Rogue Invader

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ndck@ModEngine
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Rogue Invader

Post by ndck@ModEngine »

Rogue Invader (Non-Steam/Steam)

Version : 1.0.30

Editors
- Inventory *Hotkey Included*
- Weapon Instance *Hotkey Included*
- Soldier *Hotkey Included*
- Equipment Control *Hotkey Included*
Extended Table. Note: Screenshot may differ due to alteration
Image
Changelog
Lists Of Changelog
Version : 1.1.0 [From this table update onwards, will be only available on my discord server via Membership Platforms]
- Noise Controller [Added] *Hotkey Included*
- All pointers offset revised except for Inventory

Version : 1.0.30 v2
- Added a Weapon Instance Options where you can choose either scripts to populate the table

Version : 1.0.32
- Soldier & Equipment Control pointers offset revised
Disclaimer
Table Disclaimer Note
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. :) The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much. :)
Support
Donations/Memberships
Donation/Support/Membership can done through [Link] or [Link] or [Link]. I really need your support in continuing my work. Please take note that only subscribing to specific membership types will get full access to my table updates which is available in my official discord channel as of January 2023


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Rogue Invader v1.0.32.CT
(1.82 KiB) Downloaded 91 times
Rogue Invader v1.0.30 v2.CT
(1.82 KiB) Downloaded 60 times
Rogue Invader v1.0.30.CT
(1.82 KiB) Downloaded 47 times
Last edited by ndck76 on Tue Mar 14, 2023 11:37 am, edited 10 times in total.

SPORES
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Re: Rogue Invader

Post by SPORES »

I found the problem in two parts. ( Version : 1.0.30 )
On planet. After you changed the characteristics of the weapon (A) and picked up a new one (B) in the same slot., Then again picked up the old weapon (A). The CE table cannot "re-scan" it again to change the characteristics (Ammo / damage / disable overheat / other) of the weapon that is currently in hand.
The same problem concerns the character himself. If you died and landed with another Marine. Then the CE table cannot "re-scan" it to change the characteristics (Number of return modules / health / other).
Deactivation / activation of items in CE does not help.
Exit to the main menu does not help in the game.
Only a complete closure of the game and a new start.

ndck76
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Posts: 711
Joined: Thu Jun 27, 2019 7:05 am
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Re: Rogue Invader

Post by ndck76 »

On planet. After you changed the characteristics of the weapon (A) and picked up a new one (B) in the same slot., Then again picked up the old weapon (A). The CE table cannot "re-scan" it again to change the characteristics (Ammo / damage / disable overheat / other) of the weapon that is currently in hand.
If this is the case, I will provide a separate script where when the soldier shoots it will refresh it's pointers. This includes it's all of it Health and others since this one script controls it all.
The same problem concerns the character himself. If you died and landed with another Marine. Then the CE table cannot "re-scan" it to change the characteristics (Number of return modules / health / other).
So far I haven't encounter any issues with this. Though the soldier dies multiple time, the script will auto re-scan it and I still can edit my stats. But since I am making an alternate script later you can use that instead.

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