Red Solstice 2 Survivors 1.4.2 +52 [Alternate Ammo Script]

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gideon25
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Red Solstice 2 Survivors 1.4.2 +52 [Alternate Ammo Script]

Post by gideon25 »


Process will auto attach if game is already running.
**Updated 1.4.2 **
1. Added an Alternate Ammo Script that has NO reloading at all for those tired of Hearing "Reloading"


**Updated 1.3.2 ** works with 1.3.1
1. Changed Infinite Ammo to Only Ammo Clips for Primary weapon (Infinite Secondary) AND it now affects Squad soldiers Ammo Clips (Also will now reload); Changed No Reload Script to Instant Reload.
2. Changed Instant Cooldown so it does not disable/affect turrets (Did not test with Vehicles).
3. Added Ability to Change Squad Soldiers XP (follow directions in table).


OLD///////////////////////////////////////////////////////////////////////////////////////////
**Updated 1.3.1 (v2)**
CHANGED Bestiary stuff. NOW you STILL have to have captured at least one monster for it to take effect for that monster. Then activate [X] <== Mouse Over Bestiary to set Capture Quantity to 999 script and just put your mouse over the Beast in the Bestiary for the Value to change. After you do that you can save the game, then load savegame for it to update or do a mission and after that it will be updated.
**Updated 1.3.1** Fixed Instant Research script and Captures offsets.
EDIT: Fixed XP offset and Added Ability to Change Rank
**1.1-1.2.1 (v2)** See Table pic below
1. Fixed infinite ammo to also include squad members (at least for primary ammo)
2. LOADOUT HACKS :
a. Infinite Upgrade Modules & Any Skill/Ability Any Suit --> Any suit can use ANY module/ability/skill also you can put infinite upgrades to all squad members (as modules are 0 size). If modules aren't appearing (like the Demolition stuff), then switch suits to that suit and then switch back to preferred suit and they should appear.
b. REAL Infinite Loadout Energy (as all modules/upgrades cost zero energy now)
**Updated 1.2.1**
1. Changed Infinite Energy Script
2. Fixed the Overwatch script (But not sure the delay is the right one).
3. Added several other scripts
4. See Table pic below
5. Have not found the capture stuff yet or the TRUE energy loadout
**Updated 1.2** Same as 1.1 should work fine but added the no energy loadout use script to it.
**Updated to 1.1** EDIT: Table works fine for 1.2
1. fixed the AOB on a script (The keep Infestation from increasing)
2. Added Instant Suppression Under the Squad health One hit kill area
3. Added a Remove Armor Script to help kill the armor on mobs --> MAY have to toggle it off and on once or twice once mobs with armor start showing up. and its not perfect.
This table other than the keep Infestation from increasing script SHOULD also work on 1.0 (and you could copy and paste the 1.0 keep infestation script over on to the 1.1 table).
****v2*****
1. Fixed Infinite Squad Health
2. Fixed most one hit kills (it usually takes a couple of hits) BUT only affects health right now so you have to take out the armor first. I may change this to a damage done script instead later..maybe.
3. Fixed/Changed Ammo to give massive amount of clips also.
4. For the Infestation levels, Use the reset script ONLY and once it resets, then use the Stop any further infestation..

1.3.1-1.3.2 Table
Image
Image
ONLY USE the Bestiary/Capture Script in the Beastiary Screen and after mouseover quickly DEACTIVATE or it can and will mess up other stats!
Click the like/Thumbs up button if it works and for your kind support. Thank you. :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
TwinStick-Win64-Shipping_1.4.2_G25.CT
Added Alternate Ammo Scripts
(293.64 KiB) Downloaded 136 times
TwinStick-Win64-Shipping_1.3.1-1.3.2_G25.CT
1.31-1.32 (See notes and Screenshot)
(284.54 KiB) Downloaded 241 times
TwinStick-Win64-Shipping_1.2.1_G25v2.CT
1.1-1.2 (v2) See notes and screenshot
(711.24 KiB) Downloaded 226 times
TwinStick-Win64-Shipping_G25v2.CT
Red Solstice 2 Survivors +25 (v2)
(210.62 KiB) Downloaded 1350 times
Last edited by gideon25 on Sat Jul 31, 2021 10:58 am, edited 27 times in total.

