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

drnub wrote:
Thu Feb 29, 2024 7:09 pm
Kekner wrote:
Thu Feb 29, 2024 6:35 pm
emoisback wrote:
Thu Feb 29, 2024 6:30 pm


i put a github and source there you can try to rebuild it you self..
My pc doesnt like it, even made an exception folder and tried accepting it but its throwing a paddy at the sight of it for some reason, i ran it through Virus Total and it came back clean...

Image
Image
I know you confirmed it's clean but on mine shows as this
if you afraid there is source code that you can compile your self..

Ronasce
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Re: HELLDIVERS 2

Post by Ronasce »

have you guys able to swap anything else out other than the patriot/ the rocket + gatling mech ?
and if you were which combination was it? since i was only able to change out the MG for he afro mention mech above
Kekner wrote:
Thu Feb 29, 2024 1:16 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
holy shit great work! I tried using HxD for the patriot exo suit and unfortunately couldnt figure out what i was doing wrong.
I tried what vl1adiaxlee posted and it helped massively with finding the codes, thanks a bunch vl1adiaxlee! However still didnt get the patriot to drop in game.

Apologies but could someone give me some tips / step by step on how to get any of these working? Cheers! :D
vl1adiaxlee wrote:
Thu Feb 29, 2024 2:26 am
Kekner wrote:
Thu Feb 29, 2024 1:13 am


Cheers gir, your awesome! :D



Any idea how i could go about doing this? Im trying to use HxD but i havnt been able to accomplish anything :mellow:
If you use HxD, make sure when you

Code: Select all

CTRL + F = FIND
or

Code: Select all

CTRL + R = REPLACE
you are in the "Hex-Values" tab in the prompt.
It defaults to string, and since the values above are Hex values, you need to search for Hex

Image

IndigoHotel87
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Re: HELLDIVERS 2

Post by IndigoHotel87 »

Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?

bigDeckLebowskii
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Re: HELLDIVERS 2

Post by bigDeckLebowskii »

Hmm so it looks like CE 7.5 + DBVM driver will get kicked no matter how quick, at about 10min with API 1002 error. I rebooted and start CE with no DBVM with delay GG trick and all scripts can load b4 GG started

helldivingforglory
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Re: HELLDIVERS 2

Post by helldivingforglory »

jonaaa wrote:
Thu Feb 29, 2024 5:28 pm
AJonesy wrote:
Thu Feb 29, 2024 5:10 pm
jonaaa wrote:
Thu Feb 29, 2024 5:07 pm


What are you even doing, have you at least check the table Gir's uploaded? Get his table then simply edit the values inside the script, it works just fine, damn guys what's so complicated about it?
I do have their table. I'm not a pro at reading scripts, but it seems his only script in there for resources is to add 5 of the green sample, and nothing for the other 2. Sure I can edit green to 500, but I have no idea how to change it to include the other 2 items.
Alright, here's the script properly modified for you guys, i don't take any credit for it.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26</ID>
      <Description>"Max Resources"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : helldivers2.exe
  Version:
  Date   : 2024-02-27
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique
alloc(newmem,$1000)

label(return)
label(resource_ptr)

(DWORD)[samples+03]+samples+07:
resource_ptr:

newmem:
 push rax
 mov rax,[resource_ptr]
 mov [rax+17EC],#500
 mov [rax+17F0],#250
 mov [rax+17F4],#100
 mov r10,rax
 pop rax
jmp return

samples:
  jmp newmem
  nop 2
return:
registersymbol(samples)

