Since they quickly hotfixed 4.1 to 4.1.1 I decided to update the table myself for personal use. While you guys are waiting for the official table release I guess I can share my updated version for now. When Recifense releases the official update I will remove my version again.
Here is the temporary updated version of the table for 4.1.1:
Warhammer3_Total_War_v4-1-1_Temporary_Update.CT
Hey buddy, I truly appreciate your super fast response and letting us activate this so soon.
I found an issue with this table however, if you enable unllimited actions for agents and you move past your initial movement range the app crashes all the time. Can you perhaps double check what's going on there? (or maybe we can wait for the official table from the pro guys), just letting everybody know about the issue
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Since they quickly hotfixed 4.1 to 4.1.1 I decided to update the table myself for personal use. While you guys are waiting for the official table release I guess I can share my updated version for now. When Recifense releases the official update I will remove my version again.
Here is the temporary updated version of the table for 4.1.1:
Warhammer3_Total_War_v4-1-1_Temporary_Update.CT
Hey buddy, I truly appreciate your super fast response and letting us activate this so soon.
I found an issue with this table however, if you enable unllimited actions for agents and you move past your initial movement range the app crashes all the time. Can you perhaps double check what's going on there? (or maybe we can wait for the official table from the pro guys), just letting everybody know about the issue
Thanks for the heads-up, I updated the file in my previous post. I changed the pointer of that function to an alternate one and since then I've been able to walk/sail around the map in 1 turn without crashing so hopefully that fixed it.
Sorry Geras, I'm getting numerous crashes with your table and a continuing campaign. Even if I just check the rapid reseach, rapid build and pop surplus it crashes when trying to enter a "wreck" sea combat
Edit: Your new table works for fast research, fast build, min pop (I think), unlimited action points, god mode in normal battle, endless ammo in full battle, and everfresh in full battle. I'll test god mode in autoresolve now.
Edit2: God mode in autoresolve might work. I Auto'd a pyrric victory and lost <10% of the units.
Last edited by neferkare on Fri Nov 24, 2023 8:14 am, edited 3 times in total.
Yeah, I'm getting a lot of crashes too, sometimes a warning about that it wasn't designed to be loaded higher than 2Gb of memory. Hopefully the good tables will be posted soon. I appreciate a lot your help Geras
I see, sorry about that guys. I only use the table to change resources and for godmode personally so I hadn't tested every cheat. I did try to replicate your problem neferkare but for me the wrecks still seem to work fine with those cheats enabled so I don't know what's going wrong there. Hopefully the table maker will post an official update soon (and CA will stop hotfixing so damn much ). I'll still leave my version up until then for people that want to simply change resources and skill points or godmode some battles.
Sorry Geras, I'm getting numerous crashes with your table and a continuing campaign. Even if I just check the rapid reseach, rapid build and pop surplus it crashes when trying to enter a "wreck" sea combat
Edit: Your new table works for fast research, fast build, min pop (I think), unlimited action points, god mode in normal battle, endless ammo in full battle, and everfresh in full battle. I'll test god mode in autoresolve now.
Edit2: God mode in autoresolve might work. I Auto'd a pyrric victory and lost <10% of the units.
Thanks for testing! I had some time to play today and all the cheats in the following sections work for me: Common to All, Related to Armies (TBS), Related to Characters, Related to Battles (TBS), Related to Battles (RTS), Related to Pointers. The other sections related to Empires and Generals/Factions I haven't tested so they might be broken. I haven't experienced any crashes either in roughly 2 hours of game time so I think the table should be mostly safe to use.
The one for 4.1 worked just fine for my Epic Version.
Oh ok. I don't have the Epic version so I can't test it for you but you could try to change the pointers to alternate ones that I have commented in the define section of the code. Simply run the table once and when it errors right click the table in Cheat Engine, it should tell you on which line the error occurred. Then right click the table -> change script and go to that line. It should be a line with: assert(...., AOB). The 4 characters where the .... are in the assert() function are defined a couple lines above the assert section, go to that define() function. If there's a comment (indicated by //) next to it with an alternate pointer you can try to replace the pointer on that line with the commented pointer and then repeat this process until the table works (hopefully). I can't guarantee that this works however, so you could also just simply wait for Recifense to update the table.