Kingdom Hearts Final Mix 1.5 (Epic)

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Otopie
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Otopie »

Updated (look next updates)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Otopie on Mon May 24, 2021 12:45 pm, edited 1 time in total.

danver
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by danver »

nice dude very nice

eTheBlack
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by eTheBlack »

Works great, thanks!

Otopie
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Otopie »

A small update of the Table:
- Sora Model / Animation (small List is included)
- Donald Model / Animation
- Goofy Model / Animation
---> A Pointer leads to the Adress for the Current Model just grab the adress
To Use the Models, Remove all Abilitys and Shared Abilitys
- Jump High (High)
- High Jump (High)
- Yellow MP Bar (for Restock 1 MP this thing)
- Wonderland Spawn (Spawn all 3 Chests)
- TT Chest in Hotel (Leon Room -> Spawn the Chest "Hit the Clock x Times")

Otopie
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Otopie »

So ive updated it again, this time ive added a Teleport for Sora (x,y,z), Enemy Stats (Max HP, HP, Attack, Defense, EXP), Added Magic and Summon to Command Hud, also trinitys are useable from the start. Fixed some stuff like In Battle stuffs.

Update:
- Fixed Pointer Stuff
- Added some Misc stuff
- Added More Camera Stuff (Inside /Upside ....)
- Start adding Items and Chest Flags
- Also finally added Cids Shop IDs to change

Next Update:
- Fixed FoV
- Added some Cam Mods
- Fixed Some stuff
- Added Open Treasure Chests in Battle, Activate Trinity in Battle...
Attachments
Kingdom Hearts 1.CT
FoV, Cam Fix, Open Chest / Trinity in Battle...
(2.32 MiB) Downloaded 829 times

P_Abyss
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by P_Abyss »

Hey I've been unable to find a solution to this. When I use cheat engine, I cannot save the game. when I do, I get a "Failed to Save" error. Does anyone know how to fix this issue?

CptSalty
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by CptSalty »

Is it possible for someone to get this to work with the Re:Fined mod please?

jbranham92
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by jbranham92 »

Is there a specific way to make this work through RPCS? Is there a specific way to make these tables work for KH? What are y'all using to play the game?

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Ex-SOLDIER
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Ex-SOLDIER »

Any chance for steam version?

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Noire Blackheart
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Noire Blackheart »

Ex-SOLDIER wrote:
Thu Jun 13, 2024 5:10 pm
Any chance for steam version?
It still works for the steam version, i just tested it.

Madog24
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Madog24 »

With the Steam version, if you have God Mode enabled, and you get hit, it just crashes the game.
I assume this needs to be updated.

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Noire Blackheart
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Noire Blackheart »

I had god mode enabled and it worked fine? i will test it more

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AskaLangly
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by AskaLangly »

Works on Steam. You need to attach to the second executable; the one pointing to game, not the launcher.
When going back to the main menu, you MUST disable the table and re-attach. Attach only when in the game, not the menu.

Anyway, I found things.

The TIME was found to be a read-only address. Reason needed is for the speedrunning achievement in under 15 hours.
Used on the Steam version. Value is common among save files. Value= seconds*60(frames).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4101</ID>
      <Description>"TIME"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>"KINGDOM HEARTS FINAL MIX.exe"+233FBD4</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
EDIT: The DIFFICULTY modifier has been found. Also read-only. Change difficulty on-the-fly.
This can be seen in action on the Config menu. This is necessary for the achievement to beat the game in Proud Mode.
If anyone can find out if this alone is the requirement for the achievement, let me know. There was a second address that also changed. I don't know if that's tied to the achievement instead.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4102</ID>
      <Description>"DIFFICULTY"</Description>
      <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Final Mix: Beginner
1:Final Mix
2:Final Mix: Proud Mode
</DropDownList>
      <VariableType>4 Bytes</VariableType>
      <Address>"KINGDOM HEARTS FINAL MIX.exe"+2DFF78C</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
EDIT 2: I do believe I have found the flag based around the "Unchanging Armor" achievement,
which is nullified when changing out just one piece of equipment.
It is an inverted flag in this case. Asking others to please check it out to see if it works.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4105</ID>
      <Description>"Is "Unchanging Armor" Achievement Invalid?"</Description>
      <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
      <VariableType>4 Bytes</VariableType>
      <Address>"KINGDOM HEARTS FINAL MIX.exe"+2DE9BA0</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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AskaLangly
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by AskaLangly »

The munny and EXP multipliers aren't working for some reason... hmm...

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