POSTAL: Brain Damaged

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Akira
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POSTAL: Brain Damaged

Post by Akira »

Code: Select all

Game Name:	     POSTAL: Brain Damaged
Game Process:	     POSTAL Brain Damaged.exe
Game Version:	     ?
Game Engine:	     Unity
DLL:		     Assembly-CSharp
Anti-Cheat: 	     -
Save Game Folder:    ?
Platform:            Steam
Cheat Engine: 	     7.4 (Dark Mode)
Game Website:

POSTAL_Brain_Damaged_v1.1.CT
(903.44 KiB) Downloaded 1236 times
Scripts:
-Inf. Health
-Inf. Armor
-Inf. Ammo
-Get Ammo
-Inf. Jumps
-No Cooldown (Also effects the cooldown between shots)
-Change FoV
-Teleport (Save & Load Player Coordinates)
-Debug Options

Pointer:
-LevelController

The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
How to use the Table

1. Start the game
2. Start the table
3. Execute the lua script if you get asked on table start
4. Activate the "Activation" script (auto selects the game process and activates the pointer)
5. Activate what ever script you want / change what ever pointer value you want (if there are other instructions follow 'em)

6. Deactivate everything BEFORE closing the game or table
Old Versions
POSTAL_Brain_Damaged_v1.0.CT
(887.12 KiB) Downloaded 183 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Sat Jun 11, 2022 6:01 pm, edited 6 times in total.

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Akira
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Re: POSTAL: Brain Damaged

Post by Akira »

Game got released today, let me know if the script still works.

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Sipsi
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Re: POSTAL: Brain Damaged

Post by Sipsi »

How do i use this? I only know how to use the cheat tables.

saddamhussein
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Re: POSTAL: Brain Damaged

Post by saddamhussein »

Akira wrote:
Thu Jun 09, 2022 4:46 pm
Game got released today, let me know if the script still works.
Doesn't appear to sadly, I get:
"Error in line 5 (Hyperstrange.PBD.DebugManager:get_DebugEnabled:): This address specifier is not valid.

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teyhox
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Re: POSTAL: Brain Damaged

Post by teyhox »

Hope you can do something for ammo, game is pretty unbalanced at that from the second level. :?

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Akira
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Re: POSTAL: Brain Damaged

Post by Akira »

Can't do anything without owning the game.
Except they updated the demo also to the latest version but I did not see any updates.

Edit:
Bought the game now even though I won't actually play it myself.

Edit 2:
Debug functions still exist but they don't seem to be used or they changed the key to open the console.

Edit 3:
It gets accessed when returning to the main menu but setting the bool flag to 1 doesn't seem to have any effect.
Also doesn't get accessed when pressing any keys on the keyboard so there's either another check somewhere or they removed the console key or using a key combination instead.
Last edited by Akira on Fri Jun 10, 2022 7:07 pm, edited 3 times in total.

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Akira
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Re: POSTAL: Brain Damaged

Post by Akira »

Sipsi wrote:
Fri Jun 10, 2022 11:16 am
How do i use this? I only know how to use the cheat tables.
Open cheat engine, got to Memory View, press Ctrl+A, copy the code from my post into the new window, in the window click at the top left on File and then Assign to current cheat table.
Attach cheat engine to the game process and activate the script.
But I got told that it doesn't work in the full version of the game.

saddamhussein
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Re: POSTAL: Brain Damaged

Post by saddamhussein »

Akira wrote:
Fri Jun 10, 2022 6:18 pm
Sipsi wrote:
Fri Jun 10, 2022 11:16 am
How do i use this? I only know how to use the cheat tables.
Open cheat engine, got to Memory View, press Ctrl+A, copy the code from my post into the new window, in the window click at the top left on File and then Assign to current cheat table.
Attach cheat engine to the game process and activate the script.
But I got told that it doesn't work in the full version of the game.
Legend for buying the game though, hope to see an update soon if you're able to!

