one_hit_kill:
cmp byte ptr [one_hit_kill_enable],1
jne originalcode_health
mov [rcx+54],(float)0 //Change this line from (float)0 to (float)1000 or similar
jmp return_health
It should work.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
hello, can u please make buff duration infinite ? as far as i know, there're 4 buffs; Increased damage dealt, Reduced damage taken, Full health recovery, Increased face gain rate.
Hi. I have stopped working on this some time ago. But I have to ask, are these infinite buffs really needed? It seems that the currently available features would more than cover these things.
yeah there're so many options in the table already and i appreciate ur work. it's just that i'm that type of player who prefer to play the more traditional way. there're a difference between increased damage and one-hit kill to me. i just don't use cheats that are too op or break the game u know. i dont see the fun in killing enemies in one-hit or being invincible. i hope that answers ur question.
Yes. I understand. However, I am the opposite. As a cheat maker, I do not see the fun in having realistic features that only slightly modify the game in subtle ways. There have been a few requests here for things that I typically do not incorporate, but I obliged anyway. However, I do not typically incorporate features unless they are more significant and interesting. Most people are going to want the big stuff, as you can probably understand.
That being said, have you considered trying to create these cheats for yourself? The community is pretty good about giving help to those that are willing to put in the work and learn.
Hello there, thank you for the great table. One thing is not working for me is regen health (the only thing i actually needed). Although im a total noob in this, im pretty sure there is a line missed in first script (health etc script) in the end of "regen_health:" block. Im so sure only because this variant is working for me:
Disable arrest grab doesnt kind of work it works if they dont tackle you but if they tackle you it doesnt really work and infinite health do you know how to fix that? (its completely ok if you cant, it just bothers me)
Disable arrest grab doesnt kind of work it works if they dont tackle you but if they tackle you it doesnt really work
-It works as intended. This is why it is called 'disable arrest grab' and not 'disable arrest' or 'disable arrest tackle'. The reason why I did not incorporate a way to nullify tackle was because the game mechanics did not allow for a desirable result. It worked, but I did not like how it worked. It was not a high priority so I scrapped it.