z Baldur's Gate 3

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Ckeylos
Novice Cheater
Novice Cheater
Posts: 24
Joined: Sat Feb 26, 2022 9:28 am
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Re: z Baldur's Gate 3

Post by Ckeylos »

Sticktothebrick wrote:
Sat Aug 05, 2023 4:47 pm
Csimbi wrote:
Fri Aug 04, 2023 6:23 pm
Ckeylos wrote:
Fri Aug 04, 2023 6:13 pm
Found a way to add feats, by editing the heavy armor proficiency script still need to try other passives
I sieved through the data files for some common stuff.
Not an exhaustive list, but a good start - it gives you an idea about the formats.
If someone could mess with the spells on the bottom, that would be great.
Should enable a lot of custom scripts ;-)

Boosts:

Code: Select all

Ability(Charisma,2)
Ability(Charisma,2,22)
Ability(Constitution,2)
Ability(Constitution,2,20)
Ability(Dexterity,3)
Ability(Intelligence,2)
Ability(Strength,-2,24)
Ability(Strength,2)
Ability(Wisdom,2)
Ability(Wisdom,1,21)
AbilityFailedSavingThrow(Charisma)
AbilityFailedSavingThrow(Constitution)
AbilityFailedSavingThrow(Dexterity)
AbilityFailedSavingThrow(Intelligence)
AbilityFailedSavingThrow(Strength)
AbilityFailedSavingThrow(Wisdom)
AbilityOverrideMinimum(Charisma,23)
AbilityOverrideMinimum(Constitution,23)
AbilityOverrideMinimum(Dexterity,23)
AbilityOverrideMinimum(Intelligence,23)
AbilityOverrideMinimum(Strength,23)
AbilityOverrideMinimum(Wisdom,23)
AC(-5)
AC(1)
AC(5)
AC(6)
ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989)
ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7)
AddProficiencyToDamage()
Attribute(EnableObscurityEvents)
Attribute(Grounded)
Attribute(InventoryBound)
Attribute(ObscurityWithoutSneaking)
CannotBeDisarmed()
CarryCapacityMultiplier(3)
CharacterUnarmedDamage(1d4)
CharacterUnarmedDamage(1d4,Force)
CharacterWeaponDamage(1)
CharacterWeaponDamage(1d4)
CharacterWeaponDamage(1d4,Necrotic)
CharacterWeaponDamage(1d4,Psychic)
CharacterWeaponDamage(1d8,Necrotic)
CharacterWeaponDamage(2d6,Psychic)
CharacterWeaponDamage(6d6,Piercing)
CharacterWeaponDamage(max(1,Cause.CharismaModifier))
CharacterWeaponDamage(max(1,Cause.CharismaModifier),Radiant)
CharacterWeaponDamage(max(1,SpellCastingAbilityModifier))
CriticalDamageOnHit()
CriticalHit(AttackTarget,Failure,Never,3)
CriticalHit(AttackTarget,Success,Always,3)
CriticalHit(AttackTarget,Success,Never)
CriticalHit(AttackRoll,Failure,Never)
DarkvisionRangeMin(60)
DamageBonus(1)
DamageBonus(5)
DamageBonus(1d4,Acid,false)
DamageBonus(1d4,Cold,false)
DamageBonus(1d4,Fire,false)
DamageBonus(1d4,Lightning,false)
DamageBonus(1d4,Thunder,false)
DamageBonus(1d6,Acid,false)
DamageBonus(1d6,Fire,true)
DamageBonus(1d8)
DamageBonus(1d10,Necrotic,false)
DamageBonus(1d12,Fire)
DamageBonus(2d10,Necrotic,false)
DamageBonus(3d10,Necrotic,false)
DamageBonus(4d10,Necrotic,false)
DamageBonus(5d10,Necrotic,false)
DamageBonus(6d10,Necrotic,false)
DamageBonus(7d10,Necrotic,false)
DamageBonus(max(0,CharismaModifier))
DamageBonus(max(1,CharismaModifier))
DamageBonus(ProficiencyBonus)
DamageBonus(ProficiencyBonus,Fire,false)
DamageReduction(All,Flat,1000)
DamageReduction(All,Flat,1d10+DexterityModifier)
DamageReduction(All,Flat,2*Cause.Level+Cause.IntelligenceModifier)
DamageReduction(All,Half)
DamageReduction(All,Threshold,1000)
DamageReduction(Bludgeoning,Flat,1)
DamageReduction(Fire,Flat,5)
DamageReduction(Piercing,Flat,1)
DamageReduction(Slashing,Flat,1)
DetectDisturbancesBlock(true)
DownedStatus(DEATH_WARD_DOWNED,10)
DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5)
DownedStatus(RELENTLESS_RAGE_DOWNED,5)
DownedStatus(STEEL_WATCHER_INVULNERABILITY,-1)
FactionOverride(Source)
FallDamageMultiplier(0.5)
GameplayLight(6,false,0.1,true)
GameplayLight(9,false,0.1)
IgnoreDamageThreshold(All,15)
IgnoreFallDamage()
IgnoreLeaveAttackRange()
IgnoreResistance(Fire,Resistant)
Initiative(-15)
Initiative(5)
IncreaseMaxHP(-14d6)
IncreaseMaxHP(-50%)
IncreaseMaxHP(80)
IncreaseMaxHP(20%)
IncreaseMaxHP(30%)
IncreaseMaxHP(60%)
IncreaseMaxHP(Owner.Level)
Initiative(30)
IntrinsicSourceProficiency()
IntrinsicSummonerProficiency()
Invulnerable()
ItemReturnToOwner()
JumpMaxDistanceMultiplier(3)
MinimumRollResult(Damage,20)
MonkWeaponDamageDiceOverride(LevelMapValue(SpiritualWeapon_1d8))
MonkWeaponDamageDiceOverride(LevelMapValue(SpiritualWeapon_2d8))
MonkWeaponDamageDiceOverride(LevelMapValue(SpiritualWeapon_3d8))
MovementSpeedLimit(Stroll)
MovementSpeedLimit(Walk)
ObjectSize(+1)
RedirectDamage(1)
ReduceCriticalAttackThreshold(1)
