z Baldur's Gate 3

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weird032
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Re: z Baldur's Gate 3

Post by weird032 »

weird032 wrote:
Sun Aug 13, 2023 1:25 pm
Burpmanboot wrote:
Sun Aug 13, 2023 1:07 pm
BoehserOnkel wrote:
Sat Aug 12, 2023 3:23 pm

save/reload from mainmenu
I tried, but it doesn't work for me... hints?

Btw thanks for the table!
Unlimited Prepared slots is choosing all the spells in your spell book. Don't pay attention on the top, pay attention if you can check mark all the spells at the bottom (from 1-6). Although it does not reflect on the top portion, you unlocked all of the spells (I tested this with Shadowheart and Gale)

Image

If you want Unlimited casting, that is a different option under commands


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lukenunes
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Re: z Baldur's Gate 3

Post by lukenunes »

Sosderata wrote:
Sun Aug 13, 2023 1:02 pm
Hey guys,

Anyone know how to remove the |DEBUG_MAX_STRENGHT| and for the other Abilities as well?

Image

Thanks!
Use Console Commands / On Demand Cheats / RestoreParty

have same issue yesterday, and discover this one by accident.

Ontos
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Re: z Baldur's Gate 3

Post by Ontos »

Is the table compatible with mods? I want to try some, from nexus_mods. Specifically, Full Release Mod Fixer, Books Notes Zero Weight, More Actions.
Last edited by Ontos on Sun Aug 13, 2023 1:48 pm, edited 3 times in total.

Sosderata
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Re: z Baldur's Gate 3

Post by Sosderata »

lukenunes wrote:
Sun Aug 13, 2023 1:36 pm
Sosderata wrote:
Sun Aug 13, 2023 1:02 pm
Hey guys,

Anyone know how to remove the |DEBUG_MAX_STRENGHT| and for the other Abilities as well?

Image

Thanks!
Use Console Commands / On Demand Cheats / RestoreParty

have same issue yesterday, and discover this one by accident.
Appreciate it, worked perfectly :D

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

In my main save "Save The Grove" I've 99%ed Act 2, before the trial/execution. I'm probably going to do a second playthrough but I'm being super completionst so I'd ideally like to crack this Minthara thing beforehand.

It seems to me like we've got everything down except one of three paths.

1.) Enabling Proper Dialogue and triggers when spawning a new Minthara.

2.) Spawning and returning to an NPC state (fixing the weird sleep issue) a functional Minthara to the execution scene where they can be transported/triggered properly as well as interacted with.

3.) Spawning a new Minthara in the level via the spawn NPC command, then injecting them with the proper tags to function, path, talk, and interact.

I'm headed to bed, if anyone wants to work with me on this later DM, or quote me here.

My saves are in a previous post and free to download and I should be available for testing later if anyone has ideas or theories they want me to try.

PiratingBee
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Re: z Baldur's Gate 3

Post by PiratingBee »

anyone has ritual dagger uuid?

Core0657
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Re: z Baldur's Gate 3

Post by Core0657 »

PiratingBee wrote:
Sun Aug 13, 2023 1:49 pm
anyone has ritual dagger uuid?
11aa209f-6e42-40bd-a12c-aa33445c21ea

Ontos
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Re: z Baldur's Gate 3

Post by Ontos »

Core0657 wrote:
Sun Aug 13, 2023 2:07 pm
PiratingBee wrote:
Sun Aug 13, 2023 1:49 pm
anyone has ritual dagger uuid?
11aa209f-6e42-40bd-a12c-aa33445c21ea
I don't understand how to use these object designations? How and where do I enter them? I read the topikstart and didn't understand it.

Core0657
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Re: z Baldur's Gate 3

Post by Core0657 »

Ontos wrote:
Sun Aug 13, 2023 2:12 pm
Core0657 wrote:
Sun Aug 13, 2023 2:07 pm
PiratingBee wrote:
Sun Aug 13, 2023 1:49 pm
anyone has ritual dagger uuid?
11aa209f-6e42-40bd-a12c-aa33445c21ea
I don't understand how to use these object designations? How and where do I enter them? I read the topikstart and didn't understand it.
inside the original Table, go to the Item spawner and the hand crossbow script Right click > Change script. Insert that uuid instead. then spawn it

wannabecheater
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Re: z Baldur's Gate 3

Post by wannabecheater »

hi guys does anyone know if it is possible to add action surge and eldritch's knight weapon bond (the one that allows your weapon to return after throwing) to a character without fighter levels?

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EyeOfTheMind86
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Re: z Baldur's Gate 3

Post by EyeOfTheMind86 »

Tiffany wrote:
Sun Aug 13, 2023 6:15 am
I guess I should share some of my personal edits of the v4.1.1.3624901 (3). I didn't update my game as of yet since everything works fine for me. You'd obviously not want to use most of it in the current version but you could cut out some of the edits and put it in the new one.

It has EvenLess's item spawner which I updated to the current method of spawning in the inventory instead of on the ground which is much more stable. I really like the ability to bulk add with the new script too. Zanzer did an amazing job on that little upgrade.