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Akira
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Re: POSTAL: Brain Damaged

Post by Akira »

Not getting the console working so far but making a small table now.
No Kick Cooldown

Code: Select all

[ENABLE]

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}

aobscanregion(kickCooldown,Hyperstrange.Base.UpdatedCooldown.Update,Hyperstrange.Base.UpdatedCooldown.Update+20,F3 0F 58 D1)
registersymbol(kickCooldown)

alloc(byteskickCooldown,4)
registersymbol(byteskickCooldown)

byteskickCooldown:
  readmem(kickCooldown,4)

kickCooldown:
  db F3 0F 58 D0

[DISABLE]

kickCooldown:
  readmem(byteskickCooldown,4)

unregistersymbol(kickCooldown)
unregistersymbol(byteskickCooldown)
dealloc(byteskickCooldown)

unREAL
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Re: POSTAL: Brain Damaged

Post by unREAL »

Akira wrote:
Fri Jun 10, 2022 10:04 pm
Not getting the console working so far but making a small table now.
Hey in case you need some help:
"Hyperstrange.PBD.DebugManager.set_GodMode"

create a thread and execute this setter method with true or false ... the DebugManager does have a setter function for everything( NoTarget, UnlockAll etc )

the methods are static, you don't need a instance, just use RCX for the bool to toggle it.

very SMART move from the devs to remove the console LUL ... but yeah I won't do a table, I hate that if devs shows to the players "fck you we will remove the fun stuff"

I even saw they included Anti Cheat Toolkit ... so they spended money on the absolute trash anti cheat plugin .... so yeah everyone should now have enough informations to enable all the debug functions again :)

its always funny if devs are showing that they are incompotent :roll: using unity and using a trash anti cheat plugin ... its comedy pure ...


Edit:
super quick tutorial for a easy thread method:
enable mono, open memory view and go to Hyperstrange.PBD.DebugManager.set_GodMode
copy the complete address
Tools -> Create Thread
paste the address in, and on the argument just do a 1
finished, god mode is enabled, works for all methods!

or you can just executeCodeEx or a custom ASM thread to execute it ...

Edit2:
okay quick ASM thread for god:

Code: Select all

globalalloc(th,$1000,GameAssembly.dll)
createthread(th)

th:
push rbx
sub rsp,50
mov rcx,1 // enable god mode
call "Hyperstrange.PBD.DebugManager.set_GodMode"
add rsp,50
pop rbx
ret
just make sure mono is enabled, if you do it in the same script cheat engine will freeze / crash

so you can use this template to enable/disable every debugmanager bool, e.g replace set_GodMode with set_NoTarget.

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Akira
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Re: POSTAL: Brain Damaged

Post by Akira »

unREAL wrote:
Fri Jun 10, 2022 10:11 pm
Hey in case you need some help
Oh nice job, didn't looked at the single bools flags myself, was only looking into enabling the console itself.
Made a teleport script in the meantime (save & load player coordinates).
unREAL wrote:
Fri Jun 10, 2022 10:11 pm

Code: Select all

globalalloc(th,$1000,GameAssembly.dll)
createthread(th)

th:
push rbx
sub rsp,50
mov rcx,1 // enable god mode
call "Hyperstrange.PBD.DebugManager.set_GodMode"
add rsp,50
pop rbx
ret
For god mode this method works fine but for the other bool flags it seem to have no effect in-game.

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teyhox
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Re: POSTAL: Brain Damaged

Post by teyhox »

The table works great, thank you very much ! <3

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Rhark
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Re: POSTAL: Brain Damaged

Post by Rhark »

Akira, if you take your Inf Jumps script location where you have

Code: Select all

cmp r8d,ebx
Go two lines above for

Code: Select all

cmp byte ptr [rax+1B],00
RAX holds the structure with all the debug bools. So far I've seen God, Noclip, NoTarget & UnlockAll are working.

Offsets are these:

Code: Select all

0x18 - bDebugUsed
0x19 - bUnlockAll
0x1A - bGod
0x1B - bNoclip
0x1C - bNoTarget
0x1D - bNoHud
0x1E - bNoMenu
0x1F - bNoModel
0x20 - bNoNPC
You can also change the line above the "cmp r8d,ebx" which is "cmovne ebx,ecx" to "mov ebx,ecx" for noclip to be toggled, change back to the original code to untoggle noclip.

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Akira
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Re: POSTAL: Brain Damaged

Post by Akira »

Rhark wrote:
Sat Jun 11, 2022 3:54 pm
Akira, if you take your Inf Jumps script location
Oh nice, thank you :)

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