Red Solstice 2 Survivors 1.4.2 +52 [Alternate Ammo Script]

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Fueled342
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Re: Red Solstice 2 Survivors +25

Post by Fueled342 »

If you go to profile at bottom of skill tree in Bestiary it requires you to capture specific enemies to unlock anything there even if you have skill points, you use captures traps then suppress enemy + lower hp to 30% to capture once its in trap and spikes go up, unless its one of weaker then they just get captured right away. I know the progress is granted at end like XP but havent been able to figure it out :(

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gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

Fueled342 wrote:
Sun Jun 20, 2021 6:19 am
If you go to profile at bottom of skill tree in Bestiary it requires you to capture specific enemies to unlock anything there even if you have skill points, you use captures traps then suppress enemy + lower hp to 30% to capture once its in trap and spikes go up, unless its one of weaker then they just get captured right away. I know the progress is granted at end like XP but havent been able to figure it out :(
Ok ill look into it.. Gonna be adding/fixing some other things as well.

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xacegod
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Re: Red Solstice 2 Survivors +25

Post by xacegod »

For capture you need to build the trap first, it should stop being blueish and wait for monster to step on it. After it is triggered it will disappear.

gideon25
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by gideon25 »

Released (v2) with a couple changes/fixes.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

DeGorro8204 wrote:
Sun Jun 20, 2021 6:15 am
Has any of you meet a condition where your teammate stop shooting at some point ? ... this problem exist after I'm using cheat, specifically ammo cheat. Maybe, just maybe ... since I never bother finding ammo anymore, their ammo depleted ? ... theoretically, each time you grab ammo, your squad also get it. Since now using cheat ammo, they get nothing and depleted at some point.
I changed ammo script to give 999 clips of everything so hopefully that fixes it.

VirgilSouth
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by VirgilSouth »

Thanks for such awesome job. Can you please make ammo script which makes infinite only clips for primary and secondary weapon so i can have normal clip capacity?

Saruman3000
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by Saruman3000 »

Guys does this game can get you VAC banned for using this cheat?
I just want to get a bunch of exp to unlock things ._. but im not sure this game gives VAC ban

danielyee
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by danielyee »

hi thanks mr gideon for the table..awesome table..appreciated

Kaixa
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by Kaixa »

Can you add Always Suppressed please?
Thanks.

demorest2
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by demorest2 »

Separate pls inf.ammo n reload... Just need ammo)

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Tahtawy
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by Tahtawy »

Great table as always. I tried to make a script for the suit energy during loadout, unfortunately, the instruction is being accessed by dozens of addresses and I cannot find a viable compare. Is there a better way to do that?

danielyee
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by danielyee »

the game look awesome...need a guide...haha

gideon25
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Re: Red Solstice 2 Survivors +25 1.1 *Updated*

Post by gideon25 »

**Updated to 1.1**
1. fixed the AOB on a script (The keep Infestation from increasing)
2. Added Instant Suppression
3. Also Added a Remove Armor Script to help kill the armor on mobs --> MAY have to toggle it off and on once or twice once mobs with armor start showing up. and its not perfect.
This table other than the keep Infestation from increasing script SHOULD also work on 1.0 (and you could copy and paste the 1.0 keep infestation script over on to the 1.1 table).

GhostPhatom
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Re: Red Solstice 2 Survivors 1.1 +25 *Updated*

Post by GhostPhatom »

anyway to add a auto capture ? also may i request a insta stun? "side note Infestation stop any further progess not working with 1.2 for me"

gideon25
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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Post by gideon25 »

Tahtawy wrote:
Mon Jun 21, 2021 10:32 pm
Great table as always. I tried to make a script for the suit energy during loadout, unfortunately, the instruction is being accessed by dozens of addresses and I cannot find a viable compare. Is there a better way to do that?
Here is a no energy used script. But it still doesn't allow you to use more than the max amount of slots.. Just zeros out energy.
Attachments
noenergyused.CT
(2.26 KiB) Downloaded 41 times

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