z Baldur's Gate 3

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Hazukashi
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Re: z Baldur's Gate 3

Post by Hazukashi »

Does anyone have a full ID list of unique/non-common rarity weapons, armors and equipment? Or maybe a working cheat engine table that allows you to spawn them in your inventory or on the floor. Currently the most update bg3.CT on 11 Aug GMT +8:00 item spawner spawn sets only spawn empty pouches, while bg3.CT and bg3_item_spells.CT only have a limited selection of them.

Also, the game sometimes crashes if you spawn items. Is this an intrinsic and unsolvable issue?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
bg3.CT
(511.49 KiB) Downloaded 523 times
bg3_items_spells.CT
(664.8 KiB) Downloaded 453 times
Last edited by Hazukashi on Sat Aug 12, 2023 10:23 am, edited 1 time in total.

CuriousOneTwo
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Re: z Baldur's Gate 3

Post by CuriousOneTwo »

Are there any simple cheats that work? Such as god mode, unlimited moves or spells? Which attachment should I use? v4.1.1.3630146 looks like the latest but there are 3 different files for it.

How do I use the code with the cheat engine?
such as Ability(Strength, 31)
Last edited by CuriousOneTwo on Sat Aug 12, 2023 10:27 am, edited 1 time in total.

habym6
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Re: z Baldur's Gate 3

Post by habym6 »

sorry for lame question, but is there any tutorial how to use the getflag/setflag? i kinda confused have to through 160 pages looking for one

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joy7
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Re: z Baldur's Gate 3

Post by joy7 »

CuriousOneTwo wrote:
Sat Aug 12, 2023 10:20 am
Are there any simple cheats that work? Such as god mode, unlimited moves or spells? Which attachment should I use? v4.1.1.3630146 looks like the latest but there are 3 different files for it.
yes mostly all works,those not 3 files its the way they updated..u need the last one only..you need 1 only see the size 501kb means more things..grab the latest update u can check when its updated date

Enferno33
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Re: z Baldur's Gate 3

Post by Enferno33 »

habym6 wrote:
Sat Aug 12, 2023 10:23 am
sorry for lame question, but is there any tutorial how to use the getflag/setflag? i kinda confused have to through 160 pages looking for one
This is how I do it...

1) Open the table in cheat engine and don't check anything yet...
2) Open the game and get to the title screen.
3) Alt+Tab to cheat engine and ONLY select a process to open (bg3_dx11.exe or whatever your version is).
4) Go back to Baldur's Gate 3 and load your game or start a new one.
5) Once it's loaded then alt+tab back to the table and check these:
a) Saved Character Pointers
b) Ability Stat Points (save game to populate, then save and load to see results)
c) Settings Pointer
d) Console Commands
*NOTE* JUST THOSE AND NOT ANY OF THE CHILDREN!
6) Go back to Baldur's Gate 3 and save , then LOAD that same save.
7) Alt+Tab to the table and BOOM, you should see all the pointers loaded.
8) THEN you choose the children / etc.

ALSO, remember that if you spawn items, don't do many at once, save after spawning each one because it crashes a lot.

Revhard
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Re: z Baldur's Gate 3

Post by Revhard »

Enferno33 wrote:
Sat Aug 12, 2023 10:48 am
habym6 wrote:
Sat Aug 12, 2023 10:23 am
sorry for lame question, but is there any tutorial how to use the getflag/setflag? i kinda confused have to through 160 pages looking for one
This is how I do it...

1) Open the table in cheat engine and don't check anything yet...
2) Open the game and get to the title screen.
3) Alt+Tab to cheat engine and ONLY select a process to open (bg3_dx11.exe or whatever your version is).
4) Go back to Baldur's Gate 3 and load your game or start a new one.
5) Once it's loaded then alt+tab back to the table and check these:
a) Saved Character Pointers
b) Ability Stat Points (save game to populate, then save and load to see results)
c) Settings Pointer
d) Console Commands
*NOTE* JUST THOSE AND NOT ANY OF THE CHILDREN!
6) Go back to Baldur's Gate 3 and save , then LOAD that same save.
7) Alt+Tab to the table and BOOM, you should see all the pointers loaded.
8) THEN you choose the children / etc.

ALSO, remember that if you spawn items, don't do many at once, save after spawning each one because it crashes a lot.
When I do this I get some abilities that are really big numbers.

toryu77
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Re: z Baldur's Gate 3

Post by toryu77 »

I don't really understand how to add item, can some one help me ? I don't think the last merge works for this point

vmo1996
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Re: z Baldur's Gate 3

Post by vmo1996 »

Whenever I use the minimum roll cheat, my game crashes so is this a known problem or just me...?

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Further thoughts.

When using debug_AddMinthara the execution scene recognizes the entity within the area and plays the cutscene involving the character. If that character is being piloted by the user at the time the scene reverts to the normal goblin one.

Adding and removing flags does not seem to enable talking to them after they've been added to your team. This is the opposite of characters such as Lae'zel whom I used debug_HideRemove on and then Debug_add on and was able to resume full and normal control.

This makes me think there's a flag, or condition not being set, or there's a flag that's set disallowing talking due to the character being "knocked out" or dead. This makes me think another set of eyes on this may help out.

