thanks for the table
i want to freeze the ally's SAS so i can use their skill without activating it again
i tried to search [Float] value and found 4 address but i couldn't freeze them, i tried double and it's the same
do you know the value of the ally's SAS
Last edited by skyblack on Sun Jun 27, 2021 2:00 pm, edited 1 time in total.
For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating.
Teleportation Max Value = 20
Pyrokinesis Max Value = 24
Clairvoyance Max Value = 20
Sclerokinesis Max Value = 10
Once it starts at the max value it will keep decreasing until it hits 0 again. You can lock this at the max value to have unlimited SAS skill use. After a cut scene you'll still need to reactivate the skill.
Once you find one address the others are going to be plus or minus 30 each time. For example, I found a value at 1DA41E44DE4. The next three values were located at 1DA41E44D84, 1DA41E44DB4, and 1DA41E44E14 which were all adding or subtracting 30 from the address each time. I'm not great at finding pointers, but I'm hoping this helps @aSwedishMagyar find a pointer or in making a script. But if nothing else, everyone else can at least know how to find this from here.
For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating.
Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the skill from running out.
What's the difference between No SAS Cooldown and No SAS Delay ? I can't seem to notice.
I don't actually see any use to it so far so I removed it to prevent confusion. I had thought it affected the skill activation delay but that isn't the case.
I don't actually see any use to it so far so I removed it to prevent confusion. I had thought it affected the skill activation delay but that isn't the case.
but they actually do, this damage deal parameters to player, so u can decrease damage receiving by u
but they actually do, this damage deal parameters to player, so u can decrease damage receiving by u
My bad, I didn't notice since I've been using the ignore damage. Luckily for you they are still in the first iteration under previous versions so you can copy paste the header under player. I'll add them back in the next update I make.
For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating.
Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the skill from running out.
Yes, that's perfect! Thanks for getting this added so quickly!
Also, Ignore Damage doesn't seem to work for your party members. Is there something I'm missing, or a way to prevent them from taking damage as well?
Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the skill from running out.
That was it! Thanks!
Are there any easy bytes like that for Brain Drive or Brain Field?
Also, Ignore Damage doesn't seem to work for your party members. Is there something I'm missing, or a way to prevent them from taking damage as well?
May actually want to be careful with ignore damage for party members. A couple of publically available trainers have this and for a couple of fights vs the other protagonist team, if its a 3v3, all 3 of them are also invincible. I can't speak for how they've done the cheat tho, maybe this method is different if its flicking a specific Player byte from off to on.
Are there any easy bytes like that for Brain Drive or Brain Field?
Yep, just added that and a few other items.
Sweet, thank you for that!
Now all that's needed is an option for infinite Brain Field duration (this is the big ultimate move that's activated by hitting L3+R3 after you've been in Brain Drive for a while)... Why infinite? Coz it kills you if the timer runs down to 0
When i use Inf Brain Drive Duration, the duration is infinite alright but it keeps activating again and again, like it keeps playing that animation when the drive activates, again and again. Is it just me or it's supposed to work like that ?
Also I can't enable the Enter Brain Drive script. How does it work ?