call qword ptr [rax+00001320]
to
call qword ptr [rax+00001328]
db FF 90 20 13 00 00
to
db FF 90 28 13 00 00
Only credit's pointer seem to work for me.
Am I missing something or which features still work in your table?
Same here 6.2 GOG
Also "Credits never go down" works but it generates a comical bug when withdrawing funds from station, something of a loop, granting you billions and a million notifications.
2 questions is there aversion of this table that works with the current game version
and how do you edit credits now , searching the 8bit value doesnt seem to work any longer, if i locate a value i can change it to say 1 mill credits but anything higher gives a corrupted number
2 questions is there aversion of this table that works with the current game version
and how do you edit credits now , searching the 8bit value doesnt seem to work any longer, if i locate a value i can change it to say 1 mill credits but anything higher gives a corrupted number
7.0 beta it doesnt work well - gotta look for new pointers/offsets. Unlimited missiles and some consumables work ok but now you cant edit selected ships stats.
Money has been bugged but the way to do it is enable the unlimited money cheat, go to your structure or start one, transfer some money to it, confirm, transfer money out, confirm. You money count will start shooting up until you turn off the cheat. I havent tested this in 7.0
Is it possible to update this table atleast with ship pointer?
Updated myself -> Fixed ship stats editing including crew for 7.0 Beta
x4_70_beta2.CT
Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)
x4_70_beta22.CT
Where did the ship mod addition come from? Was it you?
Some of the modifications are such that higher negative values are *better*. This applies most particularly to engine values such as "Travel Mode Charge Time", "Travel Mode Attack Time" and arguably "Travel Mode Release Time". "Shield Recharge Delay" -70% to -30% is another example. Is there any way to change which end of the value range a mod gets set to?