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patka
Table Makers
Posts: 310 Joined: Sun Jul 05, 2020 11:09 am
Reputation: 381
Post
by patka » Sat Aug 26, 2023 10:00 am
Table v6:
-updated to version Steam 1.1.0-cs44446
-fixed/corrected pointers
-now you can add all three weapons anytime
Table v5
-updated to version 1.1.0
-there are no new options yet...
Table v4
-added all abilities unlocker and unlimited Aerial Dash
-added Rosary Beads unlocker
-added Verdadera Destreza modifier
-fixed some pointers
Table v3
-added Double Jump unlocker and Unlimited Jump
-fixed some values
Table v2
Table v1
Made by Patka
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by
patka on Fri Aug 23, 2024 9:42 am, edited 13 times in total.
Luke76bg
Expert Cheater
Posts: 270 Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 11
Post
by Luke76bg » Sat Aug 26, 2023 12:46 pm
Thank you so much, but it doesn't work like the afterimage table for me
and please for other people, if you can add the weapon special bar always maxed, not just for the mace!
The table from the cheat script works perfectly, i don't know why your tables doesn't work for me
Edit
ok the section about the movement, walking speed, etc works , only the script it doesn't works because i can't enable the scan values!
VideoJones
Cheater
Posts: 46 Joined: Wed Jul 10, 2019 8:54 pm
Reputation: 4
Post
by VideoJones » Sat Aug 26, 2023 3:40 pm
I'm having the same problems stated above. The table can find the movement variables but it's not finding values for anything else.
patka
Table Makers
Posts: 310 Joined: Sun Jul 05, 2020 11:09 am
Reputation: 381
Post
by patka » Sat Aug 26, 2023 5:00 pm
I also made a pointer version of the table, try it
VideoJones
Cheater
Posts: 46 Joined: Wed Jul 10, 2019 8:54 pm
Reputation: 4
Post
by VideoJones » Sat Aug 26, 2023 6:28 pm
The only things I've noticed are:
• That it seems to have one less max bile flask than you actually have so I have 3 and it says 2 not really a problem as it still seems to work.
• The Tears, Marks and Altarpiece options don't populate.
As far as I can tell everything else seems to work.
Edit: I moved a couple of screens over and everything except the movement pointers depopulated.
patka
Table Makers
Posts: 310 Joined: Sun Jul 05, 2020 11:09 am
Reputation: 381
Post
by patka » Sat Aug 26, 2023 6:53 pm
VideoJones wrote: ↑ Sat Aug 26, 2023 6:28 pm
The only things I've noticed are:
• That it seems to have one less max bile flask than you actually have so I have 3 and it says 2 not really a problem as it still seems to work.
• The Tears, Marks and Altarpiece options don't populate.
As far as I can tell everything else seems to work.
Edit: I moved a couple of screens over and everything except the movement pointers depopulated.
I know its sometime changing the addresses randomly. For me too don't work perfect. I try to figure out how to make it good
KetamineBruh
Noobzor
Posts: 10 Joined: Tue Mar 31, 2020 4:19 am
Reputation: 1
Post
by KetamineBruh » Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Luke76bg
Expert Cheater
Posts: 270 Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 11
Post
by Luke76bg » Sun Aug 27, 2023 12:51 am
patka wrote: ↑ Sat Aug 26, 2023 5:00 pm
I also made a pointer version of the table, try it
it's the same thing, it doesn't work like the previous one, only the movements stuff it works !
patka
Table Makers
Posts: 310 Joined: Sun Jul 05, 2020 11:09 am
Reputation: 381
Post
by patka » Sun Aug 27, 2023 7:24 am
KetamineBruh wrote: ↑ Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Luke76bg
Expert Cheater
Posts: 270 Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 11
Post
by Luke76bg » Sun Aug 27, 2023 12:52 pm
patka wrote: ↑ Sun Aug 27, 2023 7:24 am
KetamineBruh wrote: ↑ Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Please do this for all the weapons available, they have a bar that chan be charged!
Luke76bg
Expert Cheater
Posts: 270 Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 11
Post
by Luke76bg » Sun Aug 27, 2023 12:52 pm
Luke76bg wrote: ↑ Sun Aug 27, 2023 12:52 pm
patka wrote: ↑ Sun Aug 27, 2023 7:24 am
KetamineBruh wrote: ↑ Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Luke76bg
Expert Cheater
Posts: 270 Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 11
Post
by Luke76bg » Sun Aug 27, 2023 1:33 pm
Sorry, wrong post, a moderator please delete the previous message! Thanks!
KetamineBruh
Noobzor
Posts: 10 Joined: Tue Mar 31, 2020 4:19 am
Reputation: 1
Post
by KetamineBruh » Sun Aug 27, 2023 7:58 pm
patka wrote: ↑ Sun Aug 27, 2023 7:24 am
KetamineBruh wrote: ↑ Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Awesome! Thanks dude!
darkblueyosi
Expert Cheater
Posts: 54 Joined: Sat Sep 05, 2020 6:19 am
Reputation: 10
Post
by darkblueyosi » Mon Aug 28, 2023 3:44 am
should we need Walkthrough Walls?
Giangi87
What is cheating?
Posts: 1 Joined: Tue Aug 29, 2023 1:24 pm
Reputation: 0
Post
by Giangi87 » Tue Aug 29, 2023 1:27 pm
patka wrote: ↑ Sat Aug 26, 2023 10:00 am
Here is my Table
(more features coming soon...)
Attach the table only after the saved game is loaded
v3:
-added Double Jump activator and Unlimited Jump
-fixed some values
Blasphemous 2 v3.CT
Blasphemous 2 v3 pointer ver.CT
v2:
Blasphemous 2 v2.CT
v1:
Blasphemous 2 v1.CT
Hello sorry if I bother you but trying with your file I could not get any valid offset.
So i find some custom pointer that work very well in ce but when i convert to c++ nothing cant work.
Module address and base address are perfect but when i use all other pointer, i cant reach the value, can you help me?
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