z Baldur's Gate 3

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EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

eylirria wrote:
Mon Aug 07, 2023 1:43 am
Has anyone been able to figure out what the uuid for Auntie Ethel's Hair is? It's the item that gives you 1 ability boost if you spare her. I've looked high and low through the shared.pak (shared/stats/generated/data) but even searching in all files for things like "ethel" "hag" "hair", etc have me turning up empty. Help would be appreciated.

Code: Select all

"MapKey": {
	"type": 22,
	"value": "eec5de82-c988-40e6-8f10-474d5675c550"
},
"Name": {
	"type": 23,
	"value": "Quest_HAG_HagHair_Charisma"
},


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  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Eufa
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Re: z Baldur's Gate 3

Post by Eufa »

A better Camera!!!! finally found something. And its here. Could this table be implemented??? That would be so awesome!

viewtopic.php?f=4&t=25420

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

Knoxxii wrote:
Mon Aug 07, 2023 1:45 am
Unable to find Infernal Iron uuid. Anyone know it?
Searching for the name finds several results in the English\Localization\English\english.loca file.

Code: Select all

<content contentuid="h3b445208gcbe1g41f3g80b4gaecdaa1ae90f" version="2">Infernal Iron</content>
<content contentuid="h47e1b577g0471g4802g8758gf436375d9941" version="2">Enriched Infernal Iron</content>
<content contentuid="h7cf1c52fg9d7dg4617g8d9fgd9a6355f2747" version="1">Infernal Iron</content>
<content contentuid="h8ea87a43g98a4g4e74gb09egb1b126910208" version="2">Infernal Iron</content>
<content contentuid="h90c1869dg091bg4b3eg8966g6ed0b196f901" version="1">Infernal Iron</content>
<content contentuid="h9f3a70bfg9739g438cgbc86g46922a4c17ae" version="2">Infernal Iron</content>
<content contentuid="hcb3e2c10gbc6eg4abag8934g42fc2b3dfaae" version="1">Infernal Iron</content>
<content contentuid="hcc19741cg0881g492fgac09gb86524b1c968" version="2">Infernal Iron</content>
Using those IDs as the search criteria, finds references in the following files:
  • Gustav\Mods\GustavDev\Story\Journal\Markers\761acabc-e2ab-43c0-8144-853ecce85355.lsx
  • Shared\Public\SharedDev\RootTemplates\4a1dec56-1b6d-4faa-8bfb-719a0efd3f9e.lsf
  • Gustav\Mods\GustavDev\Story\Journal\Markers\2481fa3d-c789-4770-be29-643c708d7cd2.lsx
  • Shared\Public\Shared\RootTemplates\6242490e-42c9-49f0-bc3b-4e7ec11c0fe7.lsf
  • Gustav\Mods\GustavDev\Story\Journal\Markers\0aaea725-1df0-4b60-a661-621a511994e7.lsx
  • Gustav\Mods\GustavDev\Story\Journal\Markers\6d5330d9-f5e1-4e65-8a95-624cd7b01f9e.lsx
  • Shared\Public\SharedDev\RootTemplates\0f47473f-aa2e-46da-9529-f0f3868b77af.lsf
  • Gustav\Mods\GustavDev\Story\Journal\Markers\21ca4711-17dc-446d-8390-56910ba62730.lsx
The RootTemplates-files tend to be named with the actual UUID. Looking at one of the Story-files, I would think you need to use the MarkerTargetObjectUUID attribute within those files. You could start with trying the RootTemplates-file IDs. (I've highlighted those).

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

nikorasu90 wrote:
Mon Aug 07, 2023 2:00 am
is there a way to duplicate items? or see the item UUIDs in my inventory? i want to make another ring/cloak of protection
I don't know about duplicating or finding UUID from items in inventory. But the items you are asking for are in the csv I posted earlier. Here's what I found though.

Code: Select all

"MapKey": {
	"type": 22,
	"value": "602f62dd-0fba-4438-ad68-b846f17ac538"
},
"Name": {
	"type": 23,
	"value": "MAG_PHB_CloakOfProtection_Cloak"
},

"MapKey": {
	"type": 22,
	"value": "1352a999-76cc-46c5-a67a-26edc2011911"
},
"Name": {
	"type": 23,
	"value": "MAG_PHB_Ring_Of_Protection"
},

						"MapKey": {
							"type": 22,
							"value": "bfeab8b5-8f50-470c-b2f4-0a45f8b331d3"
						},
						"Name": {
							"type": 23,
							"value": "LOOT_GEN_Ring_Protection_A"
						},


EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

xarfm wrote:
Mon Aug 07, 2023 2:32 am
Anyone found Gale's True Resurrection Scroll ID?

Code: Select all

"MapKey": {
	"type": 22,
	"value": "01d1b2b2-9e6b-4ad2-8d63-59f9caf1d389"
},
"Name": {
	"type": 23,
	"value": "LOOT_SCROLL_TrueResurrection"
},

Lörri
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Re: z Baldur's Gate 3

Post by Lörri »

Morning, sorry for the dumb question, but i installed the game on steam and i`m to stupid to find the folders everyone is mentioning
could someone please explain where i can find this shared folders for the uuids you are talking about and another question is how can i extract the .lsj files they seem to be binary?
Thanks in advance

MordredSJT
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Re: z Baldur's Gate 3

Post by MordredSJT »

The only option not working for me currently in the table is Rest. The script kicks out an error and it does not provide a long rest for the party or, most importantly, reset the Illithid power so it can be used multiple times without going to camp for a long rest.

edit - specifically it says it cannot determine the term Rest
Last edited by MordredSJT on Mon Aug 07, 2023 8:19 am, edited 1 time in total.

