Nioh 2 - The Complete Edition [STEAM]

Upload your cheat tables here (No requests)
User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

thesoothsayer3211 wrote:
Fri Jun 11, 2021 4:40 pm
Hi -

Does anybody know if it's possible to put the "Empowered Ninjutsu" effect on gear, without the other bonuses from Flying Kato+ or Marici's grace?

It's not listed as a possible effect in the table for some reason :?:

Thanks :D
Hi
if it's a set bonus effect
than no, not atm in current table
They have their own seperate data

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

thesoothsayer3211
Noobzor
Noobzor
Posts: 9
Joined: Fri Feb 05, 2021 3:17 pm
Reputation: 0

Re: Nioh 2 Complete Edition CT

Post by thesoothsayer3211 »

Ah I see, ok thanks for the response!

RAVVS
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 30, 2018 12:03 am
Reputation: 2

Re: Nioh 2 Complete Edition CT

Post by RAVVS »

Is there a way to give a sword the Sohayamaru skin? I hear that some people were able to do so in the past but I can't figure it out through the table.

mishima123
What is cheating?
What is cheating?
Posts: 3
Joined: Fri May 05, 2017 12:54 pm
Reputation: 0

Re: Nioh 2 Complete Edition CT

Post by mishima123 »

how to use Set item quantity ??
Even if you change the number, it returns to 1.

User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

RAVVS wrote:
Sun Jun 13, 2021 3:35 am
Is there a way to give a sword the Sohayamaru skin? I hear that some people were able to do so in the past but I can't figure it out through the table.
Normally you can do that by setting the "Model ID" in the "Equipment Editor" to another one
in your case that should be '2F41:Unnamed Item (Sohayamaru) '
However that skin is not currently complete in this game, so you end up with a sword without visual blade.

mishima123 wrote:
Mon Jun 14, 2021 1:27 pm
how to use Set item quantity ??
Even if you change the number, it returns to 1.
Maybe you use an item which isn't suited for it... dunno....
You do highlight the item?
After that set quantity
and deselect / reselect it in game to (visually) update

RAVVS
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 30, 2018 12:03 am
Reputation: 2

Re: Nioh 2 Complete Edition CT

Post by RAVVS »

SinGul4ritY wrote:
Mon Jun 14, 2021 5:44 pm
Normally you can do that by setting the "Model ID" in the "Equipment Editor" to another one
in your case that should be '2F41:Unnamed Item (Sohayamaru) '
However that skin is not currently complete in this game, so you end up with a sword without visual blade.
Thanks. I'll be trying to figure out if there's a way to have the blade not disappear when sheathed.

RAVVS
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 30, 2018 12:03 am
Reputation: 2

Re: Nioh 2 Complete Edition CT

Post by RAVVS »

RAVVS wrote:
Fri Jun 11, 2021 4:40 pm
Wanted to point out that some of the effects present in the cheat time item editor as max legit values are usually 1 decimal above the actual value possible. I don't understand how or why but things that usually deal with percentile in this game actually end at .9% instead of the round number. For example, Elemental Damage Taken is maxed at 11.9% without Familiarity and 12.9 with familiarity yet if "Max Legit" is used, it carries it up to 12% and 13% respectively. I don't know if it's the game code itself making a mess of things but I'd like to know if there's any way to prevent this lest it cause a save lock.

Edit: The Attack effect on armour also does not match the possible ranges, usually being far below the limits regardless of whether or not the "legit" button is triggered.
A follow-up on this. The game seems to "auto-correct" to specific values even when I input a legal value both in native inherent effects and tempered ones. The damage taken mentioned above goes down to 9.0%, for example. I don't know how to make the game not correct legal values.

User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

RAVVS wrote:
Sat Jun 19, 2021 8:24 pm
RAVVS wrote:
Fri Jun 11, 2021 4:40 pm
Wanted to point out that some of the effects present in the cheat time item editor as max legit values are usually 1 decimal above the actual value
Edit: The Attack effect on armour also does not match the possible ranges, usually being far below the limits regardless of whether or not the "legit" button is triggered.
A follow-up on this. The game seems to "auto-correct" to specific values even when I input a legal value both in native inherent effects and tempered ones. The damage taken mentioned above goes down to 9.0%, for example. I don't know how to make the game not correct legal values.
Although it looks like their are possible ranges for "Elemental Damage Taken" -13% to -2.2%
There actually isn't... in terms of legit input values.

