Yu-Gi-Oh! Master Duel

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Farelisaer
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Re: Yu-Gi-Oh! Master Duel

Post by Farelisaer »

its not working now

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bhfff
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Re: Yu-Gi-Oh! Master Duel

Post by bhfff »

Farelisaer wrote:
Sat Jul 30, 2022 2:47 pm
its not working now
I will update it soon

Edit: everything works fire to me

Max4K
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Re: Yu-Gi-Oh! Master Duel

Post by Max4K »

Max4K wrote:
Fri Jul 22, 2022 1:49 pm
Max4K wrote:
Sat Jun 25, 2022 10:45 pm
If you enter a duel room and then spactate a game, and have the cheat "AI vs AI" turned on, then the AI plays instead of the players. This way the AI is usually faster and you can see the hand cards of both players. This could be done as a module to see the hand of both.
next to that there is a
"PvP See Own Top Deck,
"PvP Spactator Reveal Cards" and
a "Disable Idle Surrender
bhfff wrote:
Sat Jul 30, 2022 4:14 pm
Farelisaer wrote:
Sat Jul 30, 2022 2:47 pm
its not working now
I will update it soon

Edit: everything works fire to me
Yes with me also everything works normally.
Could you maybe still look at whether you can implement some of the above written in the message?

bhfff
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Re: Yu-Gi-Oh! Master Duel

Post by bhfff »

Max4K wrote:
Sat Jul 30, 2022 9:14 pm

Yes with me also everything works normally.
Could you maybe still look at whether you can implement some of the above written in the message?
"Disable Idle Surrender" can be done with a macro that moves the mouse by 1px so no need to code it in asm
"PvP Spactator Reveal Cards" can't be done due to the cards being server side
"PvP See Own Top Deck" can be done, I just have to figure out an easy way to do it


There's an exploit that I've been trying to make it work. It allows you to "corrupt" the rivals deck, I've tested it and it works both on pc and mobile: when playing, your rival will have all its cards in one spot and also pink.. rendering the game unplayable! most of my affected rivals simply surrendered

I know It is caused by a desync right before the coin toss.. the problem is that my method is not consistent and I have no idea why :|

mothaiba
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Re: Yu-Gi-Oh! Master Duel

Post by mothaiba »

bhfff wrote:
Sat Jul 30, 2022 4:14 pm
Farelisaer wrote:
Sat Jul 30, 2022 2:47 pm
its not working now
I will update it soon

Edit: everything works fire to me
Hi, thank you for your table, I've been using it for awhile. The no loss/bad surrender I believe don't actually works anymore, it looks like it works but after relogging or entering another match, the loss is then recorded as turn 0 loss, including if your opponent were the one surrendering when you have it on.

Max4K
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Re: Yu-Gi-Oh! Master Duel

Post by Max4K »

bhfff wrote:
Sun Jul 31, 2022 6:17 am
Max4K wrote:
Sat Jul 30, 2022 9:14 pm

Yes with me also everything works normally.
Could you maybe still look at whether you can implement some of the above written in the message?
"Disable Idle Surrender" can be done with a macro that moves the mouse by 1px so no need to code it in asm
"PvP Spactator Reveal Cards" can't be done due to the cards being server side
"PvP See Own Top Deck" can be done, I just have to figure out an easy way to do it


There's an exploit that I've been trying to make it work. It allows you to "corrupt" the rivals deck, I've tested it and it works both on pc and mobile: when playing, your rival will have all its cards in one spot and also pink.. rendering the game unplayable! most of my affected rivals simply surrendered

I know It is caused by a desync right before the coin toss.. the problem is that my method is not consistent and I have no idea why :|
can it be because of who hosts the game? Maybe it only works if you are the host of the game.

and to the idle surrender. Is it possible to do the macro directly in Cheatengine? I always start the .ct file. Since one does not want to start much more each time.

