Gonna try to figure out a good conditional IF() that fixes any issues using MinimumRollResult() within reasonable use of the bonus, Reliable Talent and Remarkable Athlete passives seems to be a good place to start, I'll publish my results if they seem to fix any crashes I get
You could try taking a look at CriticalHit() and ReduceCriticalAttackThreshold(). Those are two boosts that affect the requirement for a critical hit. F.ex. ReduceCriticalAttackThreshold(1) will make you crit on 19 and 20. Maybe setting it to 19 will make you crit on 1+
I'm sure there are more functions like them. I haven't looked for them yet, but I you could try looking for them using part of their names, such as ReduceCritical. There are probably others that aren't specific for attacking.
hotfix #5 is (a)LIVE! personally i'm excited for this bullet point
"PERFORMANCE
Fixed a memory leak when creating and destroying multiple objects. "
hopefully will lead to fewer crashes with item spawner (looking at ALL SCROLLS)
is this table still work?
still checking things out, all scrolls still crashes, but i can one at a time go through about 30ish items before crashing. (going through scrolls alphabetically i got to Dethrone, which is a bit ironic ) but considering before it would crash after like 5-10 items in a row, i'll call that progress. tbf, i am running on a system with 32GB of RAM.
You could probably accomplish it using a combination of the form builder and Lua to make a searchable list and apply from it. I just lack the patience to deal with ui
Gonna try to figure out a good conditional IF() that fixes any issues using MinimumRollResult() within reasonable use of the bonus, Reliable Talent and Remarkable Athlete passives seems to be a good place to start, I'll publish my results if they seem to fix any crashes I get
You could try taking a look at CriticalHit() and ReduceCriticalAttackThreshold(). Those are two boosts that affect the requirement for a critical hit. F.ex. ReduceCriticalAttackThreshold(1) will make you crit on 19 and 20. Maybe setting it to 19 will make you crit on 1+
I'm sure there are more functions like them. I haven't looked for them yet, but I you could try looking for them using part of their names, such as ReduceCritical. There are probably others that aren't specific for attacking.
I already have ReduceCriticalAttackThreshold set in my personal scripts, unfortunately I haven't been able to experiment like i thought today, but I will soon be able to play around. My first attempts are these if people want to try them themselves:
Damage Bonus and Always roll maximum damage (except for a 'bug' with some cantrips using saving throws, Larian-sided)
{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(IsWeaponAttack() or IsSpell()):DamageBonus(1d12*ProficiencyBonus);IF(IsWeaponAttack() or IsSpell()):MinimumRollResult(Damage, 20)")
[DISABLE]
Always Roll 20s on attack rolls for weapon and spell attacks (includes the special weapon attacks and unarmed/improvised)
{$lua}
if syntaxcheck then return end
[ENABLE]
AddBoostsToPlayer("IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(RawAbility,20);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,20);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SavingThrow,20)")
[DISABLE]
Hey guys, please help me out if you can, here's the things:
1- I want to recruit Karlach but I've 'killed' the druids so I'm not able to recruit her
2- I've already spoken with her and she already told me to f off and nothing else because I killed the druids
3- I've killed the hunters that wanted her head
4- I'm still in act 1
Can you please let me know if I can make her recruitable again and if so, what I need to do? The code that I need to use on CE?
just a lame question. i used this tables console commands and now after saving and closing the game i cant get the console command on CE to check and open. i just wanted to add more coins lol