That's because each 'ranged' value has it's own Effect ID
in other words the effect ID for -13% is different as that for -2.2%.
And only the value listed for that effect id is legal and will be used in calculations.

for example:

Code: Select all

00003F41:Elemental Damage Taken {-10.0%}
0000CA48:Elemental Damage Taken {-13.0%}
0000C962:Elemental Damage Taken {-2.2%}
0000CB65:Elemental Damage Taken {-2.5%}
0000B14B:Elemental Damage Taken {-3.3%}
000044D1:Elemental Damage Taken {-4.4%}
see the different ID's? so for 00003F41 the only legal value is -10.0%

The only way to make value's legal and used in calculations atm is using:
Image

just don't forget to turn that on every new start of Nioh 2 before loading a save or it will reset aswell.

ps. i did tested the "remove special effect Min/Max constraints" month's ago including correct damage calculations etc
but i am not able to test your question right now ( i am on my laptop ).
So hope this explains a bit

RAVVS
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 30, 2018 12:03 am
Reputation: 2

Re: Nioh 2 Complete Edition CT

Post by RAVVS »

SinGul4ritY wrote:
Sun Jun 20, 2021 12:14 pm
Although it looks like their are possible ranges for "Elemental Damage Taken" -13% to -2.2%
There actually isn't... in terms of legit input values.

That's because each 'ranged' value has it's own Effect ID
in other words the effect ID for -13% is different as that for -2.2%.
And only the value listed for that effect id is legal and will be used in calculations.

for example:

Code: Select all

00003F41:Elemental Damage Taken {-10.0%}
0000CA48:Elemental Damage Taken {-13.0%}
0000C962:Elemental Damage Taken {-2.2%}
0000CB65:Elemental Damage Taken {-2.5%}
0000B14B:Elemental Damage Taken {-3.3%}
000044D1:Elemental Damage Taken {-4.4%}
see the different ID's? so for 00003F41 the only legal value is -10.0%
I am currently using 0000CA48:Elemental Damage Taken {-13.0%} on my torso which, according to [Link], has a max legal value of -12.9% with familiarity and -11.9% without (assuming 0000CA48 is the code I want for this effect). This means that by ticking Max Legit and getting -13.0%, the effect is technically illegal according to what we can actually get legit ingame. I have tried to manually set it to 119 (which translates to 11.9) and after a game reset, it always goes back to 80 (8.0%). If I tick the Max Legit box, it remains at 130 (13.0%).
SinGul4ritY wrote:
Sun Jun 20, 2021 12:14 pm
The only way to make value's legal and used in calculations atm is using:
Image

just don't forget to turn that on every new start of Nioh 2 before loading a save or it will reset aswell.

ps. i did tested the "remove special effect Min/Max constraints" month's ago including correct damage calculations etc
but i am not able to test your question right now ( i am on my laptop ).
So hope this explains a bit
Does this mean that I can't actually make a legal item without booting the table and ticking "Remove special effect Min/Max constraints" every time or it will simply reset the item even though it's technically legal? Because the point of making a legal item is so I don't have to grind as much late game. I don't really wish to have the table hooked to the game normally, I just love the anti-grind features. Maybe I'm misunderstanding something, pardon me if I am.

User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

RAVVS wrote:
Mon Jun 21, 2021 2:02 am
Does this mean that I can't actually make a legal item without booting the table and ticking "Remove special effect Min/Max constraints"
Sure you can! at least you should be able to
Hmm i prolly mixing things up here myself... soz it's a long time since
Will check it later

RAVVS
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 30, 2018 12:03 am
Reputation: 2

Re: Nioh 2 Complete Edition CT

Post by RAVVS »

SinGul4ritY wrote:
Mon Jun 21, 2021 6:51 am
Sure you can! at least you should be able to
Hmm i prolly mixing things up here myself... soz it's a long time since
Will check it later
Then I'm definitely messing something up cause all my values tend to reset. Another example, Life Recovery (Amrita Gained) 37 always resets to 0 even though it should only be a flat 16 with no familiarity and 36 with familiarity. But when I tick in Max Legit, it goes to 17 and 37 respectively. Check when you have time, no hurry. Even if it doesn't work, higher drop chance is an amazing time saver.