Max4K
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Re: Yu-Gi-Oh! Master Duel

Post by Max4K »

bhfff wrote:
Sat Jul 30, 2022 4:14 pm
Farelisaer wrote:
Sat Jul 30, 2022 2:47 pm
its not working now
I will update it soon

Edit: everything works fire to me
I've also found that it doesn't work properly after all. If you play ranked and then turn on "No lose" and then left with insta quit, then it continues to show you e.g. "After 2 more wins DIAMOND Tier 4" It also says that if you then lose 2 more times. But if you then win, then it really updates that it suddenly says e.g. "After 4 more wins DIAMOND Tier 4".

aryette
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Re: Yu-Gi-Oh! Master Duel

Post by aryette »

bhfff wrote:
Sat Jul 30, 2022 4:14 pm
Farelisaer wrote:
Sat Jul 30, 2022 2:47 pm
its not working now
I will update it soon

Edit: everything works fire to me
Sorry can you maybe update the table? Its not working properly. If one use the "No lose" and "Insta quit", the tier e.g. "After 2 more wins Platinum Tier 2" wont change, Match history is showing nothing, seems fine, but if you win afterwards, all the Match history will show up and the "After 2 more wins Platinum Tier 2" will stay the same, and if you leave the game before win once, it ll count 1 lose towards your tier and become "After 3 more wins Platinum Tier 2"

bhfff
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Re: Yu-Gi-Oh! Master Duel

Post by bhfff »

Well that probably means Konami finally fixed that client authority feature, I won't try to find a bypass

Max4K
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Re: Yu-Gi-Oh! Master Duel

Post by Max4K »

bhfff wrote:
Fri Aug 05, 2022 8:27 pm
Well that probably means Konami finally fixed that client authority feature, I won't try to find a bypass
I mean your deck destroyer can indirectly be a no lose. In connection with the "See Topdeck" this would be well bearable.
Therefore all good.

Max4K
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Re: Yu-Gi-Oh! Master Duel

Post by Max4K »

Today came a big update for Masterduel, where some things were fixed again.
@bhfff What's your current situation? Do some exploits still work for you? Some things still work.

bhfff
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Re: Yu-Gi-Oh! Master Duel

Post by bhfff »

Max4K wrote:
Sat Aug 06, 2022 11:27 pm
Today came a big update for Masterduel, where some things were fixed again.
@bhfff What's your current situation? Do some exploits still work for you? Some things still work.
For a few days I won't be able to update anything, I would be glad if you could make a comment on this thread with the features that are currently broken

That way it will speed up my updating process ;)

Max4K
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Re: Yu-Gi-Oh! Master Duel

Post by Max4K »

bhfff wrote:
Sun Aug 07, 2022 7:22 pm
Max4K wrote:
Sat Aug 06, 2022 11:27 pm
Today came a big update for Masterduel, where some things were fixed again.
@bhfff What's your current situation? Do some exploits still work for you? Some things still work.
For a few days I won't be able to update anything, I would be glad if you could make a comment on this thread with the features that are currently broken

That way it will speed up my updating process ;)
Existing non-functioning modules:
Online:
-Instaquit not working (There is an error) (In Solo mode it still works)
-Crash Players in Localroom (Has not been working properly for a while)
-No lose and Bad Surrend Packet not working.

Plans for future update:
-Destroy Opponents Deck
-See Own Topdeck
-No AFK?

bhfff
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Re: Yu-Gi-Oh! Master Duel

Post by bhfff »

Max4K wrote:
Mon Aug 08, 2022 1:06 am
Existing non-functioning modules:
Online:
-Instaquit not working (There is an error) (In Solo mode it still works)
-Crash Players in Localroom (Has not been working properly for a while)
-No lose and Bad Surrend Packet not working.

Plans for future update:
-Destroy Opponents Deck
-See Own Topdeck
-No AFK?
Fantastic, in the following week I will find the time to update the table.
I will also take a look at the afk timer, for now I know it's 30s before it triggers a warn event.

renzcheat
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Re: Yu-Gi-Oh! Master Duel

Post by renzcheat »

bhfff wrote:
Mon Aug 08, 2022 4:04 pm
Max4K wrote:
Mon Aug 08, 2022 1:06 am
Existing non-functioning modules:
Online:
-Instaquit not working (There is an error) (In Solo mode it still works)
-Crash Players in Localroom (Has not been working properly for a while)
-No lose and Bad Surrend Packet not working.

Plans for future update:
-Destroy Opponents Deck
-See Own Topdeck
-No AFK?
Fantastic, in the following week I will find the time to update the table.
I will also take a look at the afk timer, for now I know it's 30s before it triggers a warn event.
new update?

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