ReduceCriticalAttackThreshold(2)
ReduceCriticalAttackThreshold(5)
Reroll(Damage,7,true)
Reroll(Damage,9,true)
Resistance(Acid,Immune)
Resistance(Acid,Resistant)
Resistance(All,Immune)
Resistance(All,Resistant)
Resistance(All,Vulnerable)
Resistance(Bludgeoning,Immune)
Resistance(Bludgeoning,ImmuneToNonMagical)
Resistance(Bludgeoning,Resistant)
Resistance(Bludgeoning,ResistantToNonMagical)
Resistance(Cold,Immune)
Resistance(Cold,Resistant)
Resistance(Fire,Immune)
Resistance(Fire,Resistant)
Resistance(Force,Immune)
Resistance(Force,Resistant)
Resistance(Lightning,Immune)
Resistance(Lightning,Resistant)
Resistance(Necrotic,Immune)
Resistance(Necrotic,Resistant)
Resistance(Necrotic,ResistantToMagical)
Resistance(Necrotic,Vulnerable)
Resistance(Piercing,Immune)
Resistance(Piercing,Resistant)
Resistance(Piercing,ResistantToNonMagical)
Resistance(Poison,Immune)
Resistance(Poison,Resistant)
Resistance(Psychic,Immune)
Resistance(Psychic,Vulnerable)
Resistance(Radiant,Immune)
Resistance(Radiant,Resistant)
Resistance(Slashing,Immune)
Resistance(Slashing,Resistant)
Resistance(Slashing,ResistantToNonMagical)
Resistance(Thunder,Immune)
Resistance(Thunder,Resistant)
RollBonus(Attack,-1d4)
RollBonus(Attack,-4)
RollBonus(Attack,1d4)
RollBonus(Attack,LevelMapValue(SuperiorityDie))
RollBonus(Attack,Owner.SpellCastingAbilityModifier)
RollBonus(DeathSavingThrow,2)
RollBonus(DeathSavingThrow,max(1,Cause.CharismaModifier))
RollBonus(MeleeSpellAttack,1d4)
RollBonus(RangedSpellAttack,1d4)
RollBonus(RangedWeaponAttack,1d4)
RollBonus(RawAbility,1d4)
RollBonus(RawAbility,1d4,Charisma)
RollBonus(RawAbility,2)
RollBonus(SavingThrow,-1d4)
RollBonus(SavingThrow,0-2)
RollBonus(SavingThrow,1)
RollBonus(SavingThrow,1,Charisma)
RollBonus(SavingThrow,1,Constitution)
RollBonus(SavingThrow,1,Dexterity)
RollBonus(SavingThrow,1,Intelligence)
RollBonus(SavingThrow,1,Strength)
RollBonus(SavingThrow,1,Wisdom)
RollBonus(SavingThrow,2)
RollBonus(SavingThrow,5)
RollBonus(SavingThrow,max(1,Cause.CharismaModifier))
RollBonus(SkillCheck,-1d4)
RollBonus(SkillCheck,1d4)
RollBonus(SkillCheck,1d4,Stealth)
RollBonus(SkillCheck,3,Stealth)
RollBonus(Attack,1)
ScaleMultiplier(1.33)
SightRangeOverride(8)
SightRangeOverride(30)
Skill(Acrobatics,6)
Skill(Athletics,6)
Skill(Deception,1)
Skill(Intimidation,2)
Skill(Leadership,1)
Skill(Luck,1)
Skill(Nature,1)
Skill(Perception,9)
Skill(Performance,1)
Skill(Persuasion,1)
Skill(Reason,1)
Skill(SleightOfHand,1)
Skill(Stealth,7)
Skill(Stealth,Cause.DexterityModifier)
SourceAdvantageOnAttack()
SourceAllyAdvantageOnAttack()
SpellResistance(Resistant)
SpellSaveDC(1)
StatusImmunity(SG_Charmed)
StatusImmunity(SG_Condition)
StatusImmunity(SG_DifficultTerrain)
StatusImmunity(SG_Disease)
StatusImmunity(SG_Frightened)
StatusImmunity(SG_Incapacitated)
StatusImmunity(SG_Invisible)
StatusImmunity(SG_Paralyzed)
StatusImmunity(SG_Poisoned)
StatusImmunity(SG_Polymorph)
StatusImmunity(SG_Prone)
StatusImmunity(SG_Restrained)
StatusImmunity(SG_Stunned)
StatusImmunity(SG_Surface)
StatusImmunity(SG_Unconscious)
StatusImmunity(BURNING)
StatusImmunity(BURNING_HELLFIRE)
StatusImmunity(BURNING_HOLY)
StatusImmunity(DIFFICULT_TERRAIN)
StatusImmunity(HIDEOUS_LAUGHTER)
StatusImmunity(INTIMIDATING_PRESENCE)
StatusImmunity(PRONE_ICE)
StatusImmunity(PRONE_GREASE)
StatusImmunity(PRONE_SEWER)
StatusImmunity(SILENCED)
StatusImmunity(SURPRISED)
StatusImmunity(TURNED)
StatusImmunity(WET)
StatusImmunity(WILD_MAGIC_BURNING)
TemporaryHP(0+MaxHP)
TemporaryHP(2*Level)
TemporaryHP(2d10)
TemporaryHP(40)
TemporaryHP(ClassLevel(Druid)*4)
TemporaryHP(Level+CharismaModifier)
WeaponAttackRollAbilityOverride(Charisma)
WeaponAttackRollBonus(1d4)
WeaponAttackRollBonus(2)
WeaponDamage(6,Poison)
WeaponDamage(1d4,Acid)
WeaponDamage(1d4,Bludgeoning)
WeaponDamage(1d4,Cold)
WeaponDamage(1d4,Fire)
WeaponDamage(1d4,Lightning)
WeaponDamage(1d4,Radiant)
WeaponDamage(1d4,Thunder)
WeaponDamage(1d6,Force)
WeaponDamage(1d6,Piercing)
WeaponDamage(1d8,Radiant)
WeaponDamage(ProficiencyBonus,Force)
WeaponDamage(StrengthModifier,Slashing)
WeaponDamageResistance(Bludgeoning)
WeaponDamageResistance(Slashing)
WeaponDamageResistance(Piercing)
WeaponEnchantment(1)
WeaponEnchantment(2)
WeaponProperty(Finesse)
WeaponProperty(Light)
WeaponProperty(Heavy)
WeaponProperty(Lance)
WeaponProperty(Magical)
WeaponProperty(None)
WeaponProperty(Reach)
WeaponProperty(Thrown)
WeaponProperty(Unstowable)
WeaponProperty(Versatile)
WeightCategory(+1)
Advantages/Disadvantages (also boosts):

