Assassin's Creed Valhalla [Engine:AnvilNEXT]

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SunBeam
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

SunBeam wrote:
Mon Nov 09, 2020 4:45 am
[ Teleport ] > Free Cam + Teleport
...
DO THIS ONLY WHEN GAME IS ACTIVE, as the script reads a pointer > BipedComponent.
I've updated the table below with a Lua adjustment, so you don't need to keep the above into account. It's still the same 1.4 table, no other changes. Download below:

ACValhalla.CT
1.4 - adjusted freecam disable requirements
(89.24 KiB) Downloaded 186 times

Also confirming:

- Teleport To Waypoint lets you teleport on any type of marker on the map (viewpoints, chests, etc.); just hop on to them and "gotta catch 'em all!"
- FreeCam is still having the limbo issue; but a little more stable; I can't be arsed sleeping the player components update thread..

Also found this in Norway map:

Image

But teleporting to it will desync you (you're not supposed to get there.. yet?). They put that hut right on that end-map border :)

Time to kill this:



BR,
Sun

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

Before:

Image

Image

After:

Image

Image

Map ends somewhere here :D

Image

A view of Norway from the highest mountain in the land; past the "Area not available. Desynchronization imminent." boundary:

Image

Also realized that the hut I was mentioning in the previous message.. is the hut from your first vision, when you have to follow Sigurd to that mountain peak where he's swept by that big ass Wolf-god or whatever it was. Then you break out of the vision and learn that you will betray Sigurd. That's the area where it happens :D They didn't bother creating a smaller map for it, just crammed it in some map area and drew a desync wall in front of it so you can't re-access it. Well:

The hut:
Image

The pond with stairs:
Image

The door:
Image

The peak with the desync wall:
Image

Here:
Image

darkness2793
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by darkness2793 »

Is it possible to edit attack speed with CE ? Or rune stats ?

senseirain
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by senseirain »

darkness2793 wrote:
Thu Nov 19, 2020 4:46 pm
Is it possible to edit attack speed with CE ? Or rune stats ?
Yes you can do it,..

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by axellslade »

SunBeam wrote:
Thu Nov 19, 2020 4:09 pm
Before:

[img]

After:

[img]
[img]

Map ends somewhere here :D

[img]

A view of Norway from the highest mountain in the land; past the "Area not available. Desynchronization imminent." boundary:

[img]

Also realized that the hut I was mentioning in the previous message.. is the hut from your first vision, when you have to follow Sigurd to that mountain peak where he's swept by that big ass Wolf-god or whatever it was. Then you break out of the vision and learn that you will betray Sigurd. That's the area where it happens :D They didn't bother creating a smaller map for it, just crammed it in some map area and drew a desync wall in front of it so you can't re-access it. Well:

The hut:
[img]

The pond with stairs:
[img]

The door:
[img]

The peak with the desync wall:
[img]
Here:
[img]
I (somehow) managed to see Fornburg through the fog on the distance on that one cutscene with Sigurd, and when it was over I decided to take a look on the overworld map and saw the cabin in there. I tried to make my way up there only to be greeted by that stupid barrier. Hope you manage to kill it in gory ways.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

Already done. Will be added in the next table update.

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cinnamontoastking
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by cinnamontoastking »

SunBeam wrote:
Thu Nov 19, 2020 4:09 pm
Also realized that the hut I was mentioning in the previous message.. is the hut from your first vision, when you have to follow Sigurd to that mountain peak where he's swept by that big ass Wolf-god or whatever it was. Then you break out of the vision and learn that you will betray Sigurd. That's the area where it happens :D They didn't bother creating a smaller map for it, just crammed it in some map area and drew a desync wall in front of it so you can't re-access it. Well:
Alright that is a pretty awesome find not gonna lie. Like boundary break level's of a cool find!

Anything of interest that can happen or happens going there, interactions, etc? I assume no since you probably would have mentioned it.

velvetio
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by velvetio »

Hi! Maybe someone can help me find the "time of day" address. I'm looking for an "unknown initial value" by typing "all" and then "value increase" but can't find it, maybe if I try the "float" or "double" value? This short day-night cycle is driving me crazy. Thank you.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by Anacra »

Thanks for the table, OP!

Anyone know if it is possible to toggle all HUD on/off with a single button?
Turning on/off the compass and quest log gets annoying after a while.

senseirain
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by senseirain »

Legendary weapons plz

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by PatrickJr »

Is there a way to unlock outfits and the likes? Saw a video from JediJosh with Altaïr's outfit.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by EpirioteWarrior »

There is a white eagle and white wolf released. I have the uplus . The white eagle is gifted through XP in uplay or Ubisoft connect, meanwhile the wolf is part of their "premium deals". I have both, but hope some one work reverse engineering the code, not everyone can afford the objects in DLCS and the premium versions of the game, and what should come in future also.

ChaosPaladin
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by ChaosPaladin »

About debug skill points, for level up i'm use EXP multiplier and get with it 400 Ability Points , shows in Skill Points [Actual] = 400, after it i'm learn all skills and get 400 Power level, now in Skill Points [Cumulated] show 399, and i'm still have 1 free skill point, when i'm trying "fix" it with set

Skill Points [Actual] = 399
Skill Points [Cumulated] = 399

Its reset back to 400 after next loading save game and i'm again have 1 free skill point.

Maybe game has some variable for current level or something like it, what need also edit

Evocati
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by Evocati »

Can anything be done about the cairn stone stacking minigame (automatically meet height requirement)? Some of the later ones are super obnoxious, especially since it doesn't let you reset to last stable height and you have to start all over again.

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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by Poring2499 »

Orlog cheat plz.

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