z Baldur's Gate 3

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Galaktik-V6
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Re: z Baldur's Gate 3

Post by Galaktik-V6 »

I have the latest version of the game and table but can't find Unlimited Spell Slots help please

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

toryu77 wrote:
Sun Aug 13, 2023 5:31 pm
sb976229 wrote:
Sun Aug 13, 2023 3:02 pm
Good news everyone, I figured out a way to get all spells in the game and I'm here to share it with you:

In the table, go to Random Cheats --> Add Spell
double click on the script to edit it
Paste the following (Code too big for the site):
Spoiler
The game may freeze so you can just edit the for loop in increments, mine did freeze so i started from 1,1000 then 1001,2000 and so on...
Note the following spells crashed the game:
"Target_ElementalWeapon"
"Target_ElementalWeapon_Acid"
"Target_ElementalWeapon_Acid_4"
"Target_ElementalWeapon_Acid_5"
"Target_ElementalWeapon_Acid_6"
"Target_ElementalWeapon_Cold"
"Target_ElementalWeapon_Cold_4"
"Target_ElementalWeapon_Fire"
"Target_ElementalWeapon_Fire_4"
"Target_ElementalWeapon_Fire_NPC"
"Target_ElementalWeapon_Lightning"
"Target_ElementalWeapon_Lightning_4"
"Target_ElementalWeapon_Thunder"
"Target_ElementalWeapon_Thunder_4"

Here's the script without them:
Spoiler
Hi thanks for that ! but my game is lagging too much with this, i think its useless to add the different version of the same spell, do you have an idea to remove that ?
u can ramove it with Remove spell option from table, still trying to figure out why its lagging me self

Cesuke
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Re: z Baldur's Gate 3

Post by Cesuke »

ShadoweCZ wrote:
Sun Aug 13, 2023 3:20 pm
how do i find the individual passives from this ? want to add them via add passive but i need to know their name that is nowhere to be found
"SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" <== from progressions.lsx
just point me where to look for those selectors

ALSO
is there any way to add actions/spells to the right spellbook ?? outside of wizard spells, even if i have the right class, the actions/spells go to common book page ... for exaple barb wild rage goes to common instaed of barb page
im trying to make lists of actions and passives of each class so you can "multiclass" beyond lvl 12 aka the jack-of-all-trades build that has lvl1 in everything but gets lvl12 goodies from everything
Hello bro i am trying to use "SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" i mean a similar case, how u make a script with this?

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

Cesuke wrote:
Sun Aug 13, 2023 5:37 pm
ShadoweCZ wrote:
Sun Aug 13, 2023 3:20 pm
how do i find the individual passives from this ? want to add them via add passive but i need to know their name that is nowhere to be found
"SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" <== from progressions.lsx
just point me where to look for those selectors

ALSO
is there any way to add actions/spells to the right spellbook ?? outside of wizard spells, even if i have the right class, the actions/spells go to common book page ... for exaple barb wild rage goes to common instaed of barb page
im trying to make lists of actions and passives of each class so you can "multiclass" beyond lvl 12 aka the jack-of-all-trades build that has lvl1 in everything but gets lvl12 goodies from everything
Hello bro i am trying to use "SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" i mean a similar case, how u make a script with this?
lol is it hard to think sometimes ? just choose passives from table, click
on some passive u have already change script and add this code/name
Attachments
bg3 this one try.CT
(511.49 KiB) Downloaded 367 times

bloodaxis
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Re: z Baldur's Gate 3

Post by bloodaxis »

toryu77 wrote:
Sun Aug 13, 2023 5:31 pm
Hi thanks for that ! but my game is lagging too much with this, i think its useless to add the different version of the same spell, do you have an idea to remove that ?
Edit them out yourself?

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

bloodaxis wrote:
Sun Aug 13, 2023 5:43 pm
toryu77 wrote:
Sun Aug 13, 2023 5:31 pm
Hi thanks for that ! but my game is lagging too much with this, i think its useless to add the different version of the same spell, do you have an idea to remove that ?
Edit them out yourself?
so there is no way to add them as it is and stop lagging XD?

Cesuke
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Re: z Baldur's Gate 3

Post by Cesuke »

AlexLucas92 wrote:
Sun Aug 13, 2023 5:40 pm
Cesuke wrote:
Sun Aug 13, 2023 5:37 pm
ShadoweCZ wrote:
Sun Aug 13, 2023 3:20 pm
how do i find the individual passives from this ? want to add them via add passive but i need to know their name that is nowhere to be found
"SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" <== from progressions.lsx
just point me where to look for those selectors

ALSO
is there any way to add actions/spells to the right spellbook ?? outside of wizard spells, even if i have the right class, the actions/spells go to common book page ... for exaple barb wild rage goes to common instaed of barb page
im trying to make lists of actions and passives of each class so you can "multiclass" beyond lvl 12 aka the jack-of-all-trades build that has lvl1 in everything but gets lvl12 goodies from everything
Hello bro i am trying to use "SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" i mean a similar case, how u make a script with this?
lol is it hard to think sometimes ? just choose passives from table, click
on some passive u have already change script and add this code/name
Bis to your first sentence. I add passives all time but i have a problem with "Activable Passives" that are in a ToggleGroup cause u activate 1 the other deactivate so i want to "activate" all of them via Script. I know i have to add Properties or something like that to the passive but in all CT there is no an example of something similar.

