The Last Spell [0.92.1.3]

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aSwedishMagyar
Table Makers
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Posts: 602
Joined: Mon Jul 06, 2020 3:19 am
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The Last Spell [0.92.1.3]

Post by aSwedishMagyar »

Dunno what version legit copies are on but if it doesn't work for you and you want me to update to latest version, consider pm'ing me a key. At the moment the scripts section is all I can think of since the pointers will give you all the other kinds of options you might want.

Current Table:
The Last Spell.CT
25-07-2021
v0.92.1.3_beta
(50.49 KiB) Downloaded 191 times



Current Options:
  • Pointers
    • PlayableUnitDatabase
      • Bonus Experience Per Kill
    • Get Selected Unit
      • PlayableUnit
        • Name
        • BaseStats
          • Health
            • Healing Received
            • Current
            • Max
            • Regen
          • Mana
            • Current
            • Base Max
          • Damage
            • Physical
            • Magic
            • Damage
            • Ranged
            • Poison
          • Armor
            • Current
            • Max
          • Block
            • Current
            • Max
          • Critical
            • Base
            • Power
          • Propagation
            • Bounces
            • Damage
          • Action Points
          • Dodge Base
          • Experience Gain
          • Resistance
          • Movement Points
            • Current
            • Base Max
          • Skill Range
          • Reliability
          • Base Accuracy
          • Stun Chance
          • Resistance Reduction
          • Momentum
          • Opportunistic
          • Isolated
        • Experience
        • ExperienceInCurrentLevel
        • ExperienceNeededToNextLevel
        • <Level>k__BackingField
        • <MovedThisDay>k__BackingField
        • PerksPoints
  • Scripts
    • Inf Workers
    • Inf Materials
    • Inf Gold
    • Inf Perk Points


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Cyborg009
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Posts: 34
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Re: The Last Spell [0.92.1.3]

Post by Cyborg009 »

Thank you for making this table. Much appreciated.πŸ‘

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Cyborg009
Cheater
Cheater
Posts: 34
Joined: Wed Sep 02, 2020 6:28 am
Reputation: 2

Re: The Last Spell [0.92.1.3]

Post by Cyborg009 »

I was looking for unlimited level up primary/secondary reroll, and came across this on my search:

Code: Select all

TheLastStand.View.Unit:UnitLevelUpView:Refresh+6b0: 48 8B C8            – mov rcx,rax
TheLastStand.View.Unit:UnitLevelUpView:Refresh+6b3: 83 39 00            – cmp dword ptr [rcx],00
// β€”β€”β€”- INJECTING HERE β€”β€”β€”-
TheLastStand.View.Unit:UnitLevelUpView:Refresh+6b6: 48 63 40 4C          – movsxd rax,dword ptr [rax+4C]
// β€”β€”β€”- DONE INJECTING β€”β€”β€”-
TheLastStand.View.Unit:UnitLevelUpView:Refresh+6ba: 48 89 85 38 FF FF FF      – mov [rbp-000000C8],rax
TheLastStand.View.Unit:UnitLevelUpView:Refresh+6c1: 48 B9 90 47 17 0E 1E 02 00 00 – mov rcx,0000021E0E174790
TheLastStand.View.Unit:UnitLevelUpView:Refresh+6cb: 66 66 90            – nop 3
There were additional notes:

Code: Select all

+4C: Rerolls remaining
+50: Rerolls used on primary
+54: Rerolls used on secondary
Is it possible to implement this? Thanks in advance.

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