z Baldur's Gate 3

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TheRedFear
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Posts: 49
Joined: Fri Sep 18, 2020 6:55 am
Reputation: 10

Re: z Baldur's Gate 3

Post by TheRedFear »

I just got Halsin, but none of the cheats to add feats/passives to him seem to work. They worked on everyone else(almost TOO well. I sorta wish I could take some off) but not Halsin.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sylvar
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Re: z Baldur's Gate 3

Post by Sylvar »

ReDragonInc wrote:
Mon Aug 21, 2023 12:03 am
Sylvar wrote:
Sun Aug 20, 2023 11:28 pm
Okay so for those who have been posting questions about multiple romances, I wanted to share my experience.

There are stages in the romances, i.e. dating, partnered, past partners with etc.

If you have multiple IsDating flags set to = 1 then when one of those origin characters enters a partnership with you, the others who you were dating will give you some form of "I saw you're going steady with so and so" and break things off with you.

However, I have found a separate flag state of "--ORI_State_PartneredWith" and I was doing some testing, I set the flag state of this to = 1 with both Shadowheart and Astarion. So far they are both acting as if they are in a relationship with me, I.e. I can go up to each of them and ask them for a kiss, talk "about us" etc. and doing so with one does not seem to incur any disapproval with the other, even if we're partied up together. They seem to act as if they are oblivious to my partnership with the other.

I haven't noticed any major bugs with this test, the only thing I noticed is when Halsin asks about being with you and asks you to check with your partner, it gives you the option in dialogue to say you'll check with either Shadowheart or Astarion, though you only need to click one of the options to progress dialogue. However, you can go talk to and get consent from both of them to pursue Halsin.

The other thing I noticed is the drow twins seems to default to whomever you were partnered with first, if you try to pick the both option at Sharess' Caress. For me it acts as if Astarion is my partner even if I have Shadowheart in the party instead.

I have yet to complete either of their respective personal quests yet, nor have I gotten Shadowheart's romance scene in act 3, but figured I would share what my testing had resulted in so far!

Hope that this helps!
In this particular case, I believe it has more to do with certain character combos on dating are more "Accepting" of Polyamory. Shadowheart is actually compatible with the most. Obviously not Lae'zel though.
Yes, Shadowheart and Astarion are both open to Polyamory where someone like Karlach isn't, but typically you cannot have a relationship with any of the origin companions (Shdowheart, Gale, Astairion, Wyll, Lae'zel, and Karlach) in combination with another origin companion. Usually you can only date one origin companion, and be polyamorous with non origin companions like Halsin or Minthara.

Normally if you try to get into an actual partnership with both Shadowheart and Astrairon through gameplay means, he will say something along the lines of "She is too inexperienced" and she will say something along the lines of "I don't want to be a spare" when you suggest being with both of them.

However, when you use the partnered with flag, it seems to skip that interaction entirely?

Sylvar
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Re: z Baldur's Gate 3

Post by Sylvar »

TheRedFear wrote:
Mon Aug 21, 2023 12:33 am
I just got Halsin, but none of the cheats to add feats/passives to him seem to work. They worked on everyone else(almost TOO well. I sorta wish I could take some off) but not Halsin.
Is Halsin a playable member of your party yet? I know in the beginning when you first have him in your camp, you can't play him initially.

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Ninomae Tako'nis
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Re: z Baldur's Gate 3

Post by Ninomae Tako'nis »

TheRedFear wrote:
Mon Aug 21, 2023 12:33 am
I just got Halsin, but none of the cheats to add feats/passives to him seem to work. They worked on everyone else(almost TOO well. I sorta wish I could take some off) but not Halsin.
You can remove passives. Just edit the script and change the AddPassive line to RemovePassive.

Thepledge
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Posts: 19
Joined: Thu Feb 14, 2019 12:09 am
Reputation: 11

Re: z Baldur's Gate 3

Post by Thepledge »

Sylvar wrote:
Sun Aug 20, 2023 11:28 pm
Okay so for those who have been posting questions about multiple romances, I wanted to share my experience.

There are stages in the romances, i.e. dating, partnered, past partners with etc.

If you have multiple IsDating flags set to = 1 then when one of those origin characters enters a partnership with you, the others who you were dating will give you some form of "I saw you're going steady with so and so" and break things off with you.

