z Baldur's Gate 3

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Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

BeefingtonsBay wrote:
Sun Aug 13, 2023 2:42 am
I'll ask a bit more simply, in case the solution is simpler than I thought. I want to upgrade Karlach, Dammon appears to be dead and gone. Anyone got any advice, whether it be using this or another solution entirely?
So there's a flag to just kill Dammon specifically I tripped it just to mess around and it just makes him flat out dead lol. There's a tag called "can ressurect" so if we can set tags on NPCs it might work to set that then res him?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

I also couldn't get the dumpfunctions command to work, so I can't see the list output of workable commands.

Which I believe could help out for pulling a list of set tags on a pointed NPC, then I could pop back to the Goblin Camp or the Trial with Minthara present and see what flafs/tags she does/doesn't have active.

Zandaos
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Re: z Baldur's Gate 3

Post by Zandaos »

So im very new to this, and possibly very stupid but my monkey brain cant figure out how to add any of the character tags, Can someone please walk me through it or is their a guide in the past 180 pages that someone cant point me to? Sorry and thanks for the help

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Zandaos wrote:
Sun Aug 13, 2023 3:31 am
So im very new to this, and possibly very stupid but my monkey brain cant figure out how to add any of the character tags, Can someone please walk me through it or is their a guide in the past 180 pages that someone cant point me to? Sorry and thanks for the help
on page 1 there's a list of tags, go ahead and double click the person you want the tag on. In set tags, right click change script. Then inpit local uuid = "UUID HERE" Click okay, then check the box.

L@stAce
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Re: z Baldur's Gate 3

Post by L@stAce »

EvenLess wrote:
Sat Aug 12, 2023 9:45 pm
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
  • 2023-08-12:
    Added bg3_EvenLess_armor_v2.CT.
    Based on a new PowerShell script (which I'm refining), that automatically indexes all the items in the armor.txt-files, attempts to find the equipment slot. Looks up the localized name and description and adds this for the name and extra details in the script comments, then generates the final Cheat Table.
Added a fresh armor table. Still automatically generated using a PowerShell script. But this time items are grouped by equipment slot. It looks to have only mostly succeeded. Just drag items to their proper groups, for the ones the script failed to place correctly.
The new armor table is awesome but there's something wrong. None of the items will spawn. I've looked at the code but I don't know enough about assembly to spot the error

L@stAce
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Re: z Baldur's Gate 3

Post by L@stAce »

L@stAce wrote:
Sun Aug 13, 2023 4:14 am
EvenLess wrote:
Sat Aug 12, 2023 9:45 pm
EvenLess wrote:
Fri Aug 04, 2023 11:42 pm
  • 2023-08-12:
    Added bg3_EvenLess_armor_v2.CT.
    Based on a new PowerShell script (which I'm refining), that automatically indexes all the items in the armor.txt-files, attempts to find the equipment slot. Looks up the localized name and description and adds this for the name and extra details in the script comments, then generates the final Cheat Table.
Added a fresh armor table. Still automatically generated using a PowerShell script. But this time items are grouped by equipment slot. It looks to have only mostly succeeded. Just drag items to their proper groups, for the ones the script failed to place correctly.
The new armor table is awesome but there's something wrong. None of the items will spawn. I've looked at the code but I don't know enough about assembly to spot the error
Never Mind somehow you've found a way to spawn the items directly into the inventory. Thank you, you mad genius!

spacereaper
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Re: z Baldur's Gate 3

Post by spacereaper »

might have already been asked before but is it possible to actually change your appearance with cheat engine, not talking about the shape shifter mask

SmokeyDigsby
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Re: z Baldur's Gate 3

Post by SmokeyDigsby »

Is the new cheat table ok to use?? Google chrome keeps blocking it everytime i try to download it

BlakeSneed
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Re: z Baldur's Gate 3

Post by BlakeSneed »

SmokeyDigsby wrote:
Sun Aug 13, 2023 4:26 am
Is the new cheat table ok to use?? Google chrome keeps blocking it everytime i try to download it
Yea

kokomo
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Re: z Baldur's Gate 3

Post by kokomo »

SmokeyDigsby wrote:
Sun Aug 13, 2023 4:26 am
Is the new cheat table ok to use?? Google chrome keeps blocking it everytime i try to download it
I was able to download it. Maybe you can try another browser if there's an error.

0xa08ab242
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Re: z Baldur's Gate 3

Post by 0xa08ab242 »

PreacherSana wrote:
Sun Aug 13, 2023 12:33 am
hello everyone! Has anyone managed to change "Saved Character Pointers" and "Ability Stat Points" ? And then I do everything according to the instructions, but finds nothing. Gives out anything but what you need.
If you are still having the problem, you might want to try my suggested first-timer steps from back on page 122 ( viewtopic.php?p=307926#p307926 ).

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

I got functions2 to print but not functions for whatever reason. I see there are these 3 promising functions for myself with Minthara and the other person with Dammon. Though again I'm not sure how to call these functions in a table command.

