OatyBee wrote: ↑Wed Apr 22, 2020 11:26 pm
I looked into it, and I also fully agree with you I wish that more cheat tables allowed users to more easily adjust things like that to custom amounts rather than just maxing them out. It definitely is possible, and I included that ability with a crude binary editor for all the ability editor items in the table already, but the bestiary is outrageously messed up. Makes very little sense to me how it is represented in memory. One would assume that the bestiary data would be represented in the same way as say the Rage Ability set for example. But its not.
Awhile back I actually managed to find the code for a specific bestiary entry and with that I found the rest of them. I went through each one to figure out which one was which. It took awhile, but to speed it up I did a set range and gave them each a kill value of 1 2 3 4 5 6 7 8 9 so I knew which code they aligned to in-game.
I've tested your EXP after battle value, seems like it doesn't work. The dumpster fire one kind of works... but sadly it crashes if you give too much exp. Many side characters have missing mp values which do exist, but are hidden on screen. I can find at least one of the MP values, but not sure if it is current or max.
There are many side characters also missing, moogles/leo... and even impossible ones like Kefka. I'd like someone to add a party modifier that allows you to change the party member itself. I know there are GBA codes, but I'm not sure how to convert that into steam version.
[Link]
Some other things I wish I could figure out is the formation values, I assume they are in the same block but finding one is a bit hard since I expect it is like a value of 0 or 1. If I could find one, I could probably find the rest. Walkthruwalls code would also make that easier.
Formations from gamefaqs:
"Rather complex, since not all encountered formation is saved (e.g. Cadet/Merchant). Storing wrong formation may causing a dangerous bug(e.g. your location is suddenly in WoR Maranda if Gigantuar is encountered in Veldt)
[Link]
Use this guide as the base then calculate them. The code for each pack is 3200yyyy 00xx where yyyy = 1DDC + pack number (in hex) and xx is it's bit checklist (A bit of hex won't hurt). Just a reminder, yyyy start from 1DDD.
Seems that the wrong formation is pack 61 only (2 Outsider+Dark Force+Cherry isn't exists in Veldt)."