Nioh 2 - The Complete Edition [STEAM]

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thedown1
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Re: Nioh 2 Complete Edition CT

Post by thedown1 »

DaedalusLost wrote:
Mon Feb 08, 2021 6:14 am
thedown1 wrote:
Mon Feb 08, 2021 5:40 am
...
What is a Quant?
haha sorry, I've been playing so much Path of Exile that I simplified quantity to quant, btw dont change, can crash or mess up the item.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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enpoping
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Re: Nioh 2 Complete Edition CT

Post by enpoping »

thedown1 wrote:
Mon Feb 08, 2021 5:40 am
here is the code for added offsets that works way better with DhaosCollider's table. download his and add this.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90315</ID>
      <Description>"Equipment stats editor"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>E16941</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

alloc(newmem,$1000,call_equipment)
label(code_equipment)
registersymbol(code_equipment,equipment_ptr)

newmem:
  code_equipment:
    readmem(call_equipment+0E,6)
    mov [equipment_ptr],rcx
    jmp return
    align 10 CC

  equipment_ptr:
    dq 0

call_equipment+0E:
  jmp code_equipment
  nop
return:

[DISABLE]

call_equipment+0E:
  readmem(code_equipment,6)

unregistersymbol(code_equipment,equipment_ptr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90326</ID>
          <Description>"REQ: Highlight Equipment in the game."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>000080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>90316</ID>
          <Description>"Pointer"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
          <Address>equipment_ptr</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90243</ID>
              <Description>"ID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90244</ID>
              <Description>"ID2(model)"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>+2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90338</ID>
              <Description>"Quant"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>+4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90257</ID>
              <Description>"Level(Current)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90339</ID>
              <Description>"Level(Initial)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>+8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90273</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90327</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>1c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90245</ID>
              <Description>"Familiarity"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90276</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>1c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90328</ID>
              <Description>"Rarity"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90277</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90247</ID>
              <Description>"Status 1"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90251</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90255</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90248</ID>
              <Description>"Status 2"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>3c</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90252</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90256</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90258</ID>
              <Description>"Status 3"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>48</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90329</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90330</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90331</ID>
              <Description>"Status 4"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90332</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90263</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90264</ID>
              <Description>"Status 5"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>60</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90333</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90334</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90267</ID>
              <Description>"Status 6"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>6c</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90268</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>6c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90269</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90335</ID>
              <Description>"Status 7"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90336</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90337</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
this DhaosCollider's table and this work for me

Azazellz
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Re: Nioh 2 Complete Edition CT

Post by Azazellz »

Changing item stats doesn't seem to work.
The numbers in the description change, but they have no effect on the character, and are not recorded in the statistics.
Checked on the "luck" and "chance of item drop" stats.
Changed values of the accessory.

Or maybe I was doing something wrong?

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DaedalusLost
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Re: Nioh 2 Complete Edition CT

Post by DaedalusLost »

Now to just wait for + level editor. I've tried to find the value but I have no ability in cheat engine :P

CoverMe
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Re: Nioh 2 Complete Edition CT

Post by CoverMe »

Azazellz wrote:
Mon Feb 08, 2021 6:31 am
Changing item stats doesn't seem to work.
The numbers in the description change, but they have no effect on the character, and are not recorded in the statistics.
Checked on the "luck" and "chance of item drop" stats.
Changed values of the accessory.

Or maybe I was doing something wrong?
u cant change the item stat but u can change ur gear effect.use the browse memory,look for luck=c353 and change to melee damage =5eb0

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enpoping
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Re: Nioh 2 Complete Edition CT

Post by enpoping »

DaedalusLost wrote:
Mon Feb 08, 2021 6:14 am
thedown1 wrote:
Mon Feb 08, 2021 5:40 am
...
What is a Quant?
Quantity, for item.

Azazellz
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Re: Nioh 2 Complete Edition CT

Post by Azazellz »

CoverMe wrote:
Mon Feb 08, 2021 6:39 am
u cant change the item stat but u can change ur gear effect.use the browse memory,look for luck=c353 and change to melee damage =5eb0
Oh.
No accessories with 9999 luck then?