[DISABLE]

samples:
  mov r10,[resource_ptr]

unregistersymbol(samples)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5286BD

game.dll+52869D: CC                    - int 3
game.dll+52869E: CC                    - int 3
game.dll+52869F: CC                    - int 3
game.dll+5286A0: 45 85 C9              - test r9d,r9d
game.dll+5286A3: 0F 84 EA 00 00 00     - je game.dll+528793
game.dll+5286A9: 48 89 6C 24 20        - mov [rsp+20],rbp
game.dll+5286AE: 41 56                 - push r14
game.dll+5286B0: 48 83 EC 20           - sub rsp,20
game.dll+5286B4: 3B 15 92 0E 1E 01     - cmp edx,[game.dll+170954C]
game.dll+5286BA: 41 8B E9              - mov ebp,r9d
// ---------- INJECTING HERE ----------
game.dll+5286BD: 4C 8B 15 54 EB 14 01  - mov r10,[game.dll+1677218]
// ---------- DONE INJECTING  ----------
game.dll+5286C4: 45 8B F0              - mov r14d,r8d
game.dll+5286C7: 0F 84 7D 00 00 00     - je game.dll+52874A
game.dll+5286CD: 45 8B 8A 18 08 00 00  - mov r9d,[r10+00000818]
game.dll+5286D4: 45 33 C0              - xor r8d,r8d
game.dll+5286D7: 45 8B 9A 20 08 00 00  - mov r11d,[r10+00000820]
game.dll+5286DE: 48 89 5C 24 30        - mov [rsp+30],rbx
game.dll+5286E3: 48 89 74 24 38        - mov [rsp+38],rsi
game.dll+5286E8: 44 0F AF DA           - imul r11d,edx
game.dll+5286EC: 41 8D 71 FF           - lea esi,[r9-01]
game.dll+5286F0: 48 89 7C 24 40        - mov [rsp+40],rdi
}

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It works just fine.
Spoiler
Image
Image
Image
aobscanmodule(samples,game.dll,4C 8B 15 ? ? ? ? 45 8B F0 0F 84 ? ? ? ? 45 8B 8A) // should be unique
What should the unique values be to replace the "?" with and where should I get them? Is that via dropping and picking up and doing the memory scanning? Thanks in advance!

IndigoHotel87
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Re: HELLDIVERS 2

Post by IndigoHotel87 »

IndigoHotel87 wrote:
Thu Feb 29, 2024 8:22 pm
Mirfah wrote:
Thu Feb 29, 2024 12:49 pm
Alright, got them all now, I think, making this in a new post so it's easier to grab.

