Scarlet Nexus

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aSwedishMagyar
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Scarlet Nexus

Post by aSwedishMagyar »

Just taking advantage of the goodies I can find using Cake-sans template. I'll be posting more as I find it.

Current Table:
ScarletNexus-Win64-Shipping.CT
02-10-2021
v1.02
(47.61 KiB) Downloaded 8609 times

Current Options:
  • Pointers
    • Player
      • JumpZVelocity
      • CharactersParameter
        • Max HP
        • Current HP
      • BP_PlayerGauge
        • PsychicGauge
        • PsychicGaugeMax
        • PsychicGaugeRecoveryRate
        • BattleBonusRate (EXP Multiplier)
      • SprintBP
        • Sprint Speed Mult
        • Battle Sprint Speed Mult
      • Attack
      • BrainAttack
      • BP_SASRecastGauge
        • SasKind
          • Skill Slot 1
          • Skill Slot 2
          • Skill Slot 3
          • Skill Slot 4
      • DamageCalc
        • DAMAGE_FACTOR
        • OBJECT_DAMAGE_FACTOR
        • FIRE_DAMAGE_FACTOR
        • ELECTRIC_DAMAGE_FACTOR
        • RANDOM_FACTOR_MIN
        • RANDOM_FACTOR_MAX
        • CRITICAL_FACTOR
        • CRITICAL_CRASH_FACTOR
        • BAD_STATE_UP_FACTOR
        • BAD_STATE_DOWN_FACTOR
        • CRASH_FACTIR
        • ARMOR_DAMAGE_UP_FACTOR
        • COPY_PSYCHIC_ARMOR_FACTOR
        • PSYCHICFIELD_DAMAGE_FACTOR_BOSS
      • BP_PlayerDriveComponent_C
        • Current Drive Progress
        • Drive Max
        • Drive Accumulation Rate
        • Drive Duration Timer
        • Drive Timer Tick Rate
        • Drive Duration Timer Max
        • Brain Feild Timer
        • Brain Feild Timer Requirement
    • UserParams
      • Credits
      • BP
      • Skill Points
      • Generate Inventory
        • Items
  • Scripts
    • Ignore Damage
    • Inf Psychic
    • No SAS Cooldown
    • Inf SAS Skill Duration
    • Inf Brain Drive Duration
    • Instant Brain Field
    • Enter Brain Drive
    • No Item Use Delay
    • Inf BP
    • Inf Credits
    • Inf Items





Update Log:
  1. Removed saved table files so it should work with both Microsoft Store and Steam versions. Fixed enable code to work faster.
  2. Added Instant Brain Field (so don't bother me about the bar not filling up, just enable this and deal with it)
  3. Added Inf Brain Drive Duration, Enter Brain Drive, Inf Items, and No Item Use Cooldown
  4. Added Inf Psychic and Inf SAS Skill Duration. Removed the Damage Calc pointers since they did nothing.
  5. Added a way to change your four SAS equipped skills hopefully the identifiers stay the same.
  6. Added in No Cooldowns and No Delays for SAS skills. Also added BattleBonusRate (EXP Multiplier) under BP_PlayerGauge.
  7. Added in Inf BP and made Ignore Damage better
  8. Added in Pointers to PsychicGauge and PsychicGauge recovery rate
Old Versions
ScarletNexus-Win64-Shipping.CT
28-06-2021
v1.02
(155.31 KiB) Downloaded 776 times
ScarletNexus-Win64-Shipping.CT
27-06-2021
v1.02
(154.23 KiB) Downloaded 146 times
ScarletNexus-Win64-Shipping.CT
26-06-2021
v1.02
(121.42 KiB) Downloaded 170 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by aSwedishMagyar on Sat Oct 02, 2021 6:31 pm, edited 8 times in total.

cajual
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Re: Scarlet Nexus

Post by cajual »

Thanks for this, looks really good

skyblack
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Re: Scarlet Nexus

Post by skyblack »

thanks for the table
i want to freeze the ally's SAS so i can use their skill without activating it again
i tried to search [Float] value and found 4 address but i couldn't freeze them, i tried double and it's the same
do you know the value of the ally's SAS
Last edited by skyblack on Sun Jun 27, 2021 2:00 pm, edited 1 time in total.

kaptain kek
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Re: Scarlet Nexus

Post by kaptain kek »

Thank you very much for the table!

Could you look into if it's possible to have free crafting at the exchange in the shop?

I'm pretty late in the game and some of the resource grind got me dead inside

KS212
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Re: Scarlet Nexus

Post by KS212 »

Are there any hooks for Brain Drive/Brain Field and/or SAS gauge consumption?

