Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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vanilla
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by vanilla »

SteamUser3212 wrote:
Sat Mar 19, 2022 12:23 am
if u keep using ur modded account u will be banned for 180 days if not then u aint gotta worry about nothing
I see. so just delete my save data and start fresh and im fine?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sirgimpalittle
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by sirgimpalittle »

Not sure if it's the patch, or a hotfix last night, or what. Yesterday every toggle was working just fine, no big deal. Today, I can start it up, get some toggles to work just fine (invincibility/inf stamina/one-shot as a test) randomly those toggles will stop working.

I may only lose one of them, or multiple. If i undo the master checkbox, and re-enable them and the cheats, they all go back to functioning normally.

Maybe a weird thing where the game is randomizing addresses and then refreshing so it stops them, but the trainer finds it again? I am honestly at a loss.

b2a1eltos
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by b2a1eltos »

benny89 wrote:
Fri Mar 18, 2022 3:51 pm
Toxxysko wrote:
Fri Mar 18, 2022 12:47 pm
Bleh.

I fucked up somewhere and the anti-cheat picked up something i probably shouldn't have added to my inventory.

Wiped the save and will take a few weeks break to lie low.

Likely candidates:
+10/+25 upgrade materials
Max Cracked/Ritual Pots and Perfume Bottles
699 (Max) Hero Runes
Pulley Bow & Xbow (one per run weapons)

Probably not:
1998 of every crafting material.
Upgrade materials.

Tips for everyone - DO NOT SPAWN upgrade materials. Just use "no crafting/upgrade requirement" script and upgrade for free at Smith.
Anything using free smith for +10 to +25 enchant is safe?

bungi2
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by bungi2 »

hey I don't want to be like the rest of the random dudes who fail to follow simple instructions, but even before this newest update to the table, I've had a problem. I can't actually get the box to be ticked on when the table is active in Cheat Engine. And I have absolutely no idea why.

I've seemingly turned off the anti-cheat through two methods, I'm in offline mode, I started the table with attaching and without attaching it, but none of it allows me to be able to actually use the table. Anyone have any idea as to why? I've seen some people previously in the thread have this problem, no idea if it's been solved though

benny89
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by benny89 »

b2a1eltos wrote:
Sat Mar 19, 2022 1:34 am
benny89 wrote:
Fri Mar 18, 2022 3:51 pm
Toxxysko wrote:
Fri Mar 18, 2022 12:47 pm
Bleh.

I fucked up somewhere and the anti-cheat picked up something i probably shouldn't have added to my inventory.

Wiped the save and will take a few weeks break to lie low.

Likely candidates:
+10/+25 upgrade materials
Max Cracked/Ritual Pots and Perfume Bottles
699 (Max) Hero Runes
Pulley Bow & Xbow (one per run weapons)

Probably not:
1998 of every crafting material.
Upgrade materials.

Tips for everyone - DO NOT SPAWN upgrade materials. Just use "no crafting/upgrade requirement" script and upgrade for free at Smith.
Anything using free smith for +10 to +25 enchant is safe?
So far yes

benny89
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by benny89 »

Any chance for script to make helmet invisible/hide helmet? There is script for that in Status menu (Hide Helmet) but it only works in Status Menu, not in game after exiting menu.

b2a1eltos
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by b2a1eltos »

Thanks, i want try it

darsul
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by darsul »

doesnt work, just freezes CE

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mldt-f1
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by mldt-f1 »

"[X] <== Selected Item (Must Click on some things or Select it with controller)" its not working for me, i've tryed to click in some itens, used itens, looted itens and nothing

NamelessShade
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by NamelessShade »

darsul wrote:
Sat Mar 19, 2022 2:13 am
doesnt work, just freezes CE
Works just fine for me. Is your CE up to date?

coolausername
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by coolausername »

Well, the Freeze Enemy Movement is broken, which was the whole reason I came to try this. Better luck next time, I suppose.

whitehatswede
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by whitehatswede »

Edit items in inventory like stack sizes do not seem to work, i try to activate but the script wont work, something about not finding all the addresses or smth.

LunarFreya
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by LunarFreya »

What is "ability can be upgrade manually to 1000" even mean ? stats value or something

Galaxyyz
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by Galaxyyz »

:)
Last edited by Galaxyyz on Sat Mar 19, 2022 6:50 am, edited 1 time in total.

Galaxyyz
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by Galaxyyz »

Great work on the table!

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