Code: Select all

-----Backpack-----
DA D7 B6 71 - Supply Backpack
7B 79 E2 C7 - Ballistic Shield Backpack - Address 160
F4 48 1A E5 - Generator Pack
23 52 83 68 - Jumppack Backpack
48 BD F5 1C - Guard Dog (Drone)
06 32 BE 38 - Laser Rifle (Drone)
63 24 3D 82 - Displacement Backpack
-----Consumable-----
96 BE BA 33 - Resupply
BE 23 DF 84 - Health Pack Rack
-----Eagle-----
75 9B 61 A7 - Air Support
0B B7 83 F5 - 500KG Bomb
95 16 03 76 - 110MM Rocket Pods
04 DA CF 49 - Airstrike
DB 07 9A 79 - Napalm Airstrike
5A 97 72 64 - Airstrike Smoke
D3 C7 EF D9 - Cluster Bombs
58 F5 B4 E4 - Rearm
BB 60 E0 B2 - (Not Used) Air-To-Air Missiles
17 D3 6C 37 - (Not Used) Additional Strafing Runs
-----Emplacement-----
5C 26 C8 E4 - Defense Wall LMG
5C C0 D3 93 - Defense Wall Grenade Launcher
FF 84 04 88 - Shield Generator Relay
63 43 09 AE - Heavy Machinegune Emplacement
58 9C C1 00 - Anti-Personnel Mine Deployer
9D C2 71 A3 - Incendiary Mine Deployer
3B 9F 34 8F - Tesla Tower
-----Misc-----
41 E2 1C 31 - Ship Bowling
-----Missions-----
5C 9B 55 82 - Shoulder Mounted Camera
09 FC 2E EA - Cyborg Carry Data
07 C6 41 8A - Carry Data
85 76 B1 2A - Drilling Charge
00 05 E6 06 - Extraction
FC 0A C8 ED - Hellbomb
90 E2 96 59 - Bug Plug
B0 75 BD 5F - Cargo Container
80 0A C4 6C - Spire Sterilizer
1A 01 DE DD - Raise Flag
13 85 2D A2 - Bug Thumper
55 7B D7 28 - Prospecting Drill
61 0C C5 26 - Seismic Probe
2F 31 8C 72 - Prospector Scanner
CF 27 F6 3B - Scrambler
1E 37 EF 33 - Extraction Beacon
FC A4 AE 2A - Emergency Extraction Beacon
DB 7B 14 87 - Reinforcement Beacon
DB 10 12 65 - Orbital Illumination Flare
A5 BF 58 BE - SOS Beacon
6F 2B BC C4 - Upload Discovery
AA F5 C3 9E - Nuke
8F 07 F2 35 - Carpet Bombing Run
C9 65 64 56 - SEAF Squad
1B C1 7D 49 - Remote Explosives
29 91 91 E6 - Jammed Pinata
2A 31 EE B1 - SEAF Gun
-----Orbital-----
BC 2C 06 D2 - Precision Strike
DD 0F 02 5D - Airburst Strike
17 1B 56 4C - Static Field Conductors
F6 03 61 3F - 120MM HE Strike
09 DB 55 BE - Gas Strike
0B 34 48 B9 - 380MM HE Barrage
A4 E6 D7 39 - Laser
A5 52 95 A3 - Railcannon
01 FB 7D C3 - Walking Barrage
59 4C 41 7C - Gatling Barrage
38 8E 58 DD - Smoke Strike
-----President Rewards-----
4C B8 36 4D - Ammo Cache
F4 8C 37 0F - Health Pack Rack
63 12 49 67 - Light Armored Vehicle (LAV)
1C 10 82 7C - Recon Vehicle (FRV)
BF 3C 40 9A - Combat Walker
CE 33 0B 41 - Medic Backpack
D0 3D AC C5 - Jumppack Backpack
38 6D 38 C3 - Rocket Sentry
44 6C 6E 5D - Machinegun
-----Team Weapons-----
6B D9 2F 34 - Autocannon
0D 74 4C C7 - Grenade Launcher
D1 A4 1F BC - Grenade Launcher (Incendiary)
A2 8F 4F 1B - Machinegun
76 E6 DA 00 - Light Machinegun
9D 3F 7A B7 - Railgun
3D 10 67 4D - Recoiless Rifle
5D F9 3C A8 - Laser Cannon
5B 75 77 9C - Laser Pulse Cannon
39 0A 97 83 - Sniper
90 80 77 CB - Expendable Anti-Tank
6B B8 18 85 - Commando
4D 50 63 55 - Flamethrower
61 CA C9 1F - Heavy Machine Gun
F8 CD CD 82 - Mini Missile Silo
7F 8D DE E9 - Spear
6A EE 21 3B - Arc Thrower
F5 78 8C 8B - Stinger
-----Sentries-----
6D 33 28 25 - Gatling Sentry
A9 FF B5 FC - Machingun Sentry
CA FF 52 5E - Mortar Sentry
5A 0B E9 B7 - EMS Mortar Sentry
0F 58 C7 2A - Rocket Sentry
B3 9A EF 32 - Autocannon Sentry
-----Tutorial-----
6E 09 76 33 - Reinforcement Beacon
36 E4 EB 84 - Extraction
-----Vehicles-----
A7 7D FE EE - Light Armored Vehicle (LAV)
4B 2C 90 EA - Recon Vehicle (FRV)
8F F3 9E 11 - Combat Walker
2F 77 EB 4C - Combat Walker Obsidian
Holy crap, I wasn't expecting someone to just get all the codes, just some help in finding them. Thank you so much! You don't mind me sharing these around do you?
Unfortunately most of them don't work. I'm not sure if they aren't ingame yet or need something else to function. I do wonder how that post on 4chan with all the stratagems in mission got made though.

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