Furthermore the summoning and even force companion command for what is seemingly her Gob_DrowCom- whatever seems to be a clone/puppet. Always in full armor, always level 6 (for me), never able to be talked to or interacted with and the game doesn't seem to acknowledge them as the "proper" Minthara.

This leads me to believe that there is something in the flags of Minthara as generated by the game than by us. Likely a unique ID - which makes me wonder if we can use CE's pointer function to find the ID of her to use the createAt or teleport functions.

This is my newest idea on the subject after spending a few more hours turning flags on and off, killing her, reviving her, talking to withers, etc.

I'm further curious about how some of these flags actually work for us as some such as the Teleport flags don't seem to do anything even while giving a "Success" status message. Possibly also a pointer issue?

I'm getting tired now, but if anyone wants to work with me on this I feel like we may be dancing around the precipice of figuring this out but I don't know lua code and I'm having trouble sorting through the functions as a lay-person . I have coding and game design experience in other engines and formats but this kinda makes me feel dumb.

Feel free to DM me or respond on here, I'm keeping up with the forum pretty well because I'm personally trying to hold back my playthrough a bit till I have her in my party.


Sorta Tl:Dr; I think if we can use a pointer to get an ID of the entity generated by the game of Minthara not the generic form of her and then use a teleport command to put her in the vicinity of the trial/execution it could force the game to accept the circumstances and allow a continuance of the plot.

When I've used the debug add command and watched the cutscene I get the journal entries, rolls and etc. It's just that I'm controlling the avatar so the next animations dont queue (Sound does) and I cannot talk to her (Which may be due to being "dead" but there's an isdialogue and isinteractable command so maybe ?)

edit: I also considered using the debug add, then removing their party/companion flags and it didn't do anything at all it seems. There's also a KickCompanion flag as well as an IsLeaving flag but neither seem to do anything of note.

Valen
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Re: z Baldur's Gate 3

Post by Valen »

Jaxtes wrote:
Sat Aug 12, 2023 3:00 am
Lenggao wrote:
Sat Aug 12, 2023 12:52 am
Valen wrote:
Fri Aug 11, 2023 9:33 pm
Anyone found the IDs for any of the monk spells? Mainly the Way of the Four Elements... <3
Target_WaterWhip
Projectile_FangsOfTheFireSnake
Target_FistOfUnbrokenAir
Shout_Hide_ShadowArts
Shout_ShadowStep

If Anyone can find the Shadow Strike one let me know too, I've not yet figure that one out.
Thank you for these. Was looking for shadow step. I knew it had to have the same syntax as the spells. Maybe try Target_ShadowStrike. Since its technically a "Spell" that targets someone.

Edit: Unfortunately neither Shout_ShadowStep or Target_ShadowStrike worked for me on my Ranger. At least it didnt crash the game like incrrect codes do sometimes.
The animations seem to be bugged if you are not the subclass that gets these abilities. You can use Target_LOW_HouseOfGrief_ShadowStep instead of the monk shadowstep and this isn't an issue.

theman0367
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Re: z Baldur's Gate 3

Post by theman0367 »

a minor question.
is it possible use Speak with Dead and ask corpse more than 5 questions?
is it count down or count up?
thanks.

Revhard
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Re: z Baldur's Gate 3

Post by Revhard »

Does someone have UUID for bag of holding?

Zmg9
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Re: z Baldur's Gate 3

Post by Zmg9 »

theman0367 wrote:
Sat Aug 12, 2023 11:55 am
a minor question.
is it possible use Speak with Dead and ask corpse more than 5 questions?
is it count down or count up?
thanks.
Use the spell "Target_SpeakWithDead_Test". This spell ignores the end-of-talk marker. But you will have to use it at least twice, because when the conversation reaches the marker 1 time, the conversation will end.

Halliday
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Re: z Baldur's Gate 3

Post by Halliday »

Pupsic-3D wrote:
Sat Aug 12, 2023 8:04 am
Halliday wrote:
Sat Aug 12, 2023 7:47 am
Pupsic-3D wrote:
Sat Aug 12, 2023 4:14 am
Tell me, the question is off topic.

I got stuck in the "Ball Trials" quest, I completed all 4 tests + killed the boss, there are 3 spheres in the inventory. I inserted one into the mechanism so that the elevator would come to me. But when I have completed all the tests, the elevator does not want to take me to the lower level. Help!!! :( :( :( :( :( :( :(
There is more then 3, you have to search it or this is the UUID: fd3fd8a9-a5fc-4726-9b6e-77f5ecf54cea - QUEST_SHA_TrialGem

Tested. Works fine, no bug.

I wrote that I found everything. I complete all 4 tests, got a spear and killed a demon, I got all the spheres. I inserted one into the mechanism to pull the platform from the statue to me, and now I have 3 in my inventory. Where else?
In the demon's room :) near his "bed"

PS: if you need more info, please PM me. You know rules.

Zmg9
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Re: z Baldur's Gate 3

Post by Zmg9 »

Revhard wrote:
Sat Aug 12, 2023 12:05 pm
Does someone have UUID for bag of holding?
No, just wait for the zanzzer if he restores the script that shows the UUID of the item being thrown.

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