Witchfire

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cfemen
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Witchfire

Post by cfemen »

[Link]

Hi,

attached to this post is my proxy dll that allows you to execute cheat commands with the console.

How it works:
-download the attached dxgi.rar
-unzip it with 7-zip or winrar - do not use the default windows unpacker!
-password: cfefrf
-place the DLL next to the .exe
-e.g Witchfire\Binaries\Win64
-start the game and press Tilde to open the console
-if Tilde does not work coz of your keyboard layout you can press F2 - this will re-map the console key to F1
( as soon the game creates a savegame it will save the current console key into your Input.ini )


commands you can execute now:

Code: Select all

slomo <scale>
toggledebugcamera
dfov <scale>
DisableDebugCamera
EnableDebugCamera
ACEvent
ActivateAllBarriers
AddBoosterToken <amount>
AddGold <amount>
AddHealthPotion
AddIncantationAscension
AddIncantationTier2
AddIncantationTier3
AddSupplyKey <amount>
AddTreasure
AddWF <amount>
AddWFShard <amount>
AddWitchTotem <amount>
BESpawnTotem
ClearBlockAbilities
ClearClaimedResearchProjects
ClearCurrentResearchProjects
ClearDamageLibraryLogs
ClearEnemiesInfo
ClearForceAbilities
ClearInventory
ClearProgressData
ClearResearchData
ClearQuests <bCResearchQuests> <bTierQuests> <bCurseQuests> <bItemQuests>    
CompleteCurrentMission
DeactivateAllBarriers
DebugBiggerPreyer
DisableAutoLeash    
EnableOutlineBoost <bStatus>                                                                                                                            
EnableStickiness <bStatus>													 
EnableVisibilityBoost <bStatus>	 											  
EnemyTimeScale <scale> 
EventTest
FreezeCalamity
GenerateShadowCube
GodMode <GodModeOption>														
InfAmmo <InfAmmoOption>	                                                     
KillemAll
Obliviate
OverrideCalamityWeight <Weight>
OverrideWitchworldWeight <Weight>
ProgressResearch <Progress>
RefillAmmo <amount>
RemoveBarrierEffects
RemoveHealthPotion
RemoveIncantations
RemoveQuestItems
Shredder                                                                   
SpawnBandits
SpawnHorde
SpawnLotsOfItems
Suicide
TakeMeToTheJudgementDay
TestAddBarrier
TestSolidWF
TestScheduleBoss
TestSpawnCalamityTotem
TestSpawnCursedKey
TestSpawnMinesInFront
TestSpawnPresetSFX <amount>
TestCurse
TestExhaustion
TestHCMED
TestItemUpgrade
TestLightnings
ToggleAbilityGlobalIgnoreCooldowns
ToggleAbilityGlobalIgnoreCosts
ToggleBreathing
ToggleGameplay
ToggleHitMarkers
ToggleStaminaGraph
ToggleWarningMarkers
TriggerBossFight
UnfreezeCalamity
UnlockCastle
UnlockShippedItems
UpgradeCurrentWeapon
UsainBolt                                                                         
SetInfiniteAmmo <Mode> <Increase>
Some examples:
Set enemies to super slow: EnemyTimeScale 0.1
Activate god: GodMode 1
Infinite Reserve Ammo: InfAmmo 1
Infinite Clip + Reserve Ammo: SetInfiniteAmmo 1 1
Unlock every weapon,spell,equip: UnlockShippedItems
Set FOV to 100: dfov 100
Add 100 Volatile-Witchfire: AddWF 100
Damage all visible enemies to low health: Shredder
Refill current weapons resevere ammo: RefillAmmo 99
Add 10 progress to all research projects: ProgressResearch 10
Toggle Inf. Stamina + Inf. Jumps: UsainBolt
No Fog: r.fog 0

//

Added a small "misc" table.
Table contains a Get Weapon Stats script that will allow you to change the following stats from your current held weapon:
-Damage ( shoot to any wall/enemie to populate the pointer)
-Crit-Multiplier
-Reload-Time
-Base-Range
-FallofRange
-FallofValue
-ADS-Time
-Time Between Shots ( lower = faster )
-AimAssistStrength ( basically it extends the hitboxes of the enemies )

so you can tweak now the weapons to your liking, you need to do it again after a new map is loaded ( in case you just want max. range for all weapons, there is a script that can stay activated all the time )

don't freeze the values, while loading maps the stuff gets reallocated and that can lead to a crash.