sb976229
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Re: z Baldur's Gate 3

Post by sb976229 »

toryu77 wrote:
Sun Aug 13, 2023 5:31 pm
sb976229 wrote:
Sun Aug 13, 2023 3:02 pm
Good news everyone, I figured out a way to get all spells in the game and I'm here to share it with you:

In the table, go to Random Cheats --> Add Spell
double click on the script to edit it
Paste the following (Code too big for the site):
Spoiler
The game may freeze so you can just edit the for loop in increments, mine did freeze so i started from 1,1000 then 1001,2000 and so on...
Note the following spells crashed the game:
"Target_ElementalWeapon"
"Target_ElementalWeapon_Acid"
"Target_ElementalWeapon_Acid_4"
"Target_ElementalWeapon_Acid_5"
"Target_ElementalWeapon_Acid_6"
"Target_ElementalWeapon_Cold"
"Target_ElementalWeapon_Cold_4"
"Target_ElementalWeapon_Fire"
"Target_ElementalWeapon_Fire_4"
"Target_ElementalWeapon_Fire_NPC"
"Target_ElementalWeapon_Lightning"
"Target_ElementalWeapon_Lightning_4"
"Target_ElementalWeapon_Thunder"
"Target_ElementalWeapon_Thunder_4"

Here's the script without them:
Spoiler
Hi thanks for that ! but my game is lagging too much with this, i think its useless to add the different version of the same spell, do you have an idea to remove that ?
Hello, unfortunately you have to edit them yourself, i started by having 500 spells each run and then saving the spells i want manually, and yes it takes too much time ;<

sb976229
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Re: z Baldur's Gate 3

Post by sb976229 »

AlexLucas92 wrote:
Sun Aug 13, 2023 5:35 pm
u can ramove it with Remove spell option from table, still trying to figure out why its lagging me self
it lags with me too, the more spells u have the more it lags, i dunno if there's a solution for this. Pretty sure larian didnt account to someone having all the spells in the game.

ShadoweCZ
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Re: z Baldur's Gate 3

Post by ShadoweCZ »

AlexLucas92 wrote:
Sun Aug 13, 2023 5:40 pm
Cesuke wrote:
Sun Aug 13, 2023 5:37 pm
ShadoweCZ wrote:
Sun Aug 13, 2023 3:20 pm
how do i find the individual passives from this ? want to add them via add passive but i need to know their name that is nowhere to be found
"SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" <== from progressions.lsx
just point me where to look for those selectors

ALSO
is there any way to add actions/spells to the right spellbook ?? outside of wizard spells, even if i have the right class, the actions/spells go to common book page ... for exaple barb wild rage goes to common instaed of barb page
im trying to make lists of actions and passives of each class so you can "multiclass" beyond lvl 12 aka the jack-of-all-trades build that has lvl1 in everything but gets lvl12 goodies from everything
Hello bro i am trying to use "SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" i mean a similar case, how u make a script with this?
lol is it hard to think sometimes ? just choose passives from table, click
on some passive u have already change script and add this code/name
you clearly dont understand what we want
1) the passives that are in the table are not all passives fromn the game, majority of class-specific passives are not there
2) we want to know where in the unpacked files can we find the String names for passives that are referenced in the passive selector from progression.lsx
for example the SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers) contains 13 passives from which you would select 3 during leveling battlemaster (fighter), i need the 12 individual passive name strings to add them via the table, but i dont know where to look for them, and thats what i was asking, WHERE TO LOOK FOR THEM ?

Ghostlander
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Re: z Baldur's Gate 3

Post by Ghostlander »

Can someone PLEASE tell me the uuid of Dammon?

I grabbed that npc spawn table and I very much need to be able to spawn Dammon. Thanks.

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

ShadoweCZ wrote:
Sun Aug 13, 2023 6:08 pm
AlexLucas92 wrote:
Sun Aug 13, 2023 5:40 pm
Cesuke wrote:
Sun Aug 13, 2023 5:37 pm


Hello bro i am trying to use "SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" i mean a similar case, how u make a script with this?
lol is it hard to think sometimes ? just choose passives from table, click
on some passive u have already change script and add this code/name
you clearly dont understand what we want
1) the passives that are in the table are not all passives fromn the game, majority of class-specific passives are not there
2) we want to know where in the unpacked files can we find the String names for passives that are referenced in the passive selector from progression.lsx
for example the SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers) contains 13 passives from which you would select 3 during leveling battlemaster (fighter), i need the 12 individual passive name strings to add them via the table, but i dont know where to look for them, and thats what i was asking, WHERE TO LOOK FOR THEM ?
i am very sure if u follow this topic from page 100 then u should be able to find what u looking for (page 100 is when the BG3 came out officially and players been posting loads of different things especially those who know whats what on this forum) :)

Anyway : anyone know if there is for certain spells some kind of mod or something that gives u spell id ? i know u can get itm id from using the table does it work for spells too ?

