If you enter a duel room and then spactate a game, and have the cheat "AI vs AI" turned on, then the AI plays instead of the players. This way the AI is usually faster and you can see the hand cards of both players. This could be done as a module to see the hand of both.
next to that there is a
"PvP See Own Top Deck,
"PvP Spactator Reveal Cards" and
a "Disable Idle Surrender
Yes with me also everything works normally.
Could you maybe still look at whether you can implement some of the above written in the message?
"Disable Idle Surrender" can be done with a macro that moves the mouse by 1px so no need to code it in asm
"PvP Spactator Reveal Cards" can't be done due to the cards being server side
"PvP See Own Top Deck" can be done, I just have to figure out an easy way to do it
There's an exploit that I've been trying to make it work. It allows you to "corrupt" the rivals deck, I've tested it and it works both on pc and mobile: when playing, your rival will have all its cards in one spot and also pink.. rendering the game unplayable! most of my affected rivals simply surrendered
I know It is caused by a desync right before the coin toss.. the problem is that my method is not consistent and I have no idea why
Hi, thank you for your table, I've been using it for awhile. The no loss/bad surrender I believe don't actually works anymore, it looks like it works but after relogging or entering another match, the loss is then recorded as turn 0 loss, including if your opponent were the one surrendering when you have it on.
Yes with me also everything works normally.
Could you maybe still look at whether you can implement some of the above written in the message?
"Disable Idle Surrender" can be done with a macro that moves the mouse by 1px so no need to code it in asm
"PvP Spactator Reveal Cards" can't be done due to the cards being server side
"PvP See Own Top Deck" can be done, I just have to figure out an easy way to do it
There's an exploit that I've been trying to make it work. It allows you to "corrupt" the rivals deck, I've tested it and it works both on pc and mobile: when playing, your rival will have all its cards in one spot and also pink.. rendering the game unplayable! most of my affected rivals simply surrendered
I know It is caused by a desync right before the coin toss.. the problem is that my method is not consistent and I have no idea why
can it be because of who hosts the game? Maybe it only works if you are the host of the game.
and to the idle surrender. Is it possible to do the macro directly in Cheatengine? I always start the .ct file. Since one does not want to start much more each time.
I've also found that it doesn't work properly after all. If you play ranked and then turn on "No lose" and then left with insta quit, then it continues to show you e.g. "After 2 more wins DIAMOND Tier 4" It also says that if you then lose 2 more times. But if you then win, then it really updates that it suddenly says e.g. "After 4 more wins DIAMOND Tier 4".
Sorry can you maybe update the table? Its not working properly. If one use the "No lose" and "Insta quit", the tier e.g. "After 2 more wins Platinum Tier 2" wont change, Match history is showing nothing, seems fine, but if you win afterwards, all the Match history will show up and the "After 2 more wins Platinum Tier 2" will stay the same, and if you leave the game before win once, it ll count 1 lose towards your tier and become "After 3 more wins Platinum Tier 2"
Today came a big update for Masterduel, where some things were fixed again.
@bhfff What's your current situation? Do some exploits still work for you? Some things still work.
Today came a big update for Masterduel, where some things were fixed again.
@bhfff What's your current situation? Do some exploits still work for you? Some things still work.
For a few days I won't be able to update anything, I would be glad if you could make a comment on this thread with the features that are currently broken
Today came a big update for Masterduel, where some things were fixed again.
@bhfff What's your current situation? Do some exploits still work for you? Some things still work.
For a few days I won't be able to update anything, I would be glad if you could make a comment on this thread with the features that are currently broken
That way it will speed up my updating process
Existing non-functioning modules:
Online:
-Instaquit not working (There is an error) (In Solo mode it still works)
-Crash Players in Localroom (Has not been working properly for a while)
-No lose and Bad Surrend Packet not working.
Plans for future update:
-Destroy Opponents Deck
-See Own Topdeck
-No AFK?
Existing non-functioning modules:
Online:
-Instaquit not working (There is an error) (In Solo mode it still works)
-Crash Players in Localroom (Has not been working properly for a while)
-No lose and Bad Surrend Packet not working.
Plans for future update:
-Destroy Opponents Deck
-See Own Topdeck
-No AFK?
Fantastic, in the following week I will find the time to update the table.
I will also take a look at the afk timer, for now I know it's 30s before it triggers a warn event.
Existing non-functioning modules:
Online:
-Instaquit not working (There is an error) (In Solo mode it still works)
-Crash Players in Localroom (Has not been working properly for a while)
-No lose and Bad Surrend Packet not working.
Plans for future update:
-Destroy Opponents Deck
-See Own Topdeck
-No AFK?
Fantastic, in the following week I will find the time to update the table.
I will also take a look at the afk timer, for now I know it's 30s before it triggers a warn event.