Saints Row IV - table v: 2.0.1 CT

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TheyCallMeTim13
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Re: Saints Row IV - table v: 1.0.4 CT

Post by TheyCallMeTim13 »

WhiteRau wrote:
Wed Mar 17, 2021 3:36 pm
i know it's been a long while, but the game is still fun as heck. @Rhark, if you're up for it, a GOG verision would be most appreciated. :) if you need any details, hit me up. my CE chops aren't up to snuff for this, or i'd do it myself and work is too busy to get them there.
I've been wanting to try something. Follow the directions here: viewtopic.php?f=21&t=9816
And put just the exe in the archive and post it here, and I'll see what I can figure out.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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WhiteRau
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Re: Saints Row IV - table v: 2.0.1 CT

Post by WhiteRau »

@Rhark, i was unable to upload the file here because, zipped, it was just over 5MB. so i have a link here to ZippyShare. sorry for the long delay getting back to you, was stuck in quarantine away from home. :dry:

link to file: [Link]

archive pw: wr_bang

thanks. and have fun! i know i sure will when you're done. :D

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TheyCallMeTim13
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Re: Saints Row IV - table v: 2.0.1 CT

Post by TheyCallMeTim13 »

WhiteRau wrote:
Thu May 06, 2021 6:00 pm
@Rhark, i was unable to upload the file here because, zipped, it was just over 5MB. so i have a link here to ZippyShare. sorry for the long delay getting back to you, was stuck in quarantine away from home. :dry:

link to file: [Link]

archive pw: wr_bang

thanks. and have fun! i know i sure will when you're done. :D

I'm not Rhark. But thanks for the file.

So it looks like the EXEs are the same. It's just the process name, and thus the module that changes. So I set up the table to use a GOG flag to switch the process name and the aob scans now use a variable set to the process name.

Current GOG Table:
SaintsRowIV.GOG.[v2.0.1].CT

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WhiteRau
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Re: Saints Row IV - table v: 2.0.1 CT

Post by WhiteRau »

fantastic! i suspected it was something simple and i'm looking forward to diffing the two so i can learn what i was missing on my unskilled attempts. thanks @TheyCallMeTim13!

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