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

ShadoweCZ wrote:
Sun Aug 13, 2023 6:08 pm
for example the SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers) contains 13 passives from which you would select 3 during leveling battlemaster (fighter), i need the 12 individual passive name strings to add them via the table, but i dont know where to look for them, and thats what i was asking, WHERE TO LOOK FOR THEM ?
Public\Shared\Stats\Generated\Data
Public\SharedDev\Stats\Generated\Data
Public\Gustav\Stats\Generated\Data
Public\GustavDev\Stats\Generated\Data
:roll:

kraton30
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Re: z Baldur's Gate 3

Post by kraton30 »

Sakuryu45 wrote:
Sun Aug 13, 2023 1:48 pm
In my main save "Save The Grove" I've 99%ed Act 2, before the trial/execution. I'm probably going to do a second playthrough but I'm being super completionst so I'd ideally like to crack this Minthara thing beforehand.

It seems to me like we've got everything down except one of three paths.

1.) Enabling Proper Dialogue and triggers when spawning a new Minthara.

2.) Spawning and returning to an NPC state (fixing the weird sleep issue) a functional Minthara to the execution scene where they can be transported/triggered properly as well as interacted with.

3.) Spawning a new Minthara in the level via the spawn NPC command, then injecting them with the proper tags to function, path, talk, and interact.

I'm headed to bed, if anyone wants to work with me on this later DM, or quote me here.

My saves are in a previous post and free to download and I should be available for testing later if anyone has ideas or theories they want me to try.


[Hey I took some time as i was also curious on minthara and found something interesting discoveries

since im in a good guy paythrough i did this test with Kagha shadow quest completed and tifling being saved by technicly killing all 3 leaders quest(yes also theoretically killing minthara)
route used, use the mountain path route instead of underdark as i belive either doesnt matter same results but mountain path is way faster.

my findings as previously stated anytime she is killed there is no dialouge before adding mintahra then adding her and adding her then killing her it simply does complete the quest.
BUT there is a skill for greatsword and longswords called pummel strike using non-lethal damage making any npc uncounscious making the game think its a for of being dead but their not actually dead as if you take a long rest the next day theyll be alive as nothing ever happened but the game still takes this as technicly dying once for some odd reason. But here is where it got interesting going back to minthara in the goblin camp after knoking her unconscious she is not interactable as a npc but this time adding her as a companion she is interactable! After making this discovery i proceded to kill Dror Ragzlin using invisibility this time making minthara abttle the other goblins and not making her hostile after the battle she did die once bit i ued revivefy.
I didnt kill all goblins and sent minthara to camp.
also in the quest journal she is considered dead. so to test these theories for faster testing i used a mod in nexus called god slayer but im sure cheat engine has a way to do this to get infinite invisibility make things easier. SO with infinite invisibility I killed priestess GUT then(unconscoius minthara technicly being dead but not really) then killed Ragzlin.
Next step was to run to moonrise towers. If I bring minthara from camp in the trial the scene plays as usual but the chain breaks and she is escorted to her cage in the mental breaking scenes as usual unfortunatly everyone becomes hostile so i made her infinitlyly invisible and certain cutscenes play out but the final cutscene to complete the quest never shows. the final cutscene usualy show here thanking you and meeting her at camp where shell technicly be in the same tent as helsin.Also unfortunatly the quest journal does not update as normal making that another issue.
Issues to adress is if you did follow it by not killing all 3 leaders(not killing minthara at all in any way)you can still kill the other 2 keep skipping zones to moonriase which will drive out tiflings and not really saving them, mintharas quest will always play with no bugs just normal and will work as normal. Her quest and cutscenes will play as usual also when u leave the prison she is not a regular companion she is a summonable creature until you meet here at camp just like helsins quest as a bear back at the goblin camp.

So this is what I tested so far but im taking a small break from the game as ill be making a trip hopefully this will be useful to you in your findings in some way.

goodluck!]
Last edited by kraton30 on Sun Aug 13, 2023 6:30 pm, edited 1 time in total.

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

Verlock wrote:
Sun Aug 13, 2023 6:26 pm
ShadoweCZ wrote:
Sun Aug 13, 2023 6:08 pm
for example the SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers) contains 13 passives from which you would select 3 during leveling battlemaster (fighter), i need the 12 individual passive name strings to add them via the table, but i dont know where to look for them, and thats what i was asking, WHERE TO LOOK FOR THEM ?
Public\Shared\Stats\Generated\Data
Public\SharedDev\Stats\Generated\Data
Public\Gustav\Stats\Generated\Data
Public\GustavDev\Stats\Generated\Data
:roll:
i still dont get it what is gustav xD?

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