However, I have found a separate flag state of "--ORI_State_PartneredWith" and I was doing some testing, I set the flag state of this to = 1 with both Shadowheart and Astarion. So far they are both acting as if they are in a relationship with me, I.e. I can go up to each of them and ask them for a kiss, talk "about us" etc. and doing so with one does not seem to incur any disapproval with the other, even if we're partied up together. They seem to act as if they are oblivious to my partnership with the other.

I haven't noticed any major bugs with this test, the only thing I noticed is when Halsin asks about being with you and asks you to check with your partner, it gives you the option in dialogue to say you'll check with either Shadowheart or Astarion, though you only need to click one of the options to progress dialogue. However, you can go talk to and get consent from both of them to pursue Halsin.

The other thing I noticed is the drow twins seems to default to whomever you were partnered with first, if you try to pick the both option at Sharess' Caress. For me it acts as if Astarion is my partner even if I have Shadowheart in the party instead.

I have yet to complete either of their respective personal quests yet, nor have I gotten Shadowheart's romance scene in act 3, but figured I would share what my testing had resulted in so far!

Hope that this helps!
Great work finding that stuff, I've updated my code to include all the partnered attributes, and by looking into the "Act2_ORI_RomanceConflict.txt" it seems like once the characters are at the partnered state it no longer looks for conflicts. Should mean that if you either use my scripts to selectively disable other romances to see the initiation scenes, or just skip to the partnered states, it might be free and clear. Also seems like halsin has no isdating flag, but skips straight to either partnered or secondary partnered.

Here's the new scripts. as with the old one, needs to be pasted into zanzer's table and the console commands need to be registered.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4762</ID>
      <Description>"Romance Flags"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>4763</ID>
          <Description>"Dating Gale"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "75d0e041-c16c-d089-6d89-64354fa4c9d9" --Debug_SetReallyTagsToo

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4492</ID>
          <Description>"Dating Wyll"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f1520748-1d36-4500-9f8a-0da4207f8dd5" -- ORI_State_DatingWithWyll

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4493</ID>
          <Description>"Dating Astarion"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ba298c56-26b6-4918-9bd4-616668d369d8" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4494</ID>
          <Description>"Dating Shadowheart"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "e87f1e21-a758-47ae-8c0e-9e715eb289b5" -- ORI_State_DatingShadowheart


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4764</ID>
          <Description>"Dating Lae'zel"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "86eaa84a-350b-401b-8b43-b53eeb534579" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4765</ID>
          <Description>"Dating Minthara"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "de1360cd-894b-40ea-95a7-1166d675d040" -- ORI_State_DatingMinthara


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4766</ID>
          <Description>"Dating Karlach"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f24c3f3e-7287-4908-84bf-ba314921f5ee" -- ORI_State_DatingKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4767</ID>
          <Description>"Dating"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "a3346d5b-c54b-4c73-bf18-0a2bf90c35da" -- ORI_State_Dating

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4788</ID>
          <Description>"Partnered With Gale"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "e008e20d-d642-42ed-9008-297b6273aa21" --Debug_SetReallyTagsToo

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4789</ID>
          <Description>"Partnered With Wyll"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "5db4c1b6-3c42-43ae-aa85-1844acbf5a1d" -- ORI_State_DatingWithWyll

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4784</ID>
          <Description>"Partnered With Asterion"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "30819c8d-b39d-42e7-acd1-2a8c2c309994" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4790</ID>
          <Description>"Partnered With Halsin"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "7b53fe60-bb16-48a9-ae5c-9bce1dfac1a9" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4791</ID>
          <Description>"Partnered With Halsin Secondary"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "6af0be74-d032-4a20-876a-11bab5f86db2" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4776</ID>
          <Description>"Partnered With Shadowheart"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "3808ae35-ad4e-465b-800b-63d32b77211e" -- ORI_State_DatingShadowheart


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4778</ID>
          <Description>"Partnered With Lae'zel"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d169a786-6e56-4f0d-a2eb-33c48d8d1160" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4782</ID>
          <Description>"Partnered With Minthara"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "39ac48fa-b440-47e6-a436-6dc9b10058d8" -- ORI_State_DatingMinthara


