Here's a very miscellaneous CT for this game. I have been trying to allow the player to use the red arts of enemies and to somehow get the red aura some enemies have. Anyhow I failed but these are some of the scripts I managed to make on the way.
Features:
1. Change orb core to red
- Does what it says, when you cast a martial art your character glows red instead of that ugly orange.
2. Remove veins
- Removes the glowing veins inside the character model when casting martial arts. I just made this since I didn't find how to make the character have red veins too.
3.Buff Changer
- Turn on. Cast either Absorb Vitality, Amplify Damage, Enhanced Defense, Elemental Plague, or Cloud Stance in order to receive a lot of buffs then turn off immediately after casting. The buffs include hyper armor, Spirit regen, no spirit costs, a weak regen effect, and probably increased resistance to all elements. Lasts forever unless you go to a flag.
4. Some test scripts
- Only thing that is kinda useful there is the animation and martial arts swaps. Though I haven't made it user friendly yet. Animation swaps changes your martial arts animations (I only changed spear martial arts) to be red like the enemies in order to be used with the change orb core to red option. Martial art swaps allow you to change martial arts on the fly using hotkeys. As it stands it only changes prancing dragon and goshawk's dance. I may update this so you can input what martial arts you have and what martial arts you want to swap with but that depends on interest.
Update 1:
Added an aura script. Activate script, cast any buff in the game, get the red aura, deactivate script immediately. To remove aura, go to any flag. I may update this more when I find more cool auras as there are still a lot of IDs to be checked.
Anyway do with this what you will. I hope more advanced users can expand this into something more (I really just want to use enemy skills now that I found have an aura script).