Code: Select all

Advantage(Ability,Charisma)
Advantage(Ability,Constitution)
Advantage(Ability,Dexterity)
Advantage(Ability,Intelligence)
Advantage(Ability,Strength)
Advantage(Ability,Wisdom)
Advantage(AllAbilities)
Advantage(AllSavingThrows)
Advantage(AttackRoll)
Advantage(AttackTarget)
Advantage(AttackTarget,CELESTIAL)
Advantage(AttackTarget,CONSTRUCT)
Advantage(AttackTarget,ELEMENTAL)
Advantage(AttackTarget,FEY)
Advantage(AttackTarget,FIEND)
Advantage(AttackTarget,OOZE)
Advantage(AttackTarget,PLANT)
Advantage(AttackTarget,UNDEAD)
Advantage(SavingThrow,Charisma)
Advantage(SavingThrow,Constitution)
Advantage(SavingThrow,Dexterity)
Advantage(SavingThrow,Intelligence)
Advantage(SavingThrow,Strength)
Advantage(SavingThrow,Wisdom)
Advantage(Skill,Deception)
Advantage(Skill,Perception)
Advantage(Skill,Persuasion)
Advantage(Skill,SleightOfHand)
Advantage(Skill,Stealth)
Advantage(SourceDialogue,Charisma

Disadvantage(Ability,Charisma,BEAST)
Disadvantage(Ability,Intelligence)
Disadvantage(AllAbilities)
Disadvantage(AllSavingThrows)
Disadvantage(AttackRoll)
Disadvantage(AttackTarget,CELESTIAL)
Disadvantage(AttackTarget,ELEMENTAL)
Disadvantage(AttackTarget,FEY)
Disadvantage(AttackTarget,FIEND)
Disadvantage(AttackTarget,UNDEAD)
Disadvantage(SavingThrow,Charisma)
Disadvantage(SavingThrow,Constitution)
Disadvantage(SavingThrow,Dexterity)
Disadvantage(SavingThrow,Intelligence)
Disadvantage(SavingThrow,Strength)
Disadvantage(SavingThrow,Wisdom)
Disadvantage(Skill,AnimalHandling,BEAST)
Disadvantage(Skill,Stealth)
Feats:

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AbilityScoreIncrease
Actor
Alert
Athlete
Charger
CrossbowExpert
DefensiveDuelist
DualWielder
DungeonDelver
Durable
ElementalAdept
GreatWeaponMaster
HeavilyArmored
HeavyArmorMaster
LightlyArmored
Lucky
MageSlayer
MagicInitiateBard
MagicInitiateCleric
MagicInitiateDruid
MagicInitiateSorcerer
MagicInitiateWarlock
MagicInitiateWizard
MartialAdept
MediumArmorMaster
Mobile
ModeratelyArmored
Performer
PolearmMaster
Resilient
RitualCaster
SavageAttacker
Sentinel
Sharpshooter
ShieldMaster
Skilled
SpellSniper
TavernBrawler
Tough
WarCaster
WeaponMaster
Passives:

Code: Select all

Actor
AdditionalSpellSlot_Level_1
AdditionalSpellSlot_Level_2
AdditionalSpellSlot_Level_3
AgonizingBlast
Alert
AlertDevilsSight
Amorphous
AspectOfTheBeast_Wolverine
Assassinate_Initiative
Athlete_StandUp
AttackOfOpportunity
BardicInspiration
BardicInspiration_d8
BardicInspiration_d10
BardSpellcasting
BlessedHealer
Blindsight
BlockVerbalSpellcasting
BloodThirsty_Redcap
Brute_Bugbear
BurningHide_HellBoar
Charger
ClarifiedMortality
ColossusSlayer
CombatStartAttack
CompanionsBond
CrossbowExpert_PointBlank
CrossbowExpert_Wounding
DamageDealtRecently
DangerSense
DarkDevotion
DarknessRules
DarkOnesOwnLuck
Darkvision
DeepGnome_StoneCamouflage
DefensiveDuelist
DevilsSight
DEN_Rolan_DefaultSpells
DiscipleOfLife
DispelEvilAndGood_Charm_Check
DispelEvilAndGood_Frightened_Check
DispelEvilAndGood_Possessed_Check
DivineHealth
DraconicAncestry_Copper
DraconicAncestry_Red
DraconicAncestry_Silver
DraconicResilience
DreadAmbusher
DreadfulWord
Drow_DrowWeaponTraining
DualWielder_BonusAC
DualWielder_PassiveBonuses
Duergar_DuergarResilience
DungeonDelver_Perception
DungeonDelver_ResistTraps
Durable
Dwarf_DwarvenResilience
EldritchSpear
ElementalAffinity_Damage
END_Netherbrain_LowHp
EmpoweredEvocation
EscapeTheHorde
Ethereal
Evasion
ExceptionalTraining
ExtraAttack
ExtraAttack_2
FastHands
FastMovement
FavoredEnemy_MageBreaker
FavoredEnemy_RangerKnight
FeralInstinct
FeyAncestry
FiendishBlessing
FightingStyle_Archery
FightingStyle_Defense
FightingStyle_Dueling
FightingStyle_GreatWeaponFighting
FightingStyle_Protection
FightingStyle_TwoWeaponFighting
FlurryOfBlowsUnlock
FocusedConjuration
FontOfInspiration
FOR_BottomlessWell_WebSensePassive
Gnome_Cunning
Gnome_Speed
GOB_Boss_RecklessAttack
GraveMagic
GreatWeaponMaster_BonusAttack
GreatWeaponMaster_BonusDamage
GrimHarvest
Guided_Strike
HAG_KillerFrogReaction
HAG_MaskOfVengeance
Halfling_Lucky
Halfling_Brave
HAV_Phasm_AcidPool
HeavilyArmored
HeavyArmorMaster
HellfireDamagePierce_Technical
HordeBreaker
ImmuneToControlUndead
ImmuneToDisarm
ImmutableForm
ImprovedCombatSuperiority
ImprovedCritical
ImprovedDivineSmite
IncorporealMovement
Indomitable
Ki
LandsStride_DifficultTerrain
LandsStride_Surfaces
LightlyArmored
LivingShadow
LOW_BlushingMermaid_Redcap_Alcohol
LOW_BlushingMermaid_Redcap_Buff
LOW_DevilsFee_Bounty
LOW_DevilsFee_Gold
LOW_DevilsFee_ImpSpell
LOW_EternalDebtors_Explosion
LOW_GreaseWizard_ElementalAffinity
LOW_GithProdigy_MentalImage_CullingStrikes
LOW_GithProdigy_PsionicSkin
LOW_GithProdigy_ReactiveDisplacement
LOW_GithProdigy_UnnaturalGrowth
LOW_Guildhall_AdaptableSneakAttacks
LOW_Guildhall_DaggerThrower
LOW_Guildhall_ExtraAttack_DaggerSpecialist
LOW_Guildhall_IsolatedPrey
LOW_Guildhall_SneakyRiposte
LOW_HagSurvivors_Bloodlust
LOW_Houndmaster_CompanionsBond
LOW_HouseOfGrief_Cultists_Melee
LOW_HouseOfGrief_Cultists_Sight
LOW_HouseOfGrief_Viconia_Heart_Empowered
LOW_HouseOfHope_Merregon_Fire
LOW_HouseOfHope_Weapon
LOW_LiaraPortyr_Brave
LOW_OskarsBeloved_HarrowingPresence
LOW_OskarsBeloved_Poltergeists_Invisible
LOW_OskarsBeloved_Poltergeists_LimitThrow
LOW_OskarsBeloved_Poltergeists_See_Invisibility
LOW_Potion_Master
LOW_RamazithsTower_ElementalRebuke
LOW_RamazithsTower_ElementalSiphon
LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_2
LOW_Raphael_SoulSiphon_Passive_3
LOW_Raphael_SoulSiphon_Passive_4
LOW_Raphael_SoulSiphon_Passive_5
LOW_Raphael_SoulSiphon_Passive_6
LOW_Raphael_SoulSiphon_Passive_7
LOW_Raphael_SoulSiphon_Passive_8
LOW_Raphael_SoulSiphon_Passive_9
LOW_Raphael_Reaper
LOW_Raphael_Set_Pillar_Status
LOW_RaphaelImp_AgonizingBlast
LOW_Rolan_SignatureSpells
LOW_ZombieBeggars_LumbarResistance
Lucky
Lucky_Unlock
MAG_Infernal_Plate_Armor_Passive
MAG_LC_Cyric_FearImmunity_Amulet_Passive
MageSlayer_Advantage
MageSlayer_AttackCaster
MageSlayer_BreakConcentration
MagicInitiate_Bard
MagicInitiate_Cleric
MagicInitiate_Druid
MagicInitiate_Sorcerer
MagicInitiate_Warlock
MagicInitiate_Wizard
MagicResistance
MartialAdept
MartialAdvantage
MediumArmorMaster
Metamagic_Distant
Metamagic_Distant_NPC
Metamagic_Extended
Metamagic_Heightened
Metamagic_Quickened
Metamagic_Twinned
MistyEscape_ShadarKai_GloomWeaver
Mobile_CounterAttackOfOpportunity
Mobile_DashAcrossDifficultTerrain
Mobile_PassiveBonuses
ModeratelyArmored
Monk_SoundSwitch
Multiattack_Drider
Multiattack_Ettercap
Multiattack_Mummy
Multiattack_Myconid_Glut
Multiattack_Redcap
MultiattackDefense
Muscular_Athletics
NaturalExplorer_WastelandWander_Cold
NaturalExplorer_WastelandWander_Poison
NecroticAttacks_DeathKnight
NonLethal
ORI_Karlach_SweatImmune
Overwhelm
PackTactics
Parry
Parry_Githyanki_EquipTrigger
Parry_Githyanki_Supreme_EquipTrigger
PLA_DyingHyena_Passive
Perform
Performer
PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack
PotentCantrip
PotentSpellcasting
PsionicRebuke_Netherbrain
PsychicStrikes_Githyanki
ReliableTalent
RepellingBlast
Resilient_Constitution
Resilient_Wisdom
Riposte
RitualCaster_FreeSpells
SavageAttacker
SavageAttacks
Scar_Agave_Gur
Scar_Dunes_Gur
Scar_Eclipse_Gur
Scar_Fury_Gur
Scar_Mirage_Gur
Scar_Sirocco_Gur
Scar_Thirst_Gur
SculptSpells
SecondStoryWork
Sentinel_Attack
Sentinel_OpportunityAdvantage
Sentinel_ZeroSpeed
SHA_DarkVengeance
SHA_Lyrthindor_UnlockExtraSpellSlots
SHA_VisionOfShar
ShadowyRetreat
Sharpshooter_Bonuses
ShieldMaster_Block
ShieldMaster_PassiveBonuses
ShortResting
Skilled
Smite_Divine
Smite_Divine_2
SpellSniper_Critical
SpiderWalk
SteelWill
SunlightSensitivity
SunSickness_Myconid
SuperiorDarkvision
Surprise_Immunity
TAD_Charm
TAD_PsionicBacklash
TavernBrawler
Tiefling_HellishResistance
TotemSpirit_Eagle
TotemSpirit_Wolf
Tough
TurnResistance
TWN_AasimarSurvivor_SpawnShadow
TWN_Brewer_Holly_Acid
TWN_Brewer_Holly_Cold
TWN_Brewer_Holly_Fire
TWN_Brewer_Holly_Lightning
TWN_Brewer_Holly_Poison
TWN_KuoToa_Storm
TWN_PlaquePuzzle_Charisma
TWN_PlaquePuzzle_Intelligence
TWN_PlaquePuzzle_Wisdom
TWN_TC_Visage_CursedGold
UnarmouredDefence_Barbarian
UND_AdamantineGolem_Aggro
UND_AdamantineGolem_Heat
WarCaster_Bonuses
WarCaster_OpportunitySpell
WardingFlare
WarGodsBlessing
WarMagic_Githyanki
WarPriest
WeaponMaster
WeaponThrow
Immunities:

Code: Select all

ABJURE_ENEMY_FRIGHT
ACID
BANISHED
BLEEDING
BLINDED
BURDEN_OF_TIME_AURA_DEBUFF
BURNING
BURNING_AZER
BURNING_HELLFIRE
BURNING_HOLY
BURNING_LAVA
BURNING_TRAPWALL
BURNING_TRIAL
CHEST_TRAUMA
CRIPPLED
DAZED
DIFFICULT_TERRAIN
DIFFICULT_TERRAIN_LAVA
DIFFICULT_TERRAIN_MUD
DISARM
END_NETHERILLUSION_BURNING
EXHAUSTED
FEARED
FRIGHTENED
GAPING_WOUND
GRAPPLED
HEAT_METAL
HEAT_METAL_3
HEAT_METAL_4
HEAT_METAL_5
HEAT_METAL_6
HEAT_METAL_DISADVANTAGE
HEAT_METAL_REAPPLY
HEAT_METAL_REAPPLY_3
HEAT_METAL_REAPPLY_4
HEAT_METAL_REAPPLY_5
HEAT_METAL_REAPPLY_6
HEAT_METAL_TECHNICAL
HEAT_METAL_TECHNICAL_3
HEAT_METAL_TECHNICAL_4
HEAT_METAL_TECHNICAL_5
HEAT_METAL_TECHNICAL_6
HIDEOUS_LAUGHTER
HOLD_PERSON
INTIMIDATING_PRESENCE
KNOCKED_DOWN
KNOCKED_OUT
LOW_DEVILSFEE_BURNING
LOW_HOH_BOAR_BURNING_AURA
LOW_HOH_BOAR_BURNING_DAMAGE
MAG_INFERNAL_BURNING
MEPHIT_MUD_RESTRAINED
NET
PARALYZED
PETRIFIED
PLANAR_BINDING
POISONED
PRONE
PRONE_ICE
PRONE_GREASE
PRONE_SEWER
RESTRAINED
SCL_SHADOW_CURSE
SHA_SHADOW_FEAR
SG_Approaching
SG_CanBePickedUp
SG_Charmed
SG_Charmed_Subtle
SG_Condition
SG_Confused
SG_Cursed
SG_DetectThoughts
SG_DifficultTerrain
SG_Disease
SG_Disguise
SG_Dominated
SG_Doppelganger
SG_DropForNonMutingDialog
SG_Drunk
SG_Exhausted
SG_Fleeing
SG_Frightened
SG_Helpable_Condition
SG_HexbladeCurse
SG_Incapacitated
SG_Invisible
SG_Light
SG_Mad
SG_Paralyzed
SG_Petrified
SG_Poisoned
SG_Poisoned_Story_NonRemovable
SG_Poisoned_Story_Removable
SG_Polymorph
SG_Polymorph_BeastShape
SG_Polymorph_BeastShape_NPC
SG_Prone
SG_Rage
SG_Restrained
SG_ScriptedPeaceBehaviour
SG_Sleeping
SG_Stunned
SG_Surface
SG_Taunted
SG_Unconscious
SG_WeaponCoating
SILENCED
SLEEPING
SURPRISED
TEMPORARILY_HOSTILE
TURN_THE_UNHOLY
TURNED
TWN_OOZE_PUTRID_AURA_STATUS
UNCONSCIOUS
WET
WILD_MAGIC_BURNING
Proficiencies:

Code: Select all

ProficiencyBonus(Skill,AnimalHandling)
ProficiencyBonus(Skill,Arcana)
ProficiencyBonus(SavingThrow,Charisma)
ProficiencyBonus(SavingThrow,Constitution)
ProficiencyBonus(SavingThrow,Dexterity)
ProficiencyBonus(SavingThrow,Intelligence)
ProficiencyBonus(SavingThrow,Strength)
ProficiencyBonus(SavingThrow,Wisdom)
ProficiencyBonus(Skill,Athletics)
ProficiencyBonus(Skill,Acrobatics)
ProficiencyBonus(Skill,Deception)
ProficiencyBonus(Skill,History)
ProficiencyBonus(Skill,Insight)
ProficiencyBonus(Skill,Intimidation)
ProficiencyBonus(Skill,Investigation)
ProficiencyBonus(Skill,Medicine)
ProficiencyBonus(Skill,Nature)
ProficiencyBonus(Skill,Perception)
ProficiencyBonus(Skill,Performance)
ProficiencyBonus(Skill,Persuasion)
ProficiencyBonus(Skill,Religion)
ProficiencyBonus(Skill,SleightOfHand)
ProficiencyBonus(Skill,Stealth)
ProficiencyBonus(Skill,Survival)

ProficiencyBonusOverride(4)
ProficiencyBonusOverride(Owner.LevelMapValue(StandardProficiencyBonusScale))

Proficiency(LightArmor)
Proficiency(MediumArmor)
Proficiency(HeavyArmor)
Proficiency(Shields)
Proficiency(SimpleWeapons)
Proficiency(MartialWeapons)

Proficiency(Battleaxes)
Proficiency(Clubs)
Proficiency(Daggers)
Proficiency(Darts)
Proficiency(Flails)
Proficiency(Greataxes)
Proficiency(Greatclubs)
Proficiency(Greatswords)
Proficiency(Halberds)
Proficiency(Handaxes)
Proficiency(HandCrossbows)
Proficiency(HeavyCrossbows)
Proficiency(Javelins)
Proficiency(LightCrossbows)
Proficiency(LightHammers)
Proficiency(Longbows)
Proficiency(Longswords)
Proficiency(Maces)
Proficiency(Mauls)
Proficiency(Morningstars)
Proficiency(MusicalInstrument)
Proficiency(Pikes)
Proficiency(Quarterstaffs)
Proficiency(Rapiers)
Proficiency(Scimitars)
Proficiency(Shortbows)
Proficiency(Shortswords)
Proficiency(Sickles)
Proficiency(Slings)
Proficiency(Spears)
Proficiency(Tridents)
Proficiency(Warhammers)
Proficiency(Warpicks)
Misc:

