RAVVS wrote: ↑Sat Jun 19, 2021 8:24 pm
RAVVS wrote: ↑Fri Jun 11, 2021 4:40 pm
Wanted to point out that some of the effects present in the cheat time item editor as max legit values are usually 1 decimal above the actual value
Edit: The Attack effect on armour also does not match the possible ranges, usually being far below the limits regardless of whether or not the "legit" button is triggered.
A follow-up on this. The game seems to "auto-correct" to specific values even when I input a legal value both in native inherent effects and tempered ones. The damage taken mentioned above goes down to 9.0%, for example. I don't know how to make the game not correct legal values.
Although it looks like their are possible ranges for "Elemental Damage Taken" -13% to -2.2%
There actually isn't... in terms of legit input values.
That's because each 'ranged' value has it's own Effect ID
in other words the effect ID for -13% is different as that for -2.2%.
And only the value listed for that effect id is legal and will be used in calculations.
for example:
Code: Select all
00003F41:Elemental Damage Taken {-10.0%}
0000CA48:Elemental Damage Taken {-13.0%}
0000C962:Elemental Damage Taken {-2.2%}
0000CB65:Elemental Damage Taken {-2.5%}
0000B14B:Elemental Damage Taken {-3.3%}
000044D1:Elemental Damage Taken {-4.4%}
see the different ID's? so for
00003F41
the only legal value is
-10.0%
The only way to make value's legal and used in calculations atm is using:
just don't forget to turn that on every new start of Nioh 2 before loading a save or it will reset aswell.
ps. i did tested the "remove special effect Min/Max constraints" month's ago including correct damage calculations etc
but i am not able to test your question right now ( i am on my laptop ).
So hope this explains a bit