00007FF742625E00 Resurrect(Character, ResurrectAnimationOverride, ResetXPReward)
00007FF7426137A0 IsDead(Character): Bool
00007FF742611FC0 GetDeathType(Character): DeathType

00007FF742625980 RemovePartyFollower(Follower, Leader)
00007FF7426254A0 RemoveAllPartyFollowers(Character)
00007FF742618630 RegisterAsCompanion(Character, Recruiter)
00007FF742628000 UnregisterAsCompanion(Character)

0000000000000001 Dying(Character)
0000000000000000 Died(Character)
0000000000000002 Resurrected(Character)

000000660000005D CharacterJoinedParty(Character)
000000660000005E CharacterLeftParty(Character)
00000000000000A0 ForceDismissCompanion(Companion)

000000000000006B DialogueCapabilityChanged(Character, IsEnabled) (Could be Useful)
000000000000006A InteractionCapabilityChanged(Character, IsEnabled)
0000000000000011 DownedChanged(Character, IsDowned)

00007FF742682D00 RemoveStatus(Target, Status, Cause)
00007FF742682AD0 RemoveHarmfulStatuses(Target)
00007FF742658110 GetStatusType(StatusID): StatusType

00007FF742658BB0 GetUUID(Target): UUID

00007FF74265EAA0 LeaveParty(UserId)
00007FF742646F90 AddToParty(Source, Target)

00007FF74265B570 IsActive(Object): Active

0066736C0000000D StatusAttempt(Object, Status, Causee, StoryActionID)
0066736C0000000E StatusAttemptFailed(Object, Status, Causee, StoryActionID)
000066730000000F StatusApplied(Object, Status, Causee, StoryActionID)
0000667300000010 StatusRemoved(Object, Status, Causee, ApplyStoryActionID)




I managed to modify the Spawn Minthara as Follower Script to remove her from my party after adding her via Debug_Add
Still locked out of dialogue and conversation.

Added via debug_add, removed all these tags using tag clear (I don't know if they had these tags because I don't have (GetTagState))

Code: Select all

 --local uuid = "693d950b-2617-43ac-8e3c-2ff5fda7f956" --CANTSPEAK
--local uuid = "867f3a1e-1e4b-48c2-869e-343415231727" -- Perma Defeated
--local uuid = "b9e63705-637a-4d3b-87ef-a49324cf703f" -- Perma Defeated or Offstage
--local uuid = "43ef091a-1e8c-4906-a4fd-229506e6bb41" -- Enemy
--local uuid = "7095912e-fcb9-41dd-aec3-3cf7803e4b22" --Downed Disabled
--local uuid = "b8d357e9-afe5-487d-b6c0-1fbcc22d3a92" --Debug?
--local uuid = "22a75dbb-1588-407e-b559-5aa4e6d4e6a6"
--local uuid = "6115eeaa-0a4c-46b1-8a6d-2a83fbd65e07" --always hostile
local uuid = "9f26585a-4e60-4ea7-bb3f-ca718c0b36a6" --DrowComNoBuff
Then I used the HasDialog option in the table, which allowed the the speech bubble icon but no conversation could be added into.

I then used MakeNPC and UnregisterAsCompanion which successfully made them an NPC again but again they couldn't speak and sorta just stood there.

I tried setting Flags MintharaState_Torture which worked before? But doesn't do anything now.

It's possible that we have to set her dialogue since she is/was dead to her dialogue, but I've killed her before and used speak with dead and it works.

Weird Glitch if you debug_add then use this

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
local cmdStr3 = getAddress("cmdStr3")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("UnregisterAsCompanion")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("MakeNPC")
writePointer(cmdArgs + 0x08, cmdStr2)
writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AssignToUser")
writeInteger(cmdArgs + 0x08, 65537)
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]
If you long rest, you can't leave the sleep animation. I'm probably neglecting to properly remove being a companion from her.

After doing this though she will *respond* to being clicked she says "Not right now I'm busy"
Last edited by Sakuryu45 on Sun Aug 13, 2023 6:32 am, edited 5 times in total.

acecel
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Re: z Baldur's Gate 3

Post by acecel »

@Zanzer :

I am quite lost about what script works only for the character and what script works for the team too ?
And for the second case do i need to select a team member then activate the script, then select another member then deselect>select the script again ? Or just activate the script once and it will work for all team members ?

Thanks in advance for your help ;)

@Everyone : i am amazed by the amount of work produced in this topic from "table makers" but also "players" who tried to help in any way they could.
In this day and age it has become rare to see a community of people helping each other in trying to achieve a common goal and everyone trying to give a hand. Of course the work done by the table makers is amazing, i have rarely seen a table with that much options, but it feels good to see everyone trying to help as much as they are capable of.
The fact that the game is fucking amazing and so much full of content also help a lot in giving motivation to try everything :mrgreen:
And i am not saying that this kind of thing doesn't happen often here, it does, but the scale of it for BSG3 is insane, look at how many pages have been created in only a few days :D

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

I beg you. If anyone knows a working way: How to make Mizora your companion, which code or table is responsible for it. Please help me do this if possible. 🙏🙏🙏🙏🙏🙏🙏🙏🙏

gelnor
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Re: z Baldur's Gate 3

Post by gelnor »

Guys still a lot of questions about Set and Remove tags?
Has anyone been able to succeed?

I've tried SetTag with a lot of uids, still no changes in dialogs.
Make Tiny (pass through burrows) - Does this work?

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d81df6f9-9f6e-4146-841a-9f285e6ee879"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("SetTag")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]

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