Spra
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Re: Red Solstice 2 Survivors +25

Post by Spra »

Hi thanks for the table. I noticed that Infinite squad health is giving the mobs infinite health too.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

Spra wrote:
Sat Jun 19, 2021 11:27 pm
Hi thanks for the table. I noticed that Infinite squad health is giving the mobs infinite health too.
Get **V2***
Last edited by gideon25 on Sun Jun 20, 2021 10:59 am, edited 5 times in total.

mighty825
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Re: Red Solstice 2 Survivors +25

Post by mighty825 »

thank you for the table

one hit kill not effect on enemy that have armor

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

mighty825 wrote:
Sun Jun 20, 2021 3:00 am
thank you for the table

one hit kill not effect on enemy that have armor
Ok and which Infinite Squad health script works for you? did the original work or did you have to use the test script?

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adi_a12
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Re: Red Solstice 2 Survivors +25

Post by adi_a12 »

gideon25 wrote:
Sun Jun 20, 2021 3:07 am
Ok and which Infinite Squad health script works for you? did the original work or did you have to use the test script?
original inf. squad health sometimes work, but sometimes affect on monsters too

2nd script make my game crash, but sometimes work without crash but still affect monster too.....

(using ce 7.2)
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Last edited by adi_a12 on Sun Jun 20, 2021 4:19 am, edited 1 time in total.

tseblade
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Re: Red Solstice 2 Survivors +25

Post by tseblade »

I tried both inf. squad health and both made some enemies have inf health also. From what i saw, it seemed to only affect armored enemies, need further testing though.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

tseblade wrote:
Sun Jun 20, 2021 4:15 am
I tried both inf. squad health and both made some enemies have inf health also. From what i saw, it seemed to only affect armored enemies, need further testing though.
Ok Try v2 of the squad health.

tseblade
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Re: Red Solstice 2 Survivors +25

Post by tseblade »

Still the same. An armored enemy had inf. health.

A thing to note though, a dmg higher than the health still kills. Killed the inf. health enemy with a explosive.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

tseblade wrote:
Sun Jun 20, 2021 4:48 am
Still the same. An armored enemy had inf. health.

A thing to note though, a dmg higher than the health still kills. Killed the inf. health enemy with a explosive.
Ok, please try the DIFFERENT APPROACH Squad test I just put in (in the test post). I used the same compare setup that I used for squad movement.

Fueled342
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Re: Red Solstice 2 Survivors +25

Post by Fueled342 »

Any chance of something that can populate capture progress like the XP? I know it's granted at end of mission for everyone in game for whatever is captured. Thanks a lot for your table though :D

tseblade
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Re: Red Solstice 2 Survivors +25

Post by tseblade »

gideon25 wrote:
Sun Jun 20, 2021 5:28 am
Ok, please try the DIFFERENT APPROACH Squad test I just put in (in the test post). I used the same compare setup that I used for squad movement.
Okay, tried the different approach inf. health. It is working as intended. The armored enemies don't have inf. health while the squad does. However, haven't tried with higher tier enemies as still early in the game atm.

PS. When you update the main table, please change the text for Inventory Slots to something like Item Quantity as i thought it changed the 5 item slots to 99 slots :D
Last edited by tseblade on Sun Jun 20, 2021 6:29 am, edited 2 times in total.

caijianguo9
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Re: Red Solstice 2 Survivors +25

Post by caijianguo9 »

thank you for the table.
so cool!

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

Fueled342 wrote:
Sun Jun 20, 2021 5:55 am
Any chance of something that can populate capture progress like the XP? I know it's granted at end of mission for everyone in game for whatever is captured. Thanks a lot for your table though :D
What is capture progress? I mean what are you capturing, etc.

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DeGorro8204
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Re: Red Solstice 2 Survivors +25

Post by DeGorro8204 »

Has any of you meet a condition where your teammate stop shooting at some point ? ... this problem exist after I'm using cheat, specifically ammo cheat. Maybe, just maybe ... since I never bother finding ammo anymore, their ammo depleted ? ... theoretically, each time you grab ammo, your squad also get it. Since now using cheat ammo, they get nothing and depleted at some point.

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