User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

RAVVS wrote:
Mon Jun 21, 2021 2:02 am
SinGul4ritY wrote:
Sun Jun 20, 2021 12:14 pm

Code: Select all

00003F41:Elemental Damage Taken {-10.0%}
0000CA48:Elemental Damage Taken {-13.0%}
0000C962:Elemental Damage Taken {-2.2%}
0000CB65:Elemental Damage Taken {-2.5%}
0000B14B:Elemental Damage Taken {-3.3%}
000044D1:Elemental Damage Taken {-4.4%}
I am currently using 0000CA48:Elemental Damage Taken {-13.0%} on my torso which, according to [Link], has a max legal value of -12.9% with familiarity and -11.9% without (assuming 0000CA48
No the game max legit value it the one in the description of the Efffect ID with or without familiarity.
So using 130 is still legit...

edit: the lower ones will do take familiarity into account, their max values are still legal but have some subtracted from it

RAVVS wrote:
Mon Jun 21, 2021 2:02 am
and after a game reset, it always goes back to 80 (8.0%). If I tick the Max Legit box, it remains at 130 (13.0%).
I have no idea why that happens for you...


I have put that 0000CA48 : Elemental Damage Taken {-13.0%} on my torso
and tested it with return to menu in between the screenshots

bigger one is with familiarity to max and the smaller one with 0 familiarity

Image
RAVVS wrote:
Mon Jun 21, 2021 7:10 am
all my values tend to reset.
You do manually save after returning back from the equipment menu?

Yes the Drop Rate modifier from aanpsx & groxer are a must !


ps. i don't know how the 'max data' works for effect id's
i am sure other's do

RAVVS
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Sep 30, 2018 12:03 am
Reputation: 2

Re: Nioh 2 Complete Edition CT

Post by RAVVS »

SinGul4ritY wrote:
Mon Jun 21, 2021 8:18 am
No the game max legit value it the one in the description of the Efffect ID with or without familiarity.
So using 130 is still legit...

edit: the lower ones will do take familiarity into account, their max values are still legal but have some subtracted from it
While it may be accepted, if you check the compiled information we have, 13.'% doesn't actually drop or is available for tempering, only 12.9%. It's strange, I know, but it seems to be the case. The game accepts a 130 through Max Value Legit but 130 can't be tempered or dropped ingame, only 129.
SinGul4ritY wrote:
Mon Jun 21, 2021 8:18 am
I have no idea why that happens for you...


I have put that 0000CA48 : Elemental Damage Taken {-13.0%} on my torso
and tested it with return to menu in between the screenshots

bigger one is with familiarity to max and the smaller one with 0 familiarity

Image
Yeah, that works for me when I tick Max Value Legit like in the picture. If used, it always goes to 130, no matter the value I give it. Which is a problem since I want it at 129 to be 100% legal. If I don't have the Max Value Legit, it always goes to 80 for me. This happens in other stats, with Life Recovery (Amrita Absorption) {37} being the weirdest one cause it always resets to 0. It can't drop at 0 but the game sets it at 0.
SinGul4ritY wrote:
Mon Jun 21, 2021 8:18 am
You do manually save after returning back from the equipment menu?
Yes, sir.
SinGul4ritY wrote:
Mon Jun 21, 2021 8:18 am
ps. i don't know how the 'max data' works for effect id's
i am sure other's do
Me neither.

User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

RAVVS wrote:
Mon Jun 21, 2021 8:46 am
since I want it at 129 to be 100% legal. If I don't have the Max Value Legit, it always goes to 80 for me. This happens in other stats, with Life Recovery (Amrita Absorption) {37} being the weirdest one cause it always resets to 0. It can't drop at 0 but the game sets it at 0.
Pitty then i can't help you with this
just don't worry about legal values when using the the Max Value Legit, cause then the game max legal ones will be used
After a manually save, return to main menu, continue, manually save

User avatar
Messy6666
Table Makers
Table Makers
Posts: 726
Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 744

Re: Nioh 2 Complete Edition CT

Post by Messy6666 »

RAVVS wrote:
Mon Jun 21, 2021 8:46 am
While it may be accepted, if you check the compiled information we have, 13.'% doesn't actually drop or is available for tempering, only 12.9%. It's strange, I know, but it seems to be the case. The game accepts a 130 through Max Value Legit but 130 can't be tempered or dropped ingame, only 129.
+1

Post Reply

Who is online

Users browsing this forum: AwarioBot, ChorizoConWebo, Mr. Seth Marshall, polyseme, SemrushBot, Z3dkx