z Baldur's Gate 3

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EyeOfTheMind86
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Re: z Baldur's Gate 3

Post by EyeOfTheMind86 »

Does someone know the uuid for the transformation aura effect Raphael does in the dining room scene? I mean the one where he transforms from human to devil form.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

PrinceRevivalDK wrote:
Fri Sep 08, 2023 9:36 pm

Yeah I tried those, didnt work, or well they did as a passive that I would need to enable myself like I got the ability to toggle myself, but I want it activate at all time but oh well. If you know how to make it work when activating the script let me know.
its a passive not status, try this :

Code: Select all

{$lua}
if syntaxcheck then return end
passive = {
"Metamagic_Careful",
"Metamagic_Distant",
"Metamagic_Extended",
"Metamagic_Heightened",
"Metamagic_Quickened",
"Metamagic_Subtle",
"Metamagic_Twinned",
"Metamagic_Empowered",
}
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

PabloJamaal
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Re: z Baldur's Gate 3

Post by PabloJamaal »

Does anyone know the UUID for Funerary Jar Form and Function?

FernRose
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Re: z Baldur's Gate 3

Post by FernRose »

FernRose wrote:
Thu Sep 07, 2023 8:37 am
Sorry for asking this, but how do you change the approval rating. I've done where you select your character and then click the box, then the companion you want and then the 2nd box, and then the approval box. My problem is that it doesn't change anything, even after restarting the game. It's like Astarion's approval is stuck.
I tried again earlier on other companions and it didn't work at all. Yes, following the directions as provided. There's no other cheats or mods that don't just change how they react to your dialogue options, or max at 100. Is there a way I can just type in a script or command and do it that way? Mind the fact that I would kindly need help on how to do that.

Ontos
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Re: z Baldur's Gate 3

Post by Ontos »

Can I get a cheat for the "see invisible" ability? I don't want to lose an eye in operation Volo.

Ontos
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Re: z Baldur's Gate 3

Post by Ontos »

infearno wrote:
Fri Sep 08, 2023 8:16 am
PrinceRevivalDK wrote:
Fri Sep 08, 2023 8:08 am
Hi, is it possible to add the illithid powers when clicking, and removing just like the "add fireball" one?
There are some really cool illithid powers that I would want to just be freely to use, especially the fully upgraded versions that you get ONLY if you become a mind flayer in the campaign.
"Target_MF_AbsorbIntellect",
"Target_MF_BlackHole",
"Target_MF_ConcentratedBlast",
"Target_MF_PerilousStakes",
"Rush_MF_ForceTunnel",
"Target_MF_ShieldOfThralls"
How to use it? It seems like it used to suggest finding the "Add Spell" option and changing it to the desired ability, but now I don't see that option in the table :?

yaoguaiborn
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Re: z Baldur's Gate 3

Post by yaoguaiborn »

Hello, with patch#6 game version 4.1.1.3696083, register command under console command doesn't work anymore. Shows "please load a saved game first" when selected.
Last edited by yaoguaiborn on Sat Sep 09, 2023 2:03 am, edited 1 time in total.

FirstofEden
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Re: z Baldur's Gate 3

Post by FirstofEden »

Ontos wrote:
Sat Sep 09, 2023 1:09 am
Can I get a cheat for the "see invisible" ability? I don't want to lose an eye in operation Volo.

Code: Select all

{$lua}
if syntaxcheck then return end
passive = {
  "CAMP_Volo_ErsatzEye"
}
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
--RemovePassiveFromPlayer(passive)

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

yaoguaiborn wrote:
Sat Sep 09, 2023 1:29 am
Hello, with patch#6 game version 4.1.1.3696083, the console command doesn't work anymore. Shows "please load a saved game first" when selected.
please load a saved game first

yaoguaiborn
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Re: z Baldur's Gate 3

Post by yaoguaiborn »

PeDaGaNG wrote:
Sat Sep 09, 2023 1:53 am
yaoguaiborn wrote:
Sat Sep 09, 2023 1:29 am
Hello, with patch#6 game version 4.1.1.3696083, the console command doesn't work anymore. Shows "please load a saved game first" when selected.
please load a saved game first
Ofc I did load up a saved game lol, it shows the message anyway.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

yaoguaiborn wrote:
Sat Sep 09, 2023 1:55 am
PeDaGaNG wrote:
Sat Sep 09, 2023 1:53 am
yaoguaiborn wrote:
Sat Sep 09, 2023 1:29 am
Hello, with patch#6 game version 4.1.1.3696083, the console command doesn't work anymore. Shows "please load a saved game first" when selected.
please load a saved game first
Ofc I did load up a saved game lol, it shows the message anyway.
untick Register Commands
load the save
you see 1264 at Command Count (do NOT change) value
and try to tick it again Register Commands

yaoguaiborn
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Re: z Baldur's Gate 3

Post by yaoguaiborn »

PeDaGaNG wrote:
Sat Sep 09, 2023 1:57 am
yaoguaiborn wrote:
Sat Sep 09, 2023 1:55 am
PeDaGaNG wrote:
Sat Sep 09, 2023 1:53 am


please load a saved game first
Ofc I did load up a saved game lol, it shows the message anyway.
untick Register Commands
load the save
you see 1264 at Command Count (do NOT change) value
and try to tick it again Register Commands
Thank you! It worked!

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

strawberrycake wrote:
Fri Sep 08, 2023 4:01 pm
OtakuGamer wrote:
Fri Sep 08, 2023 3:52 pm
...

Code: Select all

AddBoostsToPlayer("MinimumRollResult(RawAbility,20);MinimumRollResult(SkillCheck,20);MinimumRollResult(SavingThrow,20)")
I know it's not ideal, but in the meantime I've disabled that one and just use the other bonuses. Takes a little longer for each roll, but no crashes have happened for me since then. :) Hopefully someone does come up with another solution to help get it to work though :D
Click the dice to roll, when roll is done, just as bonuses are about to be added, click the dice again, and you skip the entire bonus animation process. Kinda stumbled on to that by accident :)

Loftur0703
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Re: z Baldur's Gate 3

Post by Loftur0703 »

So I have found the code for the caravan strongbox (S_PLA_ZhentShipment_Chest_fc3f4359-ec62-4cbf-8756-ecb9780c34e8) that theoretically has the iron flask and gold still in it but I can't seem to get it to spawn with the item spawner. Any assistance would be greatly appreciated.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Loftur0703 wrote:
Sat Sep 09, 2023 4:08 am
So I have found the code for the caravan strongbox (S_PLA_ZhentShipment_Chest_fc3f4359-ec62-4cbf-8756-ecb9780c34e8) that theoretically has the iron flask and gold still in it but I can't seem to get it to spawn with the item spawner. Any assistance would be greatly appreciated.
See if this'll work, even though it's not an equippable item.

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
local player = GetHostCharacter()
local item = "S_PLA_ZhentShipment_Chest_fc3f4359-ec62-4cbf-8756-ecb9780c34e8"
SetArgToString(0, player)
SetArgToString(1, item)
SetArgToLong(2, 1)
SetArgToLong(3, 1)
SetArgToLong(4, 1)
ExecuteCall("Equip")
[DISABLE]

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