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4780</ID>
          <Description>"Partnered With Karlach"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d9ff60fa-0af9-45d7-99b4-bd7c3f80ed12" -- ORI_State_DatingKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4768</ID>
          <Description>"Clear Dating Gale"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "75d0e041-c16c-d089-6d89-64354fa4c9d9" --Debug_SetReallyTagsToo

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4769</ID>
          <Description>"Clear Dating Wyll"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f1520748-1d36-4500-9f8a-0da4207f8dd5" -- ORI_State_DatingWithWyll

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4770</ID>
          <Description>"Clear Dating Astarion"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ba298c56-26b6-4918-9bd4-616668d369d8" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4771</ID>
          <Description>"Clear Dating Shadowheart"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "e87f1e21-a758-47ae-8c0e-9e715eb289b5" -- ORI_State_DatingShadowheart


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4772</ID>
          <Description>"Clear Dating Lae'zel"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "86eaa84a-350b-401b-8b43-b53eeb534579" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4773</ID>
          <Description>"Clear Dating Minthara"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "de1360cd-894b-40ea-95a7-1166d675d040" -- ORI_State_DatingMinthara


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4775</ID>
          <Description>"Clear Dating Karlach"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "f24c3f3e-7287-4908-84bf-ba314921f5ee" -- ORI_State_DatingKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4774</ID>
          <Description>"Clear Dating"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "a3346d5b-c54b-4c73-bf18-0a2bf90c35da" -- ORI_State_Dating

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4786</ID>
          <Description>"Clear Partnered With Gale"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "e008e20d-d642-42ed-9008-297b6273aa21" --Debug_SetReallyTagsToo

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4787</ID>
          <Description>"Clear Partnered With Wyll"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "5db4c1b6-3c42-43ae-aa85-1844acbf5a1d" -- ORI_State_DatingWithWyll

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4785</ID>
          <Description>"Clear Partnered With Asterion"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "30819c8d-b39d-42e7-acd1-2a8c2c309994" -- ORI_State_DatingAstarion


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4779</ID>
          <Description>"Clear Partnered Shadowheart"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "3808ae35-ad4e-465b-800b-63d32b77211e" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4777</ID>
          <Description>"Clear Partnered Lae'zel"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d169a786-6e56-4f0d-a2eb-33c48d8d1160" -- ORI_State_DatingLaezel


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4783</ID>
          <Description>"Clear Partnered Minthara"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "39ac48fa-b440-47e6-a436-6dc9b10058d8" -- ORI_State_DatingMinthara


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4781</ID>
          <Description>"Clear Partnered Karlach"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d9ff60fa-0af9-45d7-99b4-bd7c3f80ed12" -- ORI_State_DatingKarlach


local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thepledge
Novice Cheater
Novice Cheater
Posts: 19
Joined: Thu Feb 14, 2019 12:09 am
Reputation: 11

Re: z Baldur's Gate 3

Post by Thepledge »

Anyone know if we can edit/repack the story.div.osi file? I found the romanceconflict file by extracting story.div.osi, but doesn't seem as though there's any ability to edit, which is too bad, since it would be very easy to null out the romance conflict variables

KishudarK
Cheater
Cheater
Posts: 36
Joined: Sat Jun 13, 2020 11:44 pm
Reputation: 2

Re: z Baldur's Gate 3

Post by KishudarK »

Does Sovereing Glut "Muscular" feature affects how much he can lift? If not, what passives/perks can I add to Tav so he can lift large/colossal creatures? the biggest I have ever lifted was Spectator.

Zanzer
RCE Fanatics
RCE Fanatics
Posts: 1104
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3575

Re: z Baldur's Gate 3

Post by Zanzer »

KishudarK wrote:
Mon Aug 21, 2023 2:06 am
Does Sovereing Glut "Muscular" feature affects how much he can lift? If not, what passives/perks can I add to Tav so he can lift large/colossal creatures? the biggest I have ever lifted was Spectator.