It also has... I forget who did it... but someone's passive/feats. And most of my personally customized stuff is in the item spawner.

bg3 release+items.CT

This is some of the custom stuff:
Image
Image

The Spawn Items (for full setup) one gives this stuff (I think):

Code: Select all

5fa043bf-0445-49ad-9e82-0df77c639fe2  ARM_Underwear_Incubus
1352a999-76cc-46c5-a67a-26edc2011911  MAG_PHB_Ring_Of_Protection (times 2)
602f62dd-0fba-4438-ad68-b846f17ac538  MAG_PHB_CloakOfProtection_Cloak
62950ae1-b74f-46a6-bfd0-055c93bad651  Angelic Scion Outfit
db2f2945-debc-4b18-b4f5-6456a11ecddb  Celestial Sandals
4f313dde-14bb-43a2-abdd-07b2eb38b33a  Viconia's Walking Fortress
7ae705fd-1cfd-4482-a584-d2e68f9c1262  Helldusk Armor
ad219a90-ab3d-4821-8206-011293f5837b  Helldusk Gloves
bc82f909-ade5-4ada-9b94-cec7ca1d4a68  Helldusk Boots
1c198060-6b6a-41c5-82ce-a3d3c3d76404  Helldusk Helmet
56a26829-5103-49e7-8f5a-b88381a86903  Wavemother's Robe
Basically nearly everything needed to fully load out a companion or a new character, minus weapons. All in one go.

The "Add crazy bonuses (until zone change maybe?)" one is, as it mentions, crazy. Here's what it does:

Code: Select all

IncreaseMaxHP(500);Resistance(All,Immune);Initiative(10);SpellSaveDC(10);RollBonus(Attack,10);RollBonus(RawAbility,10);RollBonus(SkillCheck,10);RollBonus(SavingThrow,10);MaximizeHealing(Incoming);MaximizeHealing(Outgoing);IF(IsAttack() or IsSpell()):DamageBonus(3d12+12);ReduceCriticalAttackThreshold(10);CriticalHitExtraDice(3);ActionResource(ActionPoint,5,0);ActionResource(BonusActionPoint,5,0);ActionResource(ReactionActionPoint,5,0);ActionResource(Movement,90,0);ActionResourceConsumeMultiplier(SorceryPoint,0,0);ActionResourceConsumeMultiplier(Movement,0,0);ActionResourceConsumeMultiplier(ActionPoint,0,0);ActionResourceConsumeMultiplier(BonusActionPoint,0,0);ActionResourceConsumeMultiplier(ReactionActionPoint,0,0);ActionResourceConsumeMultiplier(SpellSlot,0,1);ActionResourceConsumeMultiplier(SpellSlot,0,2);ActionResourceConsumeMultiplier(SpellSlot,0,3);ActionResourceConsumeMultiplier(SpellSlot,0,4);ActionResourceConsumeMultiplier(SpellSlot,0,5);ActionResourceConsumeMultiplier(SpellSlot,0,6);ActionResourceConsumeMultiplier(SpellSlot,0,7);ActionResourceConsumeMultiplier(SpellSlot,0,8);ActionResourceConsumeMultiplier(SpellSlot,0,9);CarryCapacityMultiplier(10)"
I also don't have it on the table itself (which I might do at some point) but there are some pretty crazy spells that are fun to have:

Code: Select all

Target_MF_ConcentratedBlast   		   Potent Concentrated Blast
Zone_MindBlast_MindFlayer			   Mind Blast
Target_ExtractBrain_Player_Mindflayer       Extract Brain
Target_PowerWordKill                                    Power Word Kill
For Power World Kill unlike the quest reward that is a one time use forever this one has infinite uses.

Code: Select all

Target_CreateDestroyWater is useful because if you splash yourself you instantly clean all that nasty blood and dirt off yourself. Some other useful ones:
Target_SpeakWithDead
Teleportation_Revivify
Target_MistyStep
Target_CureWounds_Mass
Teleportation_ArcaneGate
Target_Invisibility_Greater
Shout_ProduceFlame
Target_Light
Target_Knock
Target_ArcaneLock
Target_GaseousForm
Projectile_ChainLightning
Projectile_Disintegrate
As for passives:

Code: Select all

UnarmouredDefence_Barbarian - add con modifier to def too
Regeneration_Vampire
CAMP_Volo_ErsatzEye - gives see invisibility as a passive w/ no eye color change
DraconicResilience - sets base AC to 13
There's others too. A lot of others. You can stack both the vampire regen ones to regen like 30 HP at the start of every turn. Unarmored Defense is OP though. If you bump up your stats to all 30 since it adds your dex and con proficiency bonuses (10 each) to your AC you easily sit at over 30 AC. Like 38 AC with proper +AC equipment.

