Didn't my Unlimited Resources script give you unlimited PP too?
When I use item pointer, even though I use Add Wartales Interger, then point at weapon + change level, the game freeze 100%. Please tell me how to avoid this? I use v7 table.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
When I use item pointer, even though I use Add Wartales Interger, then point at weapon + change level, the game freeze 100%. Please tell me how to avoid this? I use v7 table.
I do not observe issues with this feature. May be you are setting the level too high. Also some weapons like throwing weapons do not actually have a level so the number should not be changed on those.
When I use item pointer, even though I use Add Wartales Interger, then point at weapon + change level, the game freeze 100%. Please tell me how to avoid this? I use v7 table.
I do not observe issues with this feature. May be you are setting the level too high. Also some weapons like throwing weapons do not actually have a level so the number should not be changed on those.
I am able to bypass this freeze by set the number and then, turn off Cheat Engine ASAP. The game continue without freezing. However, the next time Cheat Engine load table, the Item Point can't be select. I have to turn off the game, reload to start a new attempt.
When I use item pointer, even though I use Add Wartales Interger, then point at weapon + change level, the game freeze 100%. Please tell me how to avoid this? I use v7 table.
The game would freeze because of how it generates hostile entities based on your squad's stats. In adaptive exploration mode, the game looks at these stats and determines 3 things to generate enemies: number of units, level, number of reinforcement rounds (maybe more idk). Setting your stats high increases the number of reinforcement rounds and the game tries to generate just as many units with full stats and gears. If you check task manager when the game freezes, you see a large spike in memory usage. Btw, this also happens in region-lock exploration mode with hostile patrols since those are also adapted to player's powerlevel (neutral patrols are fine though).
My solution is to have a combatant in my squad with negative stats to balance this out (working ponies don't count, set their stats how you like). In fact, I set his stats so low that enemies spawned have only 1 unit even on expert difficulty, which should cap above 4 units at least.
I do not observe issues with this feature. May be you are setting the level too high. Also some weapons like throwing weapons do not actually have a level so the number should not be changed on those.
Thrown weapons and torch have "used number" where the star is. For example, a torch with 6 uses and "1 star" has 5/6 uses left. So yes, the number should be changed on those, but in the opposite direction. Setting this to negative values effectively increases the count since the game doesn't seem to do bound checking.
The game would freeze because of how it generates hostile entities based on your squad's stats. In adaptive exploration mode, the game looks at these stats and determines 3 things to generate enemies: number of units, level, number of reinforcement rounds (maybe more idk). Setting your stats high increases the number of reinforcement rounds and the game tries to generate just as many units with full stats and gears. If you check task manager when the game freezes, you see a large spike in memory usage. Btw, this also happens in region-lock exploration mode with hostile patrols since those are also adapted to player's powerlevel (neutral patrols are fine though).
My solution is to have a combatant in my squad with negative stats to balance this out (working ponies don't count, set their stats how you like). In fact, I set his stats so low that enemies spawned have only 1 unit even on expert difficulty, which should cap above 4 units at least.
Well, all I did is changing weapon level + stars and also, number of items for rare accessories like silesto (5% crit). The game freeze every single time unless I close the Cheat Engine asap. Still, I get what I want and the game didn't crash.
thanks for your effort. But my version iz 1.0.25363. and codes are not working. what is the problem. By the way I am new in your site. thnaks in advance.
thanks for your effort. But my version iz 1.0.25363. and codes are not working. what is the problem. By the way I am new in your site. thnaks in advance.
thanks for your effort. But my version iz 1.0.25363. and codes are not working. what is the problem. By the way I am new in your site. thnaks in advance.
Next to the table is the game version, if it is not the same as your, try to find another table, if unsuccessful then wait for table update or learn "cheating" and fix the table yourself .
btw everything seems to be working but resources which can be easily found one by one (if needed).
Last edited by sanitka on Tue Apr 25, 2023 10:57 pm, edited 1 time in total.
Great table, thanks for this. Makes the game...Enjoyable. Can ignore all the grindy bits.
The resource table seems to get mixed up. Fresh save, everywhere is where it should be, but after reloading a save for some reason the 'Krowns' tag changes influence...Can just duplicate items to sell so not a big deal.
Can give self aptitude points, but finding the core stats of chars...Not so much.
Easy way to change the value of armor or weapon is just to pick it up and put it back down (DONT check item quantity unless that is what you want to change), gives me the details on the item I want.
Easy way to change quantity is to pick up item and put it back down without checking the box, should see that instead of ??? it now says 0, change that number to what you want and then check the box. Pick item or mat you want to dupe back up again and it'll change to the number you entered.
This is not working. Whenever you select an option, it is just loading (not sure what the icon is) and nothing is happeing
If you are using original (Zanzar) table then it might taker quite long time to find "the cheat location" as the game consumes huge amount of resources and code is allocated almost at the end.
It is fixable - you have to wait for at least one cheat, then check the User Defined Symbols to find out code address. Then in next cheat change aobscan (name, values_to_find) to aobscanregion(name, address_from, address_to, values_find) in the way that address_from .. address_to is big enough and found address falls into that range (example: found - 7A234FF8765, thus range can be from 70000000000 to 7FFFFFFFFFF). As a result CE searches only the range instead of all the allocated memory.
Fixed the pointer to companion traits. Careful modifying it. You can copy the pointer address of one companion and paste that address over some other companion to copy the trait to them. Don't try adding more traits than the companion already has.