Code: Select all

boosts = "ObjectSize(+3);WeightCategory(+3)"

Code: Select all

status = {
"MAG_GIANT_SLAYER_LEGENDARY_ENLRAGE",
"LOW_RAPHAEL_COOL",
"UND_GLUT_ENRAGE",
"RAGE_BOAR",
"ENLARGE",
"POTION_OF_THE_GIANT"
}

Definitelynotfats
Noobzor
Noobzor
Posts: 7
Joined: Tue Mar 27, 2018 6:22 am
Reputation: 3

Re: z Baldur's Gate 3

Post by Definitelynotfats »

anyone have any ideas how to remove extra spell slots given with console commands?

smarxist
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Aug 21, 2023 3:09 am
Reputation: 0

Re: z Baldur's Gate 3

Post by smarxist »

Hey if you're real dumb like me, here's an easy way to use the item spawner (i'm posting this cause I'm real dumb and couldn't figure out the general UUID spawner)

Check "Console Commands", all the sub checks, then "Item Spawner"

Just right click on the sample script for the cross bow without checking it, hit change script, and then put the UUID for the item you want in there between the quotes, save it, then checkbox it. It should pop the item into your MC inventory (search your inventory for it)

I only needed this to get back an item I tossed by mistake and I'm on my way, hope this helps someone.

eyrie
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Aug 21, 2023 4:24 am
Reputation: 0

Re: z Baldur's Gate 3

Post by eyrie »

Zanzer wrote:
Thu Aug 10, 2023 11:58 am
sevy0815 wrote:
Thu Aug 10, 2023 9:54 am
Anyone know if it would be possible to change gender with this?
Not Character model gender, but the gender the game thinks your character is.

I accidently picked female gender but male body and now everyone is calling me "she" and all the male characters are constantly hitting on me.
You can try using the SetTag and ClearTag commands with UUIDs

Code: Select all

"3806477c-65a7-4100-9f92-be4c12c4fa4f" --FEMALE (Code, Dialog, Identity, DialogHidden)
"8f74d144-041e-4035-a9ac-72f41fc32de7" --MALE (Code, Dialog, Identity, DialogHidden)
Has anyone been able to get this to work? I'm trying to fix the same issue. Setting the MALE tag seems to work fine but I'm not able to clear the FEMALE tag. The command succeeds but when I check IsTaggedOnPlayer, it returns 1 for both tags even after clearing FEMALE. And dialogue still uses female pronouns.

Azno
What is cheating?
What is cheating?
Posts: 3
Joined: Mon Aug 21, 2023 5:01 am
Reputation: 0

Re: z Baldur's Gate 3

Post by Azno »

Is it possible to remove/replace the base character race using this tool?

I'm trying to create a Half-Orc using the Human model but the Human tag doesn't seem to clear. Wondering if there's something other than the "race" and "race (really)" tags that assigns a race based on character creation?

Using two scripts for the human + human (really) tags:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
ClearTagOnPlayer("69fd1443-7686-4ca9-9516-72ec0b9d94d7")
Changing the UUID to Half-Orc correctly removes the Half-Orc tag, but not the Human tag. Any ideas?

(Actually now that I look again there's also the "Race: Human" at the top of the summary+character sheet. I'd imagine those are what I need to change - anyone got any ideas on how?)

subjectxiii
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Re: z Baldur's Gate 3

Post by subjectxiii »

anyone know if it would be possible to reset a quest/change quest stage? Trying to reset the Necromancy of Thay quest so I can change who read it

sauhaumjau
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Re: z Baldur's Gate 3

Post by sauhaumjau »

Any big brained fellas who can make an add/remove/edit feat script? Specifically for something like "Auntie Ethel's Boon"?

KishudarK
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Re: z Baldur's Gate 3

Post by KishudarK »

Verlock wrote:
Thu Aug 17, 2023 6:42 am
Sneethe wrote:
Thu Aug 17, 2023 3:50 am
Is there a way to spawn Glut (the fat Myconid sovereign) as a temporary companion on demand? or make him permanent? He has one of the best necromancy spells in the game (which doesn't work properly for players)
I was hoping spore druid going do same, but unfortunate it just another zombie. There condition in spell i believe which prevent player to get reanimated ones as ai helpers (followers) {AI_ONLY:ApplyStatus(SELF, AI_HELPER_ANIMATINGSPORES,100,4)}. There is ToggleBoosts in testing stuff in ce table where Zanzer played with spell variants a little, maybe u can do same to this one in order to get it work properly
Where can I check these conditions? Can they be removed or do I need to add the flag to the character to be able to use them? This spell is game changing and it so frustrating that it's not usable the entire game, you can revive bosses like the matriarch spider or Drod and sometimes you can even talk to them, this is the real "revive" spell.

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