Code: Select all

CanShootThrough(true)
Detach()
StatusImmunity(SG_Blinded)
IgnoreSurfaceCover(SurfaceDarknessCloud)

BlockRegainHP(Undead;Construct)
BlockRegainHP(Living;Construct)
Spell unlock:

Code: Select all

UnlockSpellVariant(SpellId('Target_Bane'),ModifyUseCosts(Add,SorceryPoint,1,0))
UnlockSpellVariant(SpellId('Target_FaerieFire'),ModifyUseCosts(Add,SorceryPoint,1,0))
UnlockSpellVariant(SpellId('Throw_LOW_NineFingers_SneakyDagger'),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())
UnlockSpell(Target_VampiricTouch,AddChildren,e9127b70-22b7-42a1-b172-d02f828f260a,,Charisma)
This is amazing. The only problem I'm having is figuring out the syntax for the feats. Every attempt at adding weapon proficiences and many of the feats, cause the game to crash. I'm not sure if this is because I'm trying to add something that would require a UI element to fire (like having to choose between two options) or if I'm just not entering the feat/passive ID's incorrectly.

As an example, I'm trying to add a weapon proficiency to my character, but every attempt results in a crash.

I've managed to add the ones already in the table and one or two others that aren't especially hard to figure out (single word feats for example) Do I need to unpack the .PAK files to find the correct ID strings?
Some Feats can't be added from their Feats entry. If they have multiple Passive effects, you will need to add them separately to add the feat. I tried to make note of which ones have multiple entries but haven't tested it yet:

Code: Select all

Actor

Alert

[Athlete]
Athlete_PassiveBonuses
Athlete_StandUp

Charger

[CrossbowExpert]
CrossbowExpert_PointBlank
CrossbowExpert_Wounding

DefensiveDuelist

[DualWeilder]
DualWielder_BonusAC
DualWielder_PassiveBonuses

[DungeonDelver]
DungeonDelver_Perception
DungeonDelver_ResistTraps

Durable

[ElementalAdept]
ElementalAdept_Acid
ElementalAdept_Cold
ElementalAdept_Fire
ElementalAdept_Lightning
ElementalAdept_Thunder

[GreatWeaponMaster]
GreatWeaponMaster_BonusAttack
GreatWeaponMaster_BonusDamage

HeavilyArmored

HeavyArmorMaster

LightlyArmored

Lucky

[MageSlayer]
MageSlayer_Advantage
MageSlayer_AttackCaster
MageSlayer_BreakConcentration

[MagicInitiateBard]
MagicInitiate_Bard
(Crashes, use AddSpells)

[MagicInitiateCleric]
MagicInitiate_Cleric
(Crashes, use AddSpells)

[MagicInitiateDruid]
MagicInitiate_Druid
(Crashes, use AddSpells)

[MagicInitiateSorcerer]
MagicInitiate_Sorcerer
(Crashes, use AddSpells)

[MagicInitiateWarlock]
MagicInitiate_Warlock
(Crashes, use AddSpells)

[MagicInitiateWizard]
MagicInitiate_Wizard
(Crashes, use AddSpells)

MartialAdept

MediumArmorMaster

[Mobile]
Mobile_PassiveBonuses
Mobile_CounterAttackOfOpportunity
Mobile_DashAcrossDifficultTerrain

ModeratelyArmored

[Observant]
Observant_Bonuses

Performer

[PolearmMaster]
PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack

[Resilient]
Resilient_Charisma
Resilient_Constitution
Resilient_Dexterity
Resilient_Intelligence
Resilient_Strength
Resilient_Wisdom

[RitualCaster]
RitualCaster_FreeSpells

SavageAttacker

[Sentinel]
Sentinel_Attack
Sentinel_ZeroSpeed
Sentinel_OpportunityAdvantage

[Sharpshooter]
Sharpshooter_AllIn
Sharpshooter_Bonuses

[ShieldMaster]
ShieldMaster_PassiveBonuses
ShieldMaster_Block
ShieldMaster_Shove

Skilled

SpellSniper

TavernBrawler

Tough

[WarCaster]
WarCaster_Bonuses
WarCaster_OpportunitySpell

WeaponMaster


[EXTRAS]
DestroyUndead
FastMovement
FontOfInspiration
Healer_RestoreTo1
KeenMind_AbilityIncrease
Linguist_AbilityIncrease
Luck_ReplaceAttackersDie
Luck_RollAdditionalDie
Skulker_StayHidden
UncannyDodge
(note sure about these, looks like some are class features and some are race features)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DEJG
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Re: z Baldur's Gate 3

Post by DEJG »

No matter what I do, I cannot populate table - "??" all the time and nothing works... Am I the only one here? Version is correct, I saved and loaded hundreds times and nothing happens.

benny89
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Re: z Baldur's Gate 3

Post by benny89 »

Anyway to get players character pointers for appearance edit like hairs, skin tone etc?

Sticktothebrick
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Re: z Baldur's Gate 3

Post by Sticktothebrick »

Ckeylos wrote:
Sat Aug 05, 2023 5:05 pm
Sticktothebrick wrote:
Sat Aug 05, 2023 4:47 pm


This is amazing. The only problem I'm having is figuring out the syntax for the feats. Every attempt at adding weapon proficiences and many of the feats, cause the game to crash. I'm not sure if this is because I'm trying to add something that would require a UI element to fire (like having to choose between two options) or if I'm just not entering the feat/passive ID's incorrectly.

As an example, I'm trying to add a weapon proficiency to my character, but every attempt results in a crash.

