Don't bother me about this anymore. Updated to 5.7.10.0. Added tools so you can do your own thing. As long as they don't change the engine version the pointers will always work now.
Current Table:
Current Options:
There are a fucking lot of pointers that make it look like it's insane but it's not.
- Pointers
- Player_obj
- aura
- canAttack
- castChanneling
- casting
- castingAbility
- castingQuest
- castingTownPortal
- crown_damage
- damage
- damagePenetration
- dmg
- dragonHeadTimer
- dragonScaleShield
- dragon_head
- dragon_head_damage
- frozen
- frozen_cooldown
- helmcooldown
- holyShockTimer
- hp
- itemPickupCooldown
- jump_power
- lifeOnHit
- mana
- manaOnHit
- max_hp
- max_mana
- name
- no_move
- odinsGift
- passiveRefresh
- passiveRefreshMax
- playerDisableTalents
- playerSkipCollisions
- pull
- pullDistance
- ranged
- regenRelic
- shurikens
- slow
- speedModifer
- stunned_cooldown
- Controller_obj
- cooldown
- Skill 1
- Skill 2
- Skill 3
- Skill 4
- crystalkeys
- experience
- keys
- level
- playerInventory
- Helm
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Body
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Boots
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Weapon
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Hands
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Amulet
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Charm
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Shield/Dual Wield
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Ring
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Belt
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Potion
- Name
- General
- Slots
- Level Requirement
- Level
- Quality
- Class Restriction (set to -1 for no restrictions)
- Attributes
- Speed
- Dodge
- Damage Return
- Strength
- Energy
- Armor
- Stamina
- Mana
- Damage Reduction
- Health
- Crit Rate
- Damage
- Weapon Damage
- Percent Increase
- Physical
- Magic
- Lightning
- Fire
- Cold
- Wind
- Poison
- Entity Specific
- Damage to Undead
- Damage to Demons
- Flat Increase
- Physical
- Magic
- Lightning
- Cold
- Fire
- Poison
- Wind
- Resistances
- Physical Resistance
- Magic Resistance
- Poison Resistance
- Fire Resistance
- Lightning Resistance
- Cold Resistance
- All Resistance
- Max Physical Resistance
- Max Magic Resistance
- Max Poison Resistance
- Max Fire Resistance
- Max Lightning Resistance
- Max Cold Resistance
- Max All Resistance
- Regen
- Mana Per Second
- Health Per Second
- Redundant
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Health Per Second
- Helm
- runeList
- Xeo Rune [+14 Hp/Sec]
- Ye Rune [+14 MP/Sec]
- Wei Rune [+500 Max Mana]
- Bo Rune [+500 Dmg Return]
- Hoe Rune [+10% Phy Res]
- Co Rune [+10% Cold Res]
- Fio Rune [+10% Fire Res]
- Voj Rune [+10% Poison Res]
- Tun Rune [+10% Lightning Res]
- Dau Rune [+1% Atk Spd]
- Def Rune [+1% Spd]
- Drax Rune [+2.5% Reduction]
- Nol Rune [+750 Max HP]
- Von Rune [+2% Cooldown Reduction]
- Fem Rune [+1.5% Stamina]
- Sal Rune [+0.5% Exp Gain]
- Efoel Rune [+1.5% Armor]
- Hel Rune [+0.5% All Stats]
- Ber Rune [+3% All Res]
- Lux Rune [+0.5% MP/Sec]
- Fox Rune [+0.5% HP/Sec]
- Ox Rune [+1.5% Str]
- Vex Rune [+1.5% Energy]
- Ham Rune [+2.5% Cold Dmg]
- Fux Rune [+2.5% Wind Dmg]
- Jex Rune [+2.5% Lighting Dmg]
- Lem Rune [+2.5% Poison Dmg]
- Veet Rune [+2.5% Fire Dmg]
- Hyg Rune [+7.5% Magic Find]
- Nut Rune [+1% Dodge]
- Rex Rune [+1% Block Chance]
- Ist Rune [+2.5% Magic Dmg]
- Jah Rune [+2.5% Phy Dmg]
- Wii Rune [+1% Crit Chance]
- Cam Rune [+3% Crit Dmg]
- Gul Rune [+0.25% MP/Hit]
- Zod Rune [+0.25% HP/Hit]
- Val Rune [+3% Elemental Dmg]
- Chipped Topaz
- Flawed Topaz
- Topaz
- Flawless Topaz
- Perfect Topaz
- Chipped Sapphire
- Flawed Sapphire
- Sapphire
- Flawless Sapphire
- Perfect Sapphire
- Chipped Emerald
- Flawed Emerald
- Emerald
- Flawless Emerald
- Perfect Emerald
- Chipped Ruby
- Flawed Ruby
- Ruby
- Flawless Ruby
- Perfect Ruby
- Chipped Skull
- Flawed Skull
- Skull
- Flawless Skull
- Perfect Skull
- Chipped Amethyst
- Flawed Amethyst
- Amethyst
- Flawless Amethyst
- Perfect Amethyst
- Chipped Citrine
- Flawed Citrine
- Citrine
- Flawless Citrine
- Perfect Citrine
- satanicMode
- talentPoints
- uber_item
- Gurag's Heart
- Death's Sigil
- Damien's Eye
- Anubis's Ankh
- Karp King's Bellybutton
- Satan's Horn
- Ancient Coin
- Legendary Powder
- Mythic Powder
- Satanic Powder
- Satanic Dice
- Dimensional Shard
- Re-roll Token
- Upgrade Token
- Ability Token
- Ruby Key
- Copper Ore
- Iron Ore
- Gold Ore
- Ruby Ore
- Jade Ore
- Smelly Cheese
- Cellar Key
- Tower Key
- Frosted Key
- Copper Key
- Mystic Key
- Rusted Key
- Shovel
- Ancient Key
- Tomb Key
- Devil's Key
- Pickaxe
- Battle Key
- Garden Key
- Golden Key
- Axe
- Cloud Key
- Battle Fragment
- townPortalCooldown
- cooldown
- GlobalVariables
- crystals
- gold
- legendaryLoot
- miningLevel
- player_speed
- Player_obj
- Scripts
- Inf Health
- Inf Mana
- Inf Keys
- Inf Talent Points
- No Cooldowns
- Modify Gold Pickup
- Multiplier
- Modify Exp Gain
- Multiplier
- Refill Health
- Refill Mana
- Create Portal to Town
- GameMaker Tools
- Generate Records
- Generate Object Variables
- Generate Global Variables
- Hash Functions
- Get Name from Hash
- Generate Object Instance Variables from Hash
- Create Dump
- Dump CScripts
- Dump Objects
- Dump Object Hashes (filter by weapon to find hashes to use with activeRightWeapon variable)
- Dump CCodes
- Dump Names/Indexes
- Generate Records
Previous Versions
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1