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IFireflyl
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Re: Scarlet Nexus

Post by IFireflyl »

For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating.

Teleportation Max Value = 20
Pyrokinesis Max Value = 24
Clairvoyance Max Value = 20
Sclerokinesis Max Value = 10

Once it starts at the max value it will keep decreasing until it hits 0 again. You can lock this at the max value to have unlimited SAS skill use. After a cut scene you'll still need to reactivate the skill.

Once you find one address the others are going to be plus or minus 30 each time. For example, I found a value at 1DA41E44DE4. The next three values were located at 1DA41E44D84, 1DA41E44DB4, and 1DA41E44E14 which were all adding or subtracting 30 from the address each time. I'm not great at finding pointers, but I'm hoping this helps @aSwedishMagyar find a pointer or in making a script. But if nothing else, everyone else can at least know how to find this from here.

putthi91
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Re: Scarlet Nexus

Post by putthi91 »

What's the difference between No SAS Cooldown and No SAS Delay ? I can't seem to notice.

aSwedishMagyar
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Re: Scarlet Nexus

Post by aSwedishMagyar »

IFireflyl wrote:
Sun Jun 27, 2021 5:29 pm
For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating.
Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the skill from running out.
putthi91 wrote:
Sun Jun 27, 2021 6:18 pm
What's the difference between No SAS Cooldown and No SAS Delay ? I can't seem to notice.
I don't actually see any use to it so far so I removed it to prevent confusion. I had thought it affected the skill activation delay but that isn't the case.

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Re: Scarlet Nexus

Post by Kroco »

aSwedishMagyar wrote:
Sun Jun 27, 2021 8:48 pm

I don't actually see any use to it so far so I removed it to prevent confusion. I had thought it affected the skill activation delay but that isn't the case.
but they actually do, this damage deal parameters to player, so u can decrease damage receiving by u

aSwedishMagyar
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Re: Scarlet Nexus

Post by aSwedishMagyar »

Kroco wrote:
Sun Jun 27, 2021 9:17 pm
but they actually do, this damage deal parameters to player, so u can decrease damage receiving by u
My bad, I didn't notice since I've been using the ignore damage. Luckily for you they are still in the first iteration under previous versions so you can copy paste the header under player. I'll add them back in the next update I make.

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IFireflyl
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Re: Scarlet Nexus

Post by IFireflyl »

aSwedishMagyar wrote:
Sun Jun 27, 2021 8:48 pm
IFireflyl wrote:
Sun Jun 27, 2021 5:29 pm
For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating.
Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the skill from running out.
Yes, that's perfect! Thanks for getting this added so quickly! :)

Also, Ignore Damage doesn't seem to work for your party members. Is there something I'm missing, or a way to prevent them from taking damage as well?

KS212
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Re: Scarlet Nexus

Post by KS212 »

aSwedishMagyar wrote:
Sun Jun 27, 2021 8:48 pm


Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the skill from running out.

That was it! Thanks!

Are there any easy bytes like that for Brain Drive or Brain Field?
IFireflyl wrote:
Sun Jun 27, 2021 10:43 pm


Also, Ignore Damage doesn't seem to work for your party members. Is there something I'm missing, or a way to prevent them from taking damage as well?
May actually want to be careful with ignore damage for party members. A couple of publically available trainers have this and for a couple of fights vs the other protagonist team, if its a 3v3, all 3 of them are also invincible. I can't speak for how they've done the cheat tho, maybe this method is different if its flicking a specific Player byte from off to on.

aSwedishMagyar
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Re: Scarlet Nexus

Post by aSwedishMagyar »

KS212 wrote:
Sun Jun 27, 2021 11:53 pm
Are there any easy bytes like that for Brain Drive or Brain Field?
Yep, just added that and a few other items.

KS212
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Re: Scarlet Nexus

Post by KS212 »

aSwedishMagyar wrote:
Mon Jun 28, 2021 1:03 am
KS212 wrote:
Sun Jun 27, 2021 11:53 pm
Are there any easy bytes like that for Brain Drive or Brain Field?
Yep, just added that and a few other items.
Sweet, thank you for that!

Now all that's needed is an option for infinite Brain Field duration (this is the big ultimate move that's activated by hitting L3+R3 after you've been in Brain Drive for a while)... Why infinite? Coz it kills you if the timer runs down to 0 :P

putthi91
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Re: Scarlet Nexus

Post by putthi91 »

When i use Inf Brain Drive Duration, the duration is infinite alright but it keeps activating again and again, like it keeps playing that animation when the drive activates, again and again. Is it just me or it's supposed to work like that ?

Also I can't enable the Enter Brain Drive script. How does it work ?

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