I know I've been gone for awhile, but now I'm back with the final new MCC table (unless they add more games to MCC, which is doubtful).
Halo 2 Anniversary Multiplayer (with lua enhanced scripts) viewtopic.php?f=4&t=15798
As for the broken tables. I'm aware of them and will start getting them fixed as is usually needed.
Update's out. Fixed the table after recent game update. Overhauled Teleportation to allow for (theoretically) infinite saves. Overhauled Flight to allow for controller support and pitch control. Overhauled Sprint to allow for controller support. Table will disable when module is not loaded. Added Auto Attach to allow the script to reattach itself whenever it becomes unloaded. Improved disable lua so the script will disable faster. For people who like to merge the tables, the main script will not activate when any of my other MCC main scripts are activated (If all auto attach scripts are activated table should automatically activate the appropriate game's script)
Could you may add a script to lock vehicle health? So that unmanned and/or enemy and/or allied and/or self operated vehicles dont take damage at all
Also if you kill some marines and the AI turns on you, youre one shot killed by everything wether your health/shield is locked or not
Also if you kill some marines and the AI turns on you, youre one shot killed by everything wether your health/shield is locked or not
This is present in Halo 3 too (I'm assuming it's an extra safeguard or something) but I don't want to have to maintain such a rare fix like this. If it's a problem then I'd suggest just locking the health of the marines.
My job has loosened up and my motivation has returned. I will begin updating all the tables to get them up and running again. I hope to trim out as many issues during that time as I can.