I've managed to add the ones already in the table and one or two others that aren't especially hard to figure out (single word feats for example) Do I need to unpack the .PAK files to find the correct ID strings?
Some Feats can't be added from their Feats entry. If they have multiple Passive effects, you will need to add them separately to add the feat. I tried to make note of which ones have multiple entries but haven't tested it yet:

Code: Select all

Actor

Alert

[Athlete]
Athlete_PassiveBonuses
Athlete_StandUp

Charger

[CrossbowExpert]
CrossbowExpert_PointBlank
CrossbowExpert_Wounding

DefensiveDuelist

[DualWeilder]
DualWielder_BonusAC
DualWielder_PassiveBonuses

[DungeonDelver]
DungeonDelver_Perception
DungeonDelver_ResistTraps

Durable

[ElementalAdept]
ElementalAdept_Acid
ElementalAdept_Cold
ElementalAdept_Fire
ElementalAdept_Lightning
ElementalAdept_Thunder

[GreatWeaponMaster]
GreatWeaponMaster_BonusAttack
GreatWeaponMaster_BonusDamage

HeavilyArmored

HeavyArmorMaster

LightlyArmored

Lucky

[MageSlayer]
MageSlayer_Advantage
MageSlayer_AttackCaster
MageSlayer_BreakConcentration

[MagicInitiateBard]
MagicInitiate_Bard
(Crashes, use AddSpells)

[MagicInitiateCleric]
MagicInitiate_Cleric
(Crashes, use AddSpells)

[MagicInitiateDruid]
MagicInitiate_Druid
(Crashes, use AddSpells)

[MagicInitiateSorcerer]
MagicInitiate_Sorcerer
(Crashes, use AddSpells)

[MagicInitiateWarlock]
MagicInitiate_Warlock
(Crashes, use AddSpells)

[MagicInitiateWizard]
MagicInitiate_Wizard
(Crashes, use AddSpells)

MartialAdept

MediumArmorMaster

[Mobile]
Mobile_PassiveBonuses
Mobile_CounterAttackOfOpportunity
Mobile_DashAcrossDifficultTerrain

ModeratelyArmored

[Observant]
Observant_Bonuses

Performer

[PolearmMaster]
PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack

[Resilient]
Resilient_Charisma
Resilient_Constitution
Resilient_Dexterity
Resilient_Intelligence
Resilient_Strength
Resilient_Wisdom

[RitualCaster]
RitualCaster_FreeSpells

SavageAttacker

[Sentinel]
Sentinel_Attack
Sentinel_ZeroSpeed
Sentinel_OpportunityAdvantage

[Sharpshooter]
Sharpshooter_AllIn
Sharpshooter_Bonuses

[ShieldMaster]
ShieldMaster_PassiveBonuses
ShieldMaster_Block
ShieldMaster_Shove

Skilled

SpellSniper

TavernBrawler

Tough

[WarCaster]
WarCaster_Bonuses
WarCaster_OpportunitySpell

WeaponMaster


[EXTRAS]
DestroyUndead
FastMovement
FontOfInspiration
Healer_RestoreTo1
KeenMind_AbilityIncrease
Linguist_AbilityIncrease
Luck_ReplaceAttackersDie
Luck_RollAdditionalDie
Skulker_StayHidden
UncannyDodge
(note sure about these, looks like some are class features and some are race features)
Thanks ckeylos. I figured there must be a step I was missing, I just couldn't see what it was.

Can anyone answer this next question:

With feats like Weaponmaster and Skilled, that grant additional proficiences. Is there actually a way to select those additional proficiencies? I suspect that a UI element is needed (like the level up screen) but given that we would be adding them in as we are, that functionality doesn't exist and so, there isn't much point to adding them to a character just yet? Is that right?

extreing
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What is cheating?
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Re: z Baldur's Gate 3

Post by extreing »

If someone can help me find a way to make the companions be controlled by the AI, like Halsin in the mission that follows you, it would be interesting to find the way

Aprcom
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What is cheating?
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Re: z Baldur's Gate 3

Post by Aprcom »

How do I open the command console after I enable it in the cheat engine?

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

Sticktothebrick wrote:
Sat Aug 05, 2023 5:23 pm
Ckeylos wrote:
Sat Aug 05, 2023 5:05 pm
Sticktothebrick wrote:
Sat Aug 05, 2023 4:47 pm


This is amazing. The only problem I'm having is figuring out the syntax for the feats. Every attempt at adding weapon proficiences and many of the feats, cause the game to crash. I'm not sure if this is because I'm trying to add something that would require a UI element to fire (like having to choose between two options) or if I'm just not entering the feat/passive ID's incorrectly.

As an example, I'm trying to add a weapon proficiency to my character, but every attempt results in a crash.

I've managed to add the ones already in the table and one or two others that aren't especially hard to figure out (single word feats for example) Do I need to unpack the .PAK files to find the correct ID strings?
Some Feats can't be added from their Feats entry. If they have multiple Passive effects, you will need to add them separately to add the feat. I tried to make note of which ones have multiple entries but haven't tested it yet:

Code: Select all

Actor

Alert

[Athlete]
Athlete_PassiveBonuses
Athlete_StandUp

Charger

[CrossbowExpert]
CrossbowExpert_PointBlank
CrossbowExpert_Wounding

DefensiveDuelist

[DualWeilder]
DualWielder_BonusAC
DualWielder_PassiveBonuses

[DungeonDelver]
DungeonDelver_Perception
DungeonDelver_ResistTraps

Durable

[ElementalAdept]
ElementalAdept_Acid
ElementalAdept_Cold
ElementalAdept_Fire
ElementalAdept_Lightning
ElementalAdept_Thunder

[GreatWeaponMaster]
GreatWeaponMaster_BonusAttack
GreatWeaponMaster_BonusDamage

HeavilyArmored

HeavyArmorMaster

LightlyArmored

Lucky

[MageSlayer]
MageSlayer_Advantage
MageSlayer_AttackCaster
MageSlayer_BreakConcentration

[MagicInitiateBard]
MagicInitiate_Bard
(Crashes, use AddSpells)

[MagicInitiateCleric]
MagicInitiate_Cleric
(Crashes, use AddSpells)

[MagicInitiateDruid]
MagicInitiate_Druid
(Crashes, use AddSpells)

