Hunt the Night

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BabyGroot
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Hunt the Night

Post by BabyGroot »

Code: Select all

Game Name: 				Hunt the Night
Game Process : 				Hunt the Night.exe
Game Release date: 			13 Apr, 2023
CE Version : 				7.4 (White)
Version Game / Build Id / Date Patch:  	v1.0 / 10986629 / 13 April 2023
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Options Table
Image

If you like my table, don’t forget to click the Image button.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Hunt the Night.CT
v1.0 / 10986629 / 13 April 2023
(100.33 KiB) Downloaded 711 times

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durex2
Expert Cheater
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Posts: 77
Joined: Fri Jul 19, 2019 8:20 pm
Reputation: 12

Re: Hunt the Night

Post by durex2 »

Thank you!

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liu-p
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Posts: 14
Joined: Sun Jul 28, 2019 1:00 am
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Re: Hunt the Night

Post by liu-p »

Thank you!

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Akira
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Posts: 1272
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Re: Hunt the Night

Post by Akira »

Just a very small table.
Hunt the Night_v1.0.CT
Game ? | CE 7.5 | CT 1.0
(698.25 KiB) Downloaded 142 times
Scripts:
- God Mode
- Inf. Health
- Inf. Dark Energy
- Inf. Ammunition

Pointer:
- Player
- GameManager

unREAL
Expert Cheater
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Posts: 149
Joined: Sat May 07, 2022 4:46 pm
Reputation: 61

Re: Hunt the Night

Post by unREAL »

Code: Select all

[ENABLE]
alloc(Saved,32)
registersymbol(Saved)
 
Saved:
readmem(Code.FunctionalLogic.Models.Characters.Players.Inventory:EquipArmor,21)
 
Code.FunctionalLogic.Models.Characters.Players.Inventory:EquipArmor:
db C6 81 C8 00 00 00 01
jmp far "Inventory:PopulateInventory"
 
 
[DISABLE]
Code.FunctionalLogic.Models.Characters.Players.Inventory:EquipArmor:
readmem(Saved,21)
 
deAlloc(Saved)
proper code to use the "Cheat Full Equip" flag ...
activate mono - execute the script and swap your armor - now deactivate the script and you get all items...

no idea why nobody else did it before, coz changing the bool AFTER you can control the player is useless ...

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