ConteCobram
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Re: z Baldur's Gate 3

Post by ConteCobram »

I apologize
nopn I find the txt files
especially the weapon list
Thank you

ori'grom
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Re: z Baldur's Gate 3

Post by ori'grom »

EvenLess wrote:
Mon Aug 07, 2023 6:54 am
ori'grom wrote:
Sun Aug 06, 2023 11:19 pm
Since they're being discussed: does anyone know the uuid of Miri's Dowry Ring? Accidentally sold it to Dammon and he doesn't have it in his inventory in Act 2.
Try this one:

Code: Select all

"MapKey": {
	"type": 22,
	"value": "4090ca27-dcca-4028-a887-173e87b602da"
},
"Name": {
	"type": 23,
	"value": "UNI_PLA_StuckHalfElf_Dowry"
},
Thanks! Much appreciated!

weird032
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Re: z Baldur's Gate 3

Post by weird032 »

Solas wrote:
Mon Aug 07, 2023 7:02 am
I made this account explicitly to ask this question, because reading through 103 pages of replies (even ctrl+f for key words) was a daunting task by the thirtieth page, but..

Can anyone give me a simple explanation of how the character stat points script works, or tell me the values for 12, 14, and 16? I've been trying to understand it for most of the night.
I've tried to change the values by increments of 2, but it crashes after I try to change values to 7. Along with this, I don't actually SEE any difference in my characters stats after usage, aside from reducing the value to 0 and it taking me to 9 points in a stat.
Are you talking about saved character pointers? like the 2nd option? or the Ability stat option 3rd option?

Whatever the case you need to
1) click the option
2) Alt tab to game
3) Save
4) Alt tab to cheat engine
5) Find the CORRECT character you want to change like (character 1 2 3 4) - my character is 7 since my name is Nel then make the changes
5) Save again and RELOAD to see changes (the stat pointers has like soft cap in an 30 so it even if I put 9500 it goes only to 30)

[Link]

***I think someone made a tiny mod that makes the soft cap to 60

lushr
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Re: z Baldur's Gate 3

Post by lushr »

I made a script to reset the long-rest illithid thingie. This only clears one of two flags, the other is commented out but is not needed to regain the dialog option, though it being set will cause the corruption action to happen on long rest.

Code: Select all

{$lua}
if syntaxcheck then return end

local uuid = "36d218ea-3eab-481f-fdaa-4ee185e76c25"
--local uuid = "b9d51e70-8963-e27f-a1fe-db5b9cfb3b1d" -- the other flag

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("ClearFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

Nhire
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Re: z Baldur's Gate 3

Post by Nhire »

Is there a possibility to change your race? I tried removing the cantrip which breaks my save, but from the looks of it you cannot remove one you get from being high elf... I need a way to either change race, or delete my character entirely, any ideas how?

nhoxsahaki
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Re: z Baldur's Gate 3

Post by nhoxsahaki »

bloodaxis wrote:
Mon Aug 07, 2023 6:45 am
Nhire wrote:
Mon Aug 07, 2023 6:36 am
Is there like a guide online? Or maybe a Youtube video? Or maybe you can send me some sort of link with basic explanation, so I can figure it out on my own
Image

Press that button after you've opened the table in cheat engine, attach it to the baldurs gate 3 process.

Image

Press the checkbox next to console commands, then press the checkbox next to register commands, do the same to permanent cheats. Then rightclick remove spell, and press change script.

Image

The Target_DestroyWater needs to be changed to the cantrips you want to remove, I'll attach a list. Press ok, then toggle the checkbox next to remove spell, then press it again to toggle off, rinse and repeat for every cantrip you need to get rid of.

Cantrips list is from BG3_Spell_UUIDS.txt, I can't remember who posted it earlier in the thread but credit goes to them.

Code: Select all

CANTRIP
===========
Projectile_AcidSplash
Projectile_EldritchBlast
Projectile_FireBolt
Projectile_PoisonSpray
Projectile_RayOfFrost
Shout_BladeWard
Shout_ProduceFlame
Shout_Shillelagh
Target_ChillTouch
Target_DancingLights
Target_Friends
Target_Guidance
Target_Light
Target_MageHand
Target_Mending
Target_MinorIllusion
Target_Resistance
Target_SacredFlame
Target_ShockingGrasp
Target_SpareTheDying
Target_ThornWhip
Target_TrueStrike
Target_ViciousMockery
Where can I find BG3_Spell_UUIDS. can you post it

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Csimbi
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Re: z Baldur's Gate 3

Post by Csimbi »

nhoxsahaki wrote:
Mon Aug 07, 2023 9:15 am
Where can I find BG3_Spell_UUIDS. can you post it
Maybe here?

Code: Select all

Shared\Public\Shared\DefaultValues\Spells.lsx
Shared\Public\Shared\Lists\SpellLists.lsx
Shared\Public\SharedDev\DefaultValues\Spells.lsx
Shared\Public\SharedDev\Lists\SpellLists.lsx

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dancon
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Re: z Baldur's Gate 3

Post by dancon »

Is the table no longer supposed to automatically disable each option like before?

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