Note: the game does override the values if you open the inventory/equip tabs, so if you want a value to be persistent you should tick the box to freeze it.
You can use the Purple/Red/Blue/Green Magic pointers to scale your damage
Give Item
Allows you to spawn items directly into your inventory
You can use the dropdown list with names or you can paste the ItemID from the [Link]
That's it, happy playing!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
They do work. Game is just not showing the changed value... Set and freeze the magic values to something like 9999 and attack an enemie and you will one hit kill them.
So you are doing something wrong because the description clearly says that the values gets overriden if you view the stats.
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
They do work. Game is just not showing the changed value... Set and freeze the magic values to something like 9999 and attack an enemie and you will one hit kill them.
So you are doing something wrong because the description clearly says that the values gets overriden if you view the stats.
You can make them permanent if you change the "Extra Stats" instead if I'm not mistaken.
Scaling the damage will help to complete the challenges.
Set the magic power to a super high value = 1 kill will complete a challenge - Or you can scale the damage to a minimum if you don't want that enemies die to soon for challenges that require to hit 2 enemies at once and so on
I don't take any credits for this, only got them and made it work with cfemen table and also added the other magic that were missing, these stats will SAVE PERMANENTLY so be advised, just copy and paste in cfemen's table and save it.
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
They do work. Game is just not showing the changed value... Set and freeze the magic values to something like 9999 and attack an enemie and you will one hit kill them.
So you are doing something wrong because the description clearly says that the values gets overriden if you view the stats.
Ah i misunderstood that overridden thing as I thought that it meant the text will revert if you dont mark it. So I was confused when I froze the options in CE and did not see a change in the text.
this is awesome just on the no-falling option alone. Thank you for sharing. Excellent work.
Now I can truly explore to the edge of... oh no wait I can't because I have to stay near the mission goals like a dumb tether. What a super great game design idea o.O
Scaling the damage will help to complete the challenges.
Set the magic power to a super high value = 1 kill will complete a challenge - Or you can scale the damage to a minimum if you don't want that enemies die to soon for challenges that require to hit 2 enemies at once and so on
Scaling damage is not going to help with the challenges at all, most of it don't even require interaction with the enemy, and they extremely grindy.
If anything scaling damage will only make it impossible to do challenges, like it happens to the majorly of us in end game, when our damage is too high (not even using cheats).
So no, that is not the solution and I agree with him, the most useful and needed cheat is still missing from all this tables on FearLess, I still appreciate each and everyone's work regardless.