[MagicInitiateSorcerer]
MagicInitiate_Sorcerer
(Crashes, use AddSpells)

[MagicInitiateWarlock]
MagicInitiate_Warlock
(Crashes, use AddSpells)

[MagicInitiateWizard]
MagicInitiate_Wizard
(Crashes, use AddSpells)

MartialAdept

MediumArmorMaster

[Mobile]
Mobile_PassiveBonuses
Mobile_CounterAttackOfOpportunity
Mobile_DashAcrossDifficultTerrain

ModeratelyArmored

[Observant]
Observant_Bonuses

Performer

[PolearmMaster]
PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack

[Resilient]
Resilient_Charisma
Resilient_Constitution
Resilient_Dexterity
Resilient_Intelligence
Resilient_Strength
Resilient_Wisdom

[RitualCaster]
RitualCaster_FreeSpells

SavageAttacker

[Sentinel]
Sentinel_Attack
Sentinel_ZeroSpeed
Sentinel_OpportunityAdvantage

[Sharpshooter]
Sharpshooter_AllIn
Sharpshooter_Bonuses

[ShieldMaster]
ShieldMaster_PassiveBonuses
ShieldMaster_Block
ShieldMaster_Shove

Skilled

SpellSniper

TavernBrawler

Tough

[WarCaster]
WarCaster_Bonuses
WarCaster_OpportunitySpell

WeaponMaster


[EXTRAS]
DestroyUndead
FastMovement
FontOfInspiration
Healer_RestoreTo1
KeenMind_AbilityIncrease
Linguist_AbilityIncrease
Luck_ReplaceAttackersDie
Luck_RollAdditionalDie
Skulker_StayHidden
UncannyDodge
(note sure about these, looks like some are class features and some are race features)
Thanks ckeylos. I figured there must be a step I was missing, I just couldn't see what it was.

Can anyone answer this next question:

With feats like Weaponmaster and Skilled, that grant additional proficiences. Is there actually a way to select those additional proficiencies? I suspect that a UI element is needed (like the level up screen) but given that we would be adding them in as we are, that functionality doesn't exist and so, there isn't much point to adding them to a character just yet? Is that right?
Yeah, unfortunately anything that requires a UI element will crash. Some of them are their own passive entries. Resilient is one with a UI element but has multiple passive entries thatcan be used instead

Omen
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Re: z Baldur's Gate 3

Post by Omen »

I cannot activate the Companion Attitude / Companion Approval function - I do everything according to the instructions, but point 2 is not activated - it gives an error. VERY need to improve relations with Companions. Does anyone work?

macks
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Re: z Baldur's Gate 3

Post by macks »

a2yorha wrote:
Sat Aug 05, 2023 12:56 pm
does anyone know the item id for Noblestalk?
I believe it's 48c679c1-b713-4d2f-9bba-1c43ed654404. Just spawned it and am going to try to use it multiple times. Hope it doesn't destroy my save!

EDIT: I gave mine to Shadowheart and then despite having another in my inventory, was not able to give it to the shopkeeper. So I don't think there's any point in spawning them.

shmoogus
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Re: z Baldur's Gate 3

Post by shmoogus »

No matter how I format it, whenever I try to add Martial Proficiency to my character it either does nothing or the game crashes.

blazebolt7
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Re: z Baldur's Gate 3

Post by blazebolt7 »

posting this here if anyone else also needs it, and for SEO.


UUID for Infernal Iron

Code: Select all

new entry "OBJ_Valuables_InfernalPlate"
type "Object"
using "_LuxuryItem"
data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7"
data "ValueLevel" "5"
data "Weight" "0.6"

weird032
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Re: z Baldur's Gate 3

Post by weird032 »

blazebolt7 wrote:
Sat Aug 05, 2023 6:36 pm
posting this here if anyone else also needs it, and for SEO.


UUID for Infernal Iron

Code: Select all

new entry "OBJ_Valuables_InfernalPlate"
type "Object"
using "_LuxuryItem"
data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7"
data "ValueLevel" "5"
data "Weight" "0.6"
HOW DID YOU GET THIS. Wasting away trying to find the thing

Sticktothebrick
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Re: z Baldur's Gate 3

Post by Sticktothebrick »

Ckeylos wrote:
Sat Aug 05, 2023 5:45 pm
eah, unfortunately anything that requires a UI element will crash. Some of them are their own passive entries. Resilient is one with a UI element but has multiple passive entries thatcan be used instead
Good to know. Thanks again CKeylos ;)

Probably a job better suited to Mods in the long run.

Mewgius
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Re: z Baldur's Gate 3

Post by Mewgius »

weird032 wrote:
Sat Aug 05, 2023 6:46 pm
blazebolt7 wrote:
Sat Aug 05, 2023 6:36 pm
posting this here if anyone else also needs it, and for SEO.


UUID for Infernal Iron

Code: Select all

new entry "OBJ_Valuables_InfernalPlate"
type "Object"
using "_LuxuryItem"
data "RootTemplate" "6242490e-42c9-49f0-bc3b-4e7ec11c0fe7"
data "ValueLevel" "5"
data "Weight" "0.6"
HOW DID YOU GET THIS. Wasting away trying to find the thing
After unpacking the data files, you can find it in Shared\Public\Shared\Stats\Generated\Data\Object.txt
When looking for items, they'll typically be in either Object.txt, Weapon.txt, or Armor.txt. Depending on the item, it might be considered either a "generic item" (i.e. gold, scrolls, healing potions, etc.) or more of a "campaign item" (various lore books, location-specific items, quest items, etc.), which determines whether you want to search in the "Shared" group of folders or the "Gustav" group of folders; "Shared" for generic, "Gustav" for compaign-specific.

Mewgius
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Re: z Baldur's Gate 3

Post by Mewgius »

Has anyone found a way to add a spell to your character as a class spell that actually uses a spell slot vs how the AddSpell command seems to work, which adds it as a "Common" spell that only uses the appropriate action type and, if applicable, concentration? For instance, I'd like to add Protection from Energy to my sorcerer's known spells while still using the appropriate spell slot (level 3, or higher if upcast) and have it be displayed under the Sorcerer tab in the Spellbook menu.

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