CoverMe
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Re: Nioh 2 Complete Edition CT

Post by CoverMe »

no but u can put up to 7 effects

Shiren
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Re: Nioh 2 Complete Edition CT

Post by Shiren »

For the people that say that item editing crash, it's because some genius forgot that hex value are represented in reverse when interpreted in CE, while the ID table on the sheet is raw, to simplify:
RAW:6538
ID ON TABLE NEED TO BE:3865

Either remember to invert it, change the sheet or just open manually the pointer and edit from there.

thedown1
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Re: Nioh 2 Complete Edition CT

Post by thedown1 »

Shiren wrote:
Mon Feb 08, 2021 7:29 am
For the people that say that item editing crash, it's because some genius forgot that hex value are represented in reverse when interpreted in CE, while the ID table on the sheet is raw, to simplify:
RAW:6538
ID ON TABLE NEED TO BE:3865

Either remember to invert it, change the sheet or just open manually the pointer and edit from there.
I was trying to figure out how to flip it, but not sure what option I need to enable/change.

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Arikado
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Re: Nioh 2 Complete Edition CT

Post by Arikado »

DaedalusLost wrote:
Mon Feb 08, 2021 6:14 am
thedown1 wrote:
Mon Feb 08, 2021 5:40 am
...
What is a Quant?
maybe "Quantity" :roll:

Azazellz
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Re: Nioh 2 Complete Edition CT

Post by Azazellz »

Well, then we definitely need something for the item drop chance, soul cores drop chance, and luck.
I can find and change the luck stat (since it's just flat 4 bytes value), but I can't do anything with the item drop stats.
fearlessrevolution trainer has this feature, but it also significantly increases gold drop rate too.

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Arikado
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Re: Nioh 2 Complete Edition CT

Post by Arikado »

Azazellz wrote:
Mon Feb 08, 2021 7:54 am
Well, then we definitely need something for the item drop chance, soul cores drop chance, and luck.
I can find and change the luck stat (since it's just flat 4 bytes value), but I can't do anything with the item drop stats.
fearlessrevolution trainer has this feature, but it also significantly increases gold drop rate too.
fearlessrevolution trainer r using program script, not "stats edit".

renhyojin
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Re: Nioh 2 Complete Edition CT

Post by renhyojin »

thedown1 wrote:
Mon Feb 08, 2021 5:40 am
here is the code for added offsets that works way better with DhaosCollider's table. download his and add this.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90315</ID>
      <Description>"Equipment stats editor"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>E16941</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

alloc(newmem,$1000,call_equipment)
label(code_equipment)
registersymbol(code_equipment,equipment_ptr)

newmem:
  code_equipment:
    readmem(call_equipment+0E,6)
    mov [equipment_ptr],rcx
    jmp return
    align 10 CC

  equipment_ptr:
    dq 0

call_equipment+0E:
  jmp code_equipment
  nop
return:

[DISABLE]

call_equipment+0E:
  readmem(code_equipment,6)

unregistersymbol(code_equipment,equipment_ptr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90326</ID>
          <Description>"REQ: Highlight Equipment in the game."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>000080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>90316</ID>
          <Description>"Pointer"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
          <Address>equipment_ptr</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>90243</ID>
              <Description>"ID"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90244</ID>
              <Description>"ID2(model)"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>+2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90338</ID>
              <Description>"Quant"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>+4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90257</ID>
              <Description>"Level(Current)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>6</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90339</ID>
              <Description>"Level(Initial)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>+8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90273</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90327</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>1c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90245</ID>
              <Description>"Familiarity"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90276</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>1c</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90328</ID>
              <Description>"Rarity"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:White
1:Yellow
2:Blue
3:Purple
4:Green
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90277</ID>
              <Description>"???"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>2 Bytes</VariableType>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90247</ID>
              <Description>"Status 1"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90251</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90255</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90248</ID>
              <Description>"Status 2"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>3c</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90252</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90256</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90258</ID>
              <Description>"Status 3"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>48</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90329</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90330</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90331</ID>
              <Description>"Status 4"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90332</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>54</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90263</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>58</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90264</ID>
              <Description>"Status 5"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>60</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90333</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>60</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90334</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>64</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90267</ID>
              <Description>"Status 6"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>6c</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90268</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>6c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90269</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>70</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>90335</ID>
              <Description>"Status 7"</Description>
              <Options moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Array of byte</VariableType>
              <ByteLength>12</ByteLength>
              <Address>equipment_ptr</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>90336</ID>
                  <Description>"Effect"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>78</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>90337</ID>
                  <Description>"Strength"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>2 Bytes</VariableType>
                  <Address>equipment_ptr</Address>
                  <Offsets>
                    <Offset>7C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
whenever i add your code to Dhaos table i got AOB scan error, how to add codes to existing script properly? thanks
Nvm got it working now, ty for the code

Kroco
Cheater
Cheater
Posts: 44
Joined: Tue Mar 21, 2017 9:04 pm
Reputation: 6

Re: Nioh 2 Complete Edition CT

Post by Kroco »

forgive me for my laziness, but what is the best special effects u found guys?

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