Days Gone [Engine:Unreal 4.11]

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QuilLeeR
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Re: Days Gone [Engine:Unreal 4.11]

Post by QuilLeeR »

hi, sorry for the question but does anyone know how to save the changes made to the motorcycle?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

apollo1
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Re: Days Gone [Engine:Unreal 4.11]

Post by apollo1 »

Has anyone figured out how to spawn a horde in campaign? Im lazy and just want to spawn in a horde to destroy ripper camps for me.

There seems to be a spawning option in the console called "populationdebugplatform", which spawns buttons on the ground for you to press to spawn in a horde, but unfortunately they're all Playstation controller buttons, something i dont have on PC.

totodudu
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Re: Days Gone [Engine:Unreal 4.11]

Post by totodudu »

SunBeam wrote:
Thu May 20, 2021 2:06 pm
...
is it possible to make a table with the teleport to the point or objective?

eTheBlack
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Re: Days Gone [Engine:Unreal 4.11]

Post by eTheBlack »

totodudu wrote:
Mon May 24, 2021 8:02 am
SunBeam wrote:
Thu May 20, 2021 2:06 pm
...
is it possible to make a table with the teleport to the point or objective?
Why quote whole thing, just why... Please reread thread and you will get answer.

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

Fucking use Fast Teleport to nearest location T_T. He's posted the same question in 3-4 threads. I'm watching him.

doshe
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Re: Days Gone [Engine:Unreal 4.11]

Post by doshe »

Exceptional work in reverse engineering as usual. However I wonder if it's possible to forcefully set storylines and challenges' flags?
I'm trying to clear Ambush camps and the game decided to not register one of the camps I've already cleared.
Edit: There's a debug option to mark all camps as cleared, I guess if there's no alternative this will work.

DiegoAmorim
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Re: Days Gone [Engine:Unreal 4.11]

Post by DiegoAmorim »

Hello
Is it possible to open the storage locker through the console? I tried some functions from the objectsdump.txt like "Function BP_GunLocker.BP_GunLocker_C.ActivateLocker", but I really dont know what Im doing...

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

DiegoAmorim wrote:
Mon May 24, 2021 1:23 pm
Hello
Is it possible to open the storage locker through the console? I tried some functions from the objectsdump.txt like "Function BP_GunLocker.BP_GunLocker_C.ActivateLocker", but I really dont know what Im doing...
I think you can. But need to find a valid instance of BP_GunLocker_C. Search for that + PersistenLevel or TransientLevel.

DiegoAmorim
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Re: Days Gone [Engine:Unreal 4.11]

Post by DiegoAmorim »

I will... try... :shock:
Thanks anyway, being able to use the console makes the game a lot more fun

adamg11
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Re: Days Gone [Engine:Unreal 4.11]

Post by adamg11 »

hello , fog of war don`t work

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-Z-
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Re: Days Gone [Engine:Unreal 4.11]

Post by -Z- »

Thanks SunBeam!

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

saucefar wrote:
Sun May 23, 2021 10:18 pm
The teleport option sadly does not work very well, i tried aiming at flat surfaces still goes underground.
That's how the command works, I didn't invent it. Telling me it doesn't work well is useless. I think you need to understand the console and commands are how the Engine works. Not something I created.
adamg11 wrote:
Wed May 26, 2021 6:35 am
hello , fog of war don`t work
Tell it to the developers. Not my menu.

runsrr
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Re: Days Gone [Engine:Unreal 4.11]

Post by runsrr »

Is there any way to edit the time of day in this game?
Can someone create a code for that so we can change when its morning or night?

jiubi
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Re: Days Gone [Engine:Unreal 4.11]

Post by jiubi »

RubberMonkey wrote:
Fri May 21, 2021 10:33 am
Neat. Thanks for making games more fun as always SunBeam
Image
may I ask how did you spawn weapons? i tried and couldn't find a way to do it. :cry:
I thank you all in advance.

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sebastianyyz
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Re: Days Gone [Engine:Unreal 4.11]

Post by sebastianyyz »

jiubi, I used the debug mode to spawn weapons. Maybe you can try that by using the table and the injector provided by SunBeam

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