In terms of weapons I kinda like these:

Code: Select all

cf42b0d0-89d8-4756-b6d7-1e258dceeab0  Woe - Vampiric staff
f8578a13-a857-4043-91e4-8101c9e7c004  MAG_Cleric_Devotees_Mace
d90abf24-3c4e-4bbf-84aa-def05ca9962a  MAG_WYR_Orin_Bhaalist_Dagger
7e81bb6a-f465-4fe9-b1db-7ce6198246ba  legendary longbow
I also didn't add it but this is Nightsong's Armor Set:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local items = {
"197c32e4-6693-4d0e-846e-c5e1dc085010",
"bc4d3f9d-714c-4c40-a54c-b974c8e9d0c6",
"a46fd5d8-57d8-4f47-ae21-aa15d6ffb90b",
"0902cf5a-a393-40df-8cfb-c00da481cfa9",
}

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

for i = 1, #items do
  local item = items[i]
  writeString(cmdStr2, item)
  writeBytes(cmdStr2 + #item, 0)

  PrepareCall("TemplateAddTo")
  writePointer(cmdArgs + 0x08, cmdStr2) -- item
  writePointer(cmdArgs + 0x18, cmdStr1) -- player
  writeQword(cmdArgs + 0x28, 1) -- quantity
  writeQword(cmdArgs + 0x38, 0)
  writeQword(cmdArgs + 0x48, 0)
  executeCodeEx(0, nil, cmdCall)
end

{$asm}

[DISABLE]
I'll also share some maps of Act 2 & 3 since I haven't seen any of the online maps get updated properly yet:

Also on another subject... I tried finding Ketheric's missing gloves + boots and this is all I could find:

Code: Select all

ac8a482b-788e-4689-a8ce-0a13e802eaec = ARM_Headwear_Circlet_B_Ketheric = Ketheric Circlet
adae74e9-c103-4ddc-b7d2-1fa24b527f83 = MOO_Ketheric_Armor = Reaper's Embrace
38e72599-1d7e-4b22-8cdd-2d9efdb50dcb = ARM_Boots_Ketheric = Ketheric's Boots
6cb88e48-70ce-4304-b3b6-db52d1880bec = MAG_Ketheric_Shield = Ketheric's Shield
1f8252a3-3227-48a3-b500-996e571cac68 = MAG_Ketheric_Warhammer = Ketheric's Warhammer
Anyone know the code for his gloves? I figured the two variations of Reaper's Embrace I assume is one with the gem in it visually and one without. But "3b3e771-5835-4703-8845-28169b836b8c = ARM_Ketheric_Body_B = Reaper's Embrace" doesn't even spawn. The gloves & circlet work though.
As I can't have the opportunity to check if myself, can you tell me what is the spell name for the Slayer Form? I see that you digged into this game so I was wondering if for you was easy enough to find this spell name. Mind Blast is glitchy by the way, it locks the game for a few seconds before being cast, I guess there's an issue with the animations not playing properly.

Spacemutiny
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Re: z Baldur's Gate 3

Post by Spacemutiny »

Can this table spawn enemies so you can set up custom battles? Like if I wanted to spawn 5 goblins and then fight them?

echovald
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Re: z Baldur's Gate 3

Post by echovald »

Is it possible to add a random NPC as a companion? i.e., just to get them to follow you around?

bearsausage
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Re: z Baldur's Gate 3

Post by bearsausage »

Does anyone have the uuid of Ketheric's Netherstone? I am ready for the end in Act 3 but that stone is just...gone. Any help appreciated. Found it!
In case anyone is interested. I just ran a grep on the extracted gustav pak and the binary .lsf files matched the text "netherstone", and trial and error found it to be the following:
6f02fb92-21da-439b-a00c-ed9888aa5f0e
Last edited by bearsausage on Sun Aug 13, 2023 3:02 pm, edited 1 time in total.

danmare
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Re: z Baldur's Gate 3

Post by danmare »

f0rresty wrote:
Sun Aug 13, 2023 12:48 am
danmare wrote:
Sun Aug 13, 2023 12:03 am
f0rresty wrote:
Sat Aug 12, 2023 10:29 pm


Yeah, apologies, that was one of the IDs I tried while searching for the Orpheus book, I think...

This should be the correct one "530fd43f-4587-47ec-868d-e9120d6610f8"
It's all good! That one does spawn a ball, but it is similar to the one that is found near Gale's camp and Scratch doesn't fetch it. I have also tried "10df0443-eef7-4765-be17-ce2dbb8b3eb5" which is listed as --LOOT_TEST_Toy_Ball_Small_Scratch (Scratch's Ball), but Scratch doesn't want to fetch that one either.

Why did they gate playing with your dog behind a one-time event??

Edit: So looking through the event itself, the ball looks the same as the one spawned yet Scratch doesn't fetch. This makes me think that you need to trigger the specific event flag to allow the game for him to fetch. Any ideas on what event flag this would be and how to activate it? I have only figured out how to spawn items on my own lol.
I had gotten that ID from the itemlist, because my "Last Dropped ID" command broke again for some reason... not really sure what changed. But I did just test it and Scratch only goes for the ball that I got from the event, he doesn't care about Gale's ball, so I guess they are 2 different objects after all.
I'd wondered about the event flags as well, while searching for a way to progress the Orpheus questline, but sadly I'm out of my depth there as well
Thanks for trying to help! If anyone has an idea on how to enable Scratch to play fetch, I would greatly appreciate it!

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