the DB_Difficulty.xml file contains the variables for starting gold and number of spellbooks/picks, if you want, you can change the value from 10 11 12 to 48. So you'll have 12 books for life/death, chaos, nature, sorcery. You can use life and death schools at the same time but you have to use cheat engine on that.
anyone know where the value of traits is stored? i feel like 6 traits is not enough
It's hard coded, you can't modify it in file.
Later I might make a bepinex plugin to bypass that if no one make a table for it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
BepInEx can't start with this game, I can't solve the problem.
Fortunately wizard creation cheat can be done more easily with tables.
Starting spells can be modified in ExternalAssets\Database\DB_BOOKS_ADVANTAGE.xml , so I didn't bother.
Tested on game version 1.06
Activate mono features first
Options:
Can Choose Both Life And Death
Trait Limit 99
Picks Left 99
Picks Left 0
By the way, you can open dev menu by press ctrl+shift+F1
Update1:
add 2 conflict options, Activate only one of them at the same time!
Get Unit Exp When Open Unit Info
Auto Set Unit Exp When Open Unit Info
add exp table to table extra
remove lua and table extra from other's table (I play with my table merged with other's)
Thank you for the table. The pick limits work great, and the Unit Exp as well.
The Trait Limit and pick both life and death are not working on the other hand.
I ran it with Mono on, and when I load the table a small window pops open with a Code list of hex addresses (13FCD68CB, 13FCD6D1A, etc.) and Code Name (Code:mov [rbp-28],.eax, Code:movsxd rax,dword ptr [rsi+0000338] etc.).
Running on version 1.06.10.826982.09727 if that is relevant.
Thank you again for the table, and will appreciate any advice?
Edit: The Dev mode off course makes the trait pick cheat unnecessary .
Unity uses dotnet framework, thus dynamic code address, the addresses in code list is saved when I recorded them, only some reminders, you don't need to worry about them.
If those options do not activate, it's because aob scan can't find any match, most probably due to devs modified those codes in an update.
I've deleted the game, it's UI interaction is too legacy and inconvenient for my appetite. So, no more update from me.
BepInEx can't start with this game, I can't solve the problem.
Fortunately wizard creation cheat can be done more easily with tables.
Starting spells can be modified in ExternalAssets\Database\DB_BOOKS_ADVANTAGE.xml , so I didn't bother.
Tested on game version 1.06
Activate mono features first
Options:
Can Choose Both Life And Death
Trait Limit 99
Picks Left 99
Picks Left 0
By the way, you can open dev menu by press ctrl+shift+F1
Update1:
add 2 conflict options, Activate only one of them at the same time!
Get Unit Exp When Open Unit Info
Auto Set Unit Exp When Open Unit Info
add exp table to table extra
remove lua and table extra from other's table (I play with my table merged with other's)