DLL + Table is made for the Epic Version 0.1.0 ( build: 47362 )
( does also work for 0.1.2 )

//

Made a small update and improved some things ( better jmps to my hooks ) and now you will see this if you start the game:
Image

Have Fun!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
dxgi.rar
proxy dll to enable the console
pw: cfefrf
(73.01 KiB) Downloaded 1341 times
Witchfire-Win64-Shipping.CT
weapon stats table
ver. 0.1.0 (build: 47362)
(6.96 KiB) Downloaded 2670 times
Last edited by cfemen on Sun Oct 08, 2023 8:31 pm, edited 21 times in total.

alex527
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Re: Witchfire

Post by alex527 »

Hi, looks amazing but doesn't work for me. Console does not show up. Did everything from instructions, added dll to Witchfire\Binaries\Win64, started game, hit F1 and nothing happened. Running game as admin doesn't help either. I'm on 0.1.0 build 47362 as well

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cfemen
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Re: Witchfire

Post by cfemen »

alex527 wrote:
Thu Sep 21, 2023 8:34 am
Hi, looks amazing but doesn't work for me. Console does not show up. Did everything from instructions, added dll to Witchfire\Binaries\Win64, started game, hit F1 and nothing happened. Running game as admin doesn't help either. I'm on 0.1.0 build 47362 as well
Hi,

oh yes you are right, I thought the default key is F1, I didn't realize that the game saved my InputSettings into the Input.ini, most UE games don't do that :lol:
try it with the ~Tilde key!

otherwise you can change the key:
press ALT+R and type %LOCALAPPDATA%
now search for the Witchfire directory + Saved\Config\WindowsNoEditor
inside WindowsNoEditor is the Input.ini:

Code: Select all

[/Script/Engine.InputSettings]
ConsoleKeys=Tilde
ConsoleKeys=Caret
you can change it to:
ConsoleKeys=F1

Save the file and start the game again and now F1 will work.

I might add later a change-key option to the DLL, usually I include that option in my tables, but you can use perfectly fine the Input.ini in this game to change it to any key you want :)



Happy Cheating!

Edit:
re-uploaded the DLL, you can now press F2 to re-map the console key to F1 :)
Last edited by cfemen on Thu Sep 21, 2023 9:25 am, edited 1 time in total.

alex527
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Re: Witchfire

Post by alex527 »

Yes, that fixed it, everything works now :) Great job, thanks a lot :)

lordrohit
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Re: Witchfire

Post by lordrohit »

where is the .ct file i cant find it.

novago
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Re: Witchfire

Post by novago »

Pretty cool. But Don't Work for me after placing .dll in exe folder game does not start gives error. where is the .ct file ?

Bronco
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Re: Witchfire

Post by Bronco »

Thank you for this that makes the already good game even mor fun!
novago wrote:
Thu Sep 21, 2023 11:59 am
Pretty cool. But Don't Work for me after placing .dll in exe folder game does not start gives error. where is the .ct file ?
How about posting that error? :shock:
Nobody can help you if you don't provide any infos except -gives error- :shock:

Warrior69
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Re: Witchfire

Post by Warrior69 »

Hi,
after the last update (0.1.1) it seems that the God-Mode and the Infinite-Ammo are vanishing just after I cross the portals (returning 'home' for example). :o :shock:
I do suspect they changed something in the code of the new version :x . If it's so, please update the trainer (.DLL), thank you and your time for it.
My best wishes. :wub:

quantro
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Re: Witchfire

Post by quantro »

1+

Bronco
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Re: Witchfire

Post by Bronco »

Warrior69 wrote:
Sun Sep 24, 2023 1:45 am
Hi,
after the last update (0.1.1) it seems that the God-Mode and the Infinite-Ammo are vanishing just after I cross the portals (returning 'home' for example). :o :shock:
I do suspect they changed something in the code of the new version :x . If it's so, please update the trainer (.DLL), thank you and your time for it.
My best wishes. :wub:
:?:

No that also happened in 0.1.0.
Using a command is like the pointers to your weapons - new map will reset them.
That's how the game / engine works.

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jfowler11
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Re: Witchfire

Post by jfowler11 »

Thank you!!

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VideoJones
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Re: Witchfire

Post by VideoJones »

Is there an option for infinite stamina without unlimited jumps?

asdfen
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Re: Witchfire

Post by asdfen »

thank you!
is it possible to add more feathers?

Bronco
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Re: Witchfire

Post by Bronco »

asdfen wrote:
Fri Oct 20, 2023 7:36 am
thank you!
is it possible to add more feathers?
If I remember correctly then the AddSupplyKey does this.
example: AddSupplyKey 10

Edit: oh no my bad.
It should be AddBoosterToken

asdfen
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Re: Witchfire

Post by asdfen »

@Bronco